badnik, lawful male wisp Graduate -------## |.+...+,# |.....|,# |......,# ----.--,# ,,+ ,,# d,, ,@# -.- ...- ---. |.. -.. .- --- [Badnik the Junior Assistant] St15 Dx9 Co14 In14 Wi7 Ch6 GraWisMalLaw Dlvl:1 $0 HP-1(18) Pw31(31) AC10 Exp1 T547 Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The evasive fox bites you! [-1 -> 4] You stop searching. The evasive fox misses. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The evasive fox bites you! [-2 -> 2] Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The evasive fox bites you! You die... Your inventory Comestibles b - 5 uncursed candy bars {5} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools a - an uncursed +3 spoon (in quiver) {1} c - an uncursed expensive camera (3:39) {1} d - an uncursed sack {5} The sack is empty. Final attributes You have transgressed Your alignment was -40 Your max alignment was 14 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 78% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: firearms (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17756 Monster spawn increase reached its maximum at turn 37874 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 53134 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: rotting mushroom patch (freq bonus 12) The monster species that spawned more often: Radio Kchief (freq bonus 6) The monster species that spawned more often: enginah sephirah (freq bonus 8) The monster species that spawned more often: blue spore (freq bonus 36) The monster species that spawned more often: hole mushroom (freq bonus 8) The monster species that spawned more often: demimondaine (freq bonus 2) The monster species that spawned more often: ocean naga (freq bonus 8) The monster species that spawned more often: crater patch (freq bonus 30) The monster species that spawned more often: heretic (freq bonus 12) The monster species that spawned more often: really big tarantula (freq bonus 9) The monster species that spawned more often: demon dog (freq bonus 16) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 15) The monster species that spawned more often: icicle smasher (freq bonus 12) The monster species that spawned more often: clock forest spider (freq bonus 18) The monster species that spawned more often: Lugribossk (freq bonus 4) The monster species that spawned more often: kentrosaurus (freq bonus 54) The monster species that spawned more often: anopheles fly (freq bonus 8) The monster species that spawned more often: land dragon (freq bonus 8) The monster species that spawned more often: special force patch (freq bonus 12) The monster species that spawned more often: wrinkled force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster species that never randomly spawned: Captain Nemo The monster species that never randomly spawned: Michael The monster species that never randomly spawned: ancient red dragon The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: mega unihorn trove The monster species that never randomly spawned: very dim trove The monster species that never randomly spawned: political singer The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: Pylops The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 17) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 45) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 57) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 1) Next attribute increase check would have come at turn 676 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 19 You were sleep resistant You were shock resistant You were prevented from having keen memory (0) You were prevented from having numbopathy (0) You had infravision You had 953 points of nutrition remaining You aggravated monsters You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Jobs The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) double thrownage 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (dream helmet) * skullcap (wok-shaped helmet) * flack helmet (secret helmet) * crystal helm (tasseled helmet) * mining helm (RNG helmet) * field helm (green bowel) * helm of safeguard (wide metal helm) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (inverse gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (block-heeled boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of cure (KICKINTHENUTS) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (9 created) 0 evasive foxes (1 created) a kitten 0 cave kobolds (1 created) 0 scavengers (1 created) 0 green growths (1 created) 0 red patches (1 created) 15 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Graduate... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 547 moves. Killer: a monster (evasive fox) You were level 1 with a maximum of 18 hit points when you died. You reached the 450th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 448 44 AmyBSOD-Sci-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [16] 449 44 badnik-Pic-Gha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [17] *450 44 badnik-Gra-Wis-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive fox). - [18] 451 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 452 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]