badnik, lawful female hidden elven Jester ------ |....| |....| |....| +.(.$F |..@@| |...a| |....- ------ [Badnik the Little Fool] St10 Dx7 Co15 In9 Wi9 Ch14 JesHidFemLaw Dlvl:1 $1 HP0(13) Pw11(11) AC4 Exp1 T492 Hld Old Latest messages The normal ant bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You collapse under your load. The normal ant misses. The priest called Septimus the aspirant swings his mace at the normal ant. The priest called Septimus the aspirant misses the normal ant. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You collapse under your load. The normal ant misses. The priest called Septimus the aspirant swings his mace at the normal ant. The priest called Septimus the aspirant misses the normal ant. The normal ant bites you! You die... Your inventory Weapons t - 2 uncursed +1 daggers (wielded) {8} w - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles u - 10 uncursed cream pies {10} Scrolls A - 5 uncursed scrolls of healing {5} B - 4 uncursed scrolls of mana {4} C - 3 uncursed scrolls of phase door {3} D - 2 uncursed scrolls of standard id {2} E - an uncursed scroll of cure {1} Spellbooks y - an uncursed spellbook of cure stun (0:5) {1} z - an uncursed spellbook of air current (5:1) {1} Tools x - a blessed towel {1} Gems d - 11 blessed +0 rocks (in quiver) {6} e - 3 uncursed +0 tourmalines {3} f - 76 uncursed +0 rocks {40} g - 9 uncursed +1 rocks {5} h - an uncursed +0 worthless piece of green glass {1} i - a cursed +0 loadboulder j - an uncursed +0 worthless piece of teal glass stone {1} k - an uncursed -1 worthless piece of cyan glass {1} l - an uncursed +1 jasper stone {1} m - 11 uncursed -1 rocks {6} n - 2 uncursed -1 worthless pieces of blue glass {2} o - 7 uncursed -3 rocks {4} p - an uncursed +0 lapis lazuli {1} q - an uncursed +0 worthless piece of pink glass {1} r - 8 blessed +2 rocks {4} s - 2 uncursed +1 morion stones {2} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 89% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spirituality (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28523 Monster spawn increase reached its maximum at turn 71284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 701925 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: bus driver (freq bonus 10) The monster species that spawned more often: Majin Buu (freq bonus 24) The monster species that spawned more often: player slime (freq bonus 6) The monster species that spawned more often: mummified guard (freq bonus 24) The monster species that spawned more often: large dog (freq bonus 5) The monster species that spawned more often: novel patch (freq bonus 8) The monster species that spawned more often: gigantic mind flayer (freq bonus 3) The monster species that spawned more often: gisau (freq bonus 20) The monster species that spawned more often: orange colony (freq bonus 6) The monster species that spawned more often: analgesic colony (freq bonus 24) The monster species that spawned more often: brass beetle (freq bonus 16) The monster species that spawned more often: The Queen of Hearts (freq bonus 4) The monster species that spawned more often: Deckschmae (freq bonus 8) The monster species that spawned more often: female guard (freq bonus 20) The monster species that spawned more often: blood diver (freq bonus 84) The monster species that spawned more often: rot worm (freq bonus 6) The monster species that spawned more often: giant brown toad (freq bonus 10) The monster species that spawned more often: undead binder (freq bonus 18) The monster species that spawned more often: flesh golem (freq bonus 9) The monster species that spawned more often: deep gnome digger (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster species that never randomly spawned: depowered colony The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: everchanging laser The monster species that never randomly spawned: springy The monster species that never randomly spawned: ice bear The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 16) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 2) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 3) Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 9 You were prevented from having drain resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 764 points of nutrition remaining You were held by a spore lichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 9% 196% b - air current 1 elemental 0% 96% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (occultism gloves) Scrolls scroll of healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (KILL HIM) scroll of cure (LOREM IPSUM) Spellbooks spellbook of cure stun (printed) spellbook of air current (complete) Gems tourmaline (violet) worthless piece of green glass (green) loadboulder (gray) worthless piece of teal glass stone (teal) worthless piece of cyan glass (cyan) jasper stone (red) worthless piece of blue glass (blue) lapis lazuli (blue) worthless piece of pink glass (pink) morion stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (2 created) 0 jellies (2 created) a vacuum jelly 0 gas clouds (1 created) 2 sewer rats 0 cave spiders (1 created) a lichen (0 created) 0 spore lichens (1 created) 0 grid xorns (1 created) 0 priests (1 created) 0 novice light walls (1 created) a white icky thing 14 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 492 moves. Killer: a monster (normal ant) You were level 1 with a maximum of 13 hit points when you died. You reached the 571st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 569 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 570 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] *571 1 badnik-Jes-Hid-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (normal ant). - [13]