badnik, chaotic female homicidal Librarian ------------ |..***.^.^.| |..*^..*...| |...*.....@| |.......^..| |..........| ------------ [Badnik the Intellectual] St6 Dx10 Co4 In16 Wi15 Ch6 LibHomFemCha Dlvl:1 $0 HP19(19) Pw22(22) AC9 Exp1 T2701 Sta Latest messages You are close to starvation. You regain consciousness. You can't go down here. There is a wall in the way! You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You are close to starvation. You regain consciousness. You can't go down here. You faint from lack of food. You are close to starvation. You regain consciousness. You die from starvation. Your inventory Armor a - an uncursed +0 robe (being worn) {16} Scrolls g - a blessed scroll of genocide {1} h - 5 blessed scrolls of blank paper {5} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of botox resist (0:2) {1} f - a blessed spellbook of blank paper (0:1) {1} Tools b - an uncursed pair of lenses {1} c - an uncursed magic marker (0:0) {1} d - a blessed felt-tip marker (0:100) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 22 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: peacevision You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 92% Potion drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24517 Monster spawn increase reached its maximum at turn 62779 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 149952 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: unexpected tiger (freq bonus 24) The monster species that spawned more often: Inspector Kommissioner (freq bonus 4) The monster species that spawned more often: petty leopard (freq bonus 12) The monster species that spawned more often: fever phantasm (freq bonus 5) The monster species that spawned more often: Solar (freq bonus 15) The monster species that spawned more often: normal monster (freq bonus 20) The monster species that spawned more often: disease sphere (freq bonus 12) The monster species that spawned more often: venom spore (freq bonus 6) The monster species that spawned more often: overslept troll (freq bonus 20) The monster species that spawned more often: atlantean (freq bonus 8) The monster species that spawned more often: desert patch (freq bonus 24) The monster species that spawned more often: small flying permamimic (freq bonus 9) The monster species that spawned more often: confident spider (freq bonus 42) The monster species that spawned more often: Zalnok (freq bonus 10) The monster species that spawned more often: red mushroom (freq bonus 24) The monster species that spawned more often: gazing eye (freq bonus 4) The monster species that spawned more often: storm of unmagic (freq bonus 16) The monster species that spawned more often: Hendric (freq bonus 84) The monster species that spawned more often: magma hound (freq bonus 42) The monster species that spawned more often: watchwork automaton (freq bonus 16) The monster trait that was more common: monsters with djinni dialogue (freq bonus 10) The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: cyan light The monster species that never randomly spawned: ghetto force fungus The monster species that never randomly spawned: operation The monster species that never randomly spawned: wereacidblob The monster species that never randomly spawned: undead thalmor The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: hashishin The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 28) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 5) Next attribute increase check would have come at turn 4233 Strength training was -2 Dexterity training was 0 Wisdom training was 0 Constitution training was -5 You were paralyzed (5) You were prevented from having peacevision (0) You were prevented from having corrosivity (0) You had -1201 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 474% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of genocide (SILLY LITTLE NYMPHS) scroll of blank paper (unlabeled) scroll of healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of mana (WOPAK) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (TIGHT SPANDEX SHIRT) Spellbooks spellbook of botox resist (red-listed) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten 0 novice dark walls (1 created) 2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye badnik the Librarian... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2701 moves. Killer: starvation You were level 1 with a maximum of 19 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 572 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 573 1 badnik-Jes-Hid-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (normal ant). - [13] * 0 badnik-Lib-Hom-Fem-Cha starved to death in The Dungeons of Doom on level 1. 19 [19]