badnik, lawful female jelly Elementalist < ... .@. ..I ... --- [Badnik the Fire Fingers] St7 Dx14 Co7 In15 Wi14 Ch7 ElmJelFemLaw Dlvl:1 $1 HP0(12) Pw28(28) AC9 Exp1 T17 Bli Latest messages It misses. You stop searching. It stings you! [-2 -> 8] Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You hear some noises. It bites you! [-3 -> 6] It stings you! [-3 -> 3] You can't go down here. It misses. It stings you! [-2 -> 1] Warning: HP low! It bites you! You die... Your inventory Weapons e - a blessed +2 fire stick (alternate weapon; not wielded) {16} Armor f - an uncursed +0 robe of permanence (being worn) {16} Scrolls i - an uncursed scroll of light {1} j - an uncursed scroll of confuse monster {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of water bolt (0:5) {1} b - a blessed spellbook of frost (0:4) {1} c - a blessed spellbook of meltdown (0:4) {1} Potions g - an uncursed potion of booze {1} h - an uncursed potion of water {1} Wands d - a blessed wand of lightning (0:5) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: see invisible You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9648 Monster spawn increase reached its maximum at turn 39537 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 200259 The monster class that cannot be genocided was zombie The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: karmic mold (freq bonus 42) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 18) The monster species that spawned more often: doom fire (freq bonus 16) The monster species that spawned more often: skilled light (freq bonus 20) The monster species that spawned more often: magic spore (freq bonus 44) The monster species that spawned more often: tin-soldier (freq bonus 24) The monster species that spawned more often: angry watchman (freq bonus 48) The monster species that spawned more often: magic growth (freq bonus 14) The monster species that spawned more often: gl turret (freq bonus 27) The monster species that spawned more often: white friar (freq bonus 21) The monster species that spawned more often: young adult psychic dragon (freq bonus 22) The monster species that spawned more often: stalactite piercer (freq bonus 28) The monster species that spawned more often: kobold gunman (freq bonus 20) The monster species that spawned more often: brain eater (freq bonus 88) The monster species that spawned more often: blast dream turret (freq bonus 40) The monster species that spawned more often: orange force patch (freq bonus 54) The monster species that spawned more often: cursed light (freq bonus 27) The monster species that spawned more often: silver dragon (freq bonus 8) The monster species that spawned more often: Old Man Willow (freq bonus 16) The monster species that spawned more often: glowing colony (freq bonus 48) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: redguard lady The monster species that never randomly spawned: The Babbage Analytical Engine The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: inka hunter The monster species that never randomly spawned: female guard The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: sucker mushroom The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 23) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 21) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 84) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 53) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 3) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were prevented from having see invisible (0) You were prevented from having polymorph control (0) You leeched mana You had 1484 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (300) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 0% 100% b - frost 4 elemental 37% 300% c - meltdown 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Armor robe of permanence (brown robe) Scrolls scroll of light (KSIAZKA DZWONEK I SWIECA) scroll of confuse monster (MAPIRO MAHAMA DIROMAT) scroll of healing (ELBIB YLOH) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (AS ISE DAT) scroll of standard id (WAKTU UNTUK MATI) scroll of cure (REQUICO SIDES) Spellbooks spellbook of water bolt (convicted) spellbook of frost (dawn) spellbook of meltdown (preserved) spellbook of lockout (scribbled) Potions potion of booze (black) potion of water (clear) Wands wand of lightning (degraded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) 0 fries (1 created) 0 rabbits (1 created) 0 yellow centipedes (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 twens (2 created) 0 energy troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Elementalist... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 17 moves. Killer: a monster (yellow centipede) You were level 1 with a maximum of 12 hit points when you died. You reached the 576th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 574 1 badnik-Jes-Hid-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (normal ant). - [13] 575 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] *576 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12]