badnik, lawful male fiendish Ringseeker --+----------- |...r@........ |...r........| |............| |..<.........| |........f...| -------#------ [Badnik the Hobbit Townie] St8 Dx13 Co8 In17 Wi6 Ch17 RinFieMalLaw Dlvl:1 $0 HP0(13) Pw20(20) AC8 Exp1 T23 Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. The sewer rat misses. (2x) You stop searching. The sewer rat bites you! [-3 -> 1] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The sewer rat bites you! [-1 -> 1] Warning: HP low! The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 sling (alternate weapon; not wielded) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Gems c - 43 uncursed +0 rocks (in quiver) {23} d - 22 uncursed +1 rocks {12} e - 20 uncursed +2 rocks {10} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: acid resistance You could not have this property extrinsically: free action You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 53 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20028 Monster spawn increase reached its maximum at turn 28365 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 114700 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: metal black (freq bonus 12) The monster species that spawned more often: pharaoh (freq bonus 12) The monster species that spawned more often: tazer lich (freq bonus 9) The monster species that spawned more often: aquatic bear (freq bonus 48) The monster species that spawned more often: pole duck (freq bonus 8) The monster species that spawned more often: Solvejg's mocassin (freq bonus 16) The monster species that spawned more often: Sabine (freq bonus 18) The monster species that spawned more often: megademon (freq bonus 24) The monster species that spawned more often: lightning grue (freq bonus 24) The monster species that spawned more often: ocean naga (freq bonus 10) The monster species that spawned more often: static force leprechaun (freq bonus 18) The monster species that spawned more often: Consti (freq bonus 3) The monster species that spawned more often: slow force fungus (freq bonus 12) The monster species that spawned more often: estrellarina (freq bonus 3) The monster species that spawned more often: ape (freq bonus 4) The monster species that spawned more often: phasing frost giant (freq bonus 30) The monster species that spawned more often: lavender force patch (freq bonus 4) The monster species that spawned more often: wally with the brolly (freq bonus 3) The monster species that spawned more often: waived potato (freq bonus 72) The monster species that spawned more often: perpendicular guard (freq bonus 24) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster species that never randomly spawned: ghostly bat The monster species that never randomly spawned: ax~®†„÷ßü The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: brigand The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: three of spades The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 16) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 3) Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were prevented from having acid resistance (0) You were prevented from having free action (0) You saw invisible You had 1467 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (725) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (SUS COMNITUS) scroll of cure (SPIRITUAL PROMOTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 whnases (1 created) 0 aqua kobolds (1 created) 0 mega goblins (1 created) a sewer rat (4 created) a grid bug 0 red spores (1 created) 0 kobold zombies (1 created) 0 novice light walls (1 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ringseeker... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 23 moves. Killer: a monster (sewer rat) You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 576 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 577 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Rin-Fie-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). - [13]