badnik, neutral male mimic Anachronist #####,#### #,,,,,,,,### #######,@,@) #,#### ----------|- |..........| |.........<| |..........| |..........| ------------ [Badnik the Survivor] St6 Dx5 Co11 In5 Wi12 Ch8 AnaMimMalNeu Dlvl:1 $0 HP-3(14) Pw5(5) AC-3 Exp1 T402 Latest messages Can't find dungeon feature '>'. (2x) You hear a flinging sound. It is missed. (2x) The dagger hits the karakasa. You can't go down here. You hear a flinging sound. It is hit. It is destroyed! The karakasa stings you! [-1 -> 5] You stop searching. The karakasa misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You hear a flinging sound. It is missed. The dagger misses the karakasa. You are hit by a dagger. You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {20} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: keen memory You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 40% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: high heels (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19214 Monster spawn increase reached its maximum at turn 60569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1455272 The monster class that cannot be genocided was kobold The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Leviathan (freq bonus 4) The monster species that spawned more often: siege tower (freq bonus 6) The monster species that spawned more often: javelin chucker (freq bonus 12) The monster species that spawned more often: randomizer draconian (freq bonus 10) The monster species that spawned more often: cursed colony (freq bonus 16) The monster species that spawned more often: creeping opal gems (freq bonus 18) The monster species that spawned more often: blue-red spore (freq bonus 6) The monster species that spawned more often: termite (freq bonus 24) The monster species that spawned more often: cockatoo (freq bonus 4) The monster species that spawned more often: gigantic generator (freq bonus 24) The monster species that spawned more often: riding pseudodragon (freq bonus 15) The monster species that spawned more often: Femen warlord (freq bonus 14) The monster species that spawned more often: clamping trove (freq bonus 8) The monster species that spawned more often: crypt wraith (freq bonus 6) The monster species that spawned more often: flayer blowdart (freq bonus 4) The monster species that spawned more often: geology ghost (freq bonus 10) The monster species that spawned more often: giant snail (freq bonus 24) The monster species that spawned more often: undead transvestite (freq bonus 14) The monster species that spawned more often: Arle Nadja (freq bonus 14) The monster species that spawned more often: shadow recluse (freq bonus 16) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 15) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: undead cook The monster species that never randomly spawned: jounin The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: karmic mushroom The monster species that never randomly spawned: special warp fungus The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: hooloovoo The monster species that never randomly spawned: gomi worker The monster species that never randomly spawned: player dolgsman The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 22) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 5) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 86) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 2) Next attribute increase check would have come at turn 425 Strength training was 7 Dexterity training was 6 Wisdom training was -1 Constitution training was 20 You were magic-protected You were prevented from having keen memory (0) You were prevented from having quad attacks (0) You had 1088 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (46) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (petrified cloak) Scrolls scroll of healing (HCUO) scroll of mana (HUAKORE TE UNIANA PAKEHA KATOA) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (STARS) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 pack jackals 0 stoats (1 created) 0 deimonidaines (1 created) 0 field voles (2 created) 0 millipedes (1 created) an undefined creature (2 created) 0 immobile growths (1 created) a kestrel an aggravating wallwalker 0 kobold zombies (2 created) 0 karakasas (1 created) 0 jedis (1 created) 0 small item troves (1 created) 0 energy troves (2 created) 19 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (31 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (24 of 160) firearms [Basic] (max Legendary) (23 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Anachronist... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 0 pieces of gold, after 402 moves. Killer: a dagger You were level 1 with a maximum of 14 hit points when you died. You reached the 459th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 457 38 TestIgnore-Mah-Red-Mal-Neu escaped the dungeon [max level 1]. 28 [28] 458 36 Wooble-Bin-Sat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a little dart. - [15] *459 36 badnik-Ana-Mim-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a dagger. - [14] 460 33 BSOD2-Ana-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a dungeon fern spore's explosion. - [12] 461 33 QQQQQ-Dol-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14]