badnik, lawful male ungenomoldic Slave Master -#------- ......?@| |..1..I%|1 |.......|1 |<.....[| |.....II|1 --------- 11 1 1 [Badnik the People Seller] St11 Dx19 Co11 In4 Wi6 Ch4 SlaUngMalLaw Dlvl:1 $0 HP23(45) Pw45(45) AC5 Exp4 T2405 Ftg Latest messages You faint from lack of food. It bites you! [-9 -> 14] It misses. (4x) You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It bites you! [-8 -> 6] You can't go down here. There is a wall in the way! It misses. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It bites you! You return to ungenomoldic form! Your inventory Comestibles a - 3 uncursed tripe rations {3} b - 5 uncursed food rations {5} c - 12 uncursed apples {7} d - an uncursed orange {1} e - an uncursed tin of spinach {1} f - an uncursed tin of spinach {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Wands k - a cursed wand of death (0:10) {1} Tools g - an uncursed leather leash {1} h - an uncursed leather saddle {1} i - an uncursed magic whistle {1} j - an uncursed oil lamp {1} Final attributes You have transgressed Your alignment was -37 Your max alignment was 21 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 61% Wand drop chance was reduced to 45% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: paddle (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 101 Monster spawn increase started at turn 52879 Monster spawn increase reached its maximum at turn 95524 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 575739 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: hell knight (freq bonus 12) The monster species that spawned more often: shaped warp fungus (freq bonus 15) The monster species that spawned more often: kender (freq bonus 16) The monster species that spawned more often: death sphere (freq bonus 18) The monster species that spawned more often: black warp fungus (freq bonus 14) The monster species that spawned more often: ego gray wolf (freq bonus 12) The monster species that spawned more often: undead twelph (freq bonus 6) The monster species that spawned more often: returned potato (freq bonus 5) The monster species that spawned more often: PDP-11 (freq bonus 6) The monster species that spawned more often: powerful blonde girl (freq bonus 6) The monster species that spawned more often: Ultimate Kappa (freq bonus 48) The monster species that spawned more often: pale force patch (freq bonus 10) The monster species that spawned more often: wood elf ranger (freq bonus 27) The monster species that spawned more often: slime (freq bonus 42) The monster species that spawned more often: flesh spawner (freq bonus 24) The monster species that spawned more often: large spawn permamimic (freq bonus 15) The monster species that spawned more often: immunizer (freq bonus 20) The monster species that spawned more often: undead sage (freq bonus 60) The monster species that spawned more often: Wurie (freq bonus 14) The monster species that spawned more often: king cobra (freq bonus 84) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 5) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 16) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: original japanese lord The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: black The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: dread troll The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 12) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 14) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: turn table (freq bonus 1) Next attribute increase check would have come at turn 4121 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was -10 You were cold resistant You were prevented from having mana regeneration (0) You were prevented from having stun resistance (0) You were warned You had -908 points of nutrition remaining You aggravated monsters You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status summon pet 4X Prepared(0) world fall 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) poke ball 4 R Prepared(0) research 4 R Prepared(0) weapon practice 4 R Prepared(0) calm steed 4 R Prepared(0) turn undead 4 R Prepared(0) blessing 4 R Prepared(0) draw blood 4 R Prepared(0) surgery 4 R Prepared(0) double thrownage 4 R Prepared(0) eddy wind 4 R Prepared(0) Discoveries Scrolls scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (10 SD) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (MANANNANMACLIR) scroll of cure (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of genocide (HIN LIE GEN UND SCHLA FEN) Potions potion of oil (concocted) Wands wand of death (maple) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (2 created) a jackal 0 spit demons (1 created) a big dog 0 hobbit merchants (1 created) a normal hobbit 0 jellies (1 created) 0 small group kobolds (1 created) 0 goblins (1 created) 0 sewer rats (2 created) a drains rat (2 created) a rabbit 0 breeder mice (1 created) 2 grid bugs 0 lightbringers (1 created) 2 yellow lights 2 flapbats 2 sparrows a large bat a kirinki 0 baby magic dragons (1 created) 0 emus (1 created) 0 lichens (3 created) 0 shaded lichens (1 created) 2 porter lichens 0 stalking lichens (1 created) a colony lichen 0 moulds (1 created) 0 water lichens (1 created) 0 ivy lichens (1 created) 0 brown molds (1 created) 0 yellow molds (1 created) a chasing garter snake a kobold zombie a zombie 0 coal miners (1 created) a newt 0 twens (1 created) 0 geckos (1 created) 0 rock lizards (1 created) a burning fern spore 0 small item troves (1 created) 0 food troves (1 created) 0 gem troves (1 created) 0 potion troves (1 created) 0 energy troves (2 created) 57 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 6 times You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (59 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Slave Master... You were genocided in The Dungeons of Doom on dungeon level 1 with 1160 points, and 0 pieces of gold, after 2405 moves. Killer: self-genocide You were level 4 with a maximum of 45 hit points when you were genocided. You reached the 194th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 192 1175 glycan-Occ-Lic-Fem-Cha died in The Spider Caves on level 3. Killed by a monster (arach). - [26] 193 1162 flumpraxxa-Sag-Arg-Fem-Neu died in The Gnomish Mines on level 3. Killed by her own yatagan. - [68] *194 1160 badnik-Sla-Ung-Mal-Law died in The Dungeons of Doom on level 1. Killed by self-genocide. 23 [45] 195 1155 stonewall-Pri-Elf-Fem-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (venom spider). - [25] 196 1145 flumpraxxa-Hea-Duf-Fem-Neu quit in The Dungeons of Doom on level 2. 41 [43]