badnik, chaotic female segfaulting Zyborg ------ |....| -----------### -.$..| +....$....-,,# |...[|##########,#####|%........|#,#### |..+<.,,,,",,,,,,,,,,,..`{......|#,,,,# -|-+--######,#########------.----####,#--------- #,#|.....%)| #,,......dk| ###|......@| --------- [Badnik the Artificial Stupidity] St10 Dx11 Co14 In9 Wi12 Ch7 ZybSegFemCha Dlvl:1 $0 HP-1(37) Pw25(25) AC-1 Exp3 T1685 Ftg Latest messages You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! The jackal bites you! [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The jackal misses. Your plate mail blocks the kobold's attack. You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. Your plate mail deflects the jackal's attack. The kobold's tasseled helmet deflects your attack. Your plate mail deflects the jackal's attack. The kobold hits you! You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (0:7) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have transgressed Your alignment was -39 Your max alignment was 17 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 307 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 89% Potion drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44690 Monster spawn increase reached its maximum at turn 84603 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 416556 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: paleolithic mummy (freq bonus 6) The monster species that spawned more often: horse man (freq bonus 20) The monster species that spawned more often: carrion bird (freq bonus 16) The monster species that spawned more often: rawrog (freq bonus 24) The monster species that spawned more often: identical monster (freq bonus 36) The monster species that spawned more often: blood wing (freq bonus 16) The monster species that spawned more often: corpse fish (freq bonus 12) The monster species that spawned more often: fry (freq bonus 6) The monster species that spawned more often: pellet mage (freq bonus 6) The monster species that spawned more often: betrayed maia (freq bonus 8) The monster species that spawned more often: darker thief (freq bonus 20) The monster species that spawned more often: skunk (freq bonus 48) The monster species that spawned more often: ogre on crack (freq bonus 12) The monster species that spawned more often: freemason councillor (freq bonus 12) The monster species that spawned more often: corrosion trove (freq bonus 6) The monster species that spawned more often: binah sephirah (freq bonus 24) The monster species that spawned more often: trap expert (freq bonus 9) The monster species that spawned more often: giant garnet frog (freq bonus 4) The monster species that spawned more often: six-footed snake (freq bonus 8) The monster species that spawned more often: fever phantasm (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: Galford The monster species that never randomly spawned: butcher shaman The monster species that never randomly spawned: dire lion The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: two-headed ogre The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 28) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 15) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 6) Next attribute increase check would have come at turn 6198 Strength training was -4 Dexterity training was 4 Wisdom training was 0 Constitution training was -6 You were prevented from having dimmopathy (0) You had -205 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) create ammo 1 O Prepared(0) Discoveries Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (SALIQUAS) scroll of phase door (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of standard id (USED IT FALLED BUT ELF HEAL NEXT) scroll of cure (VM J UECM 5 O9FAD8) Wands wand of solar beam (round cube) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes stone (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 acid blobs (1 created) a jackal (5 created) a little dog 0 kobolds (2 created) 0 deimonidaines (1 created) a cave goblin 0 white centipedes (2 created) 0 green worm masses (1 created) 0 Rame Ducks (1 created) 0 emus (1 created) a lichen (2 created) a sub-gnome (2 created) 0 mummies (1 created) 2 kobold zombies a goblin zombie 0 karakasas (1 created) a weary pilgrim (2 created) 0 albaes (1 created) 0 hata-hatas (1 created) a newt 0 piles of copper coins (1 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 34 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (48 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (30 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 164 points, and 0 pieces of gold, after 1685 moves. Killer: a monster (kobold) You were level 3 with a maximum of 37 hit points when you died. You reached the 351st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 349 169 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (porter spider). - [26] 350 165 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [23] *351 164 badnik-Zyb-Seg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [37] 352 162 AmyBSOD-Art-Asg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (sand rat). - [30] 353 162 glycan-Cha-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an icy touch. - [17]