badnik, neutral male polyinitor Erdrick ##################### ###################@I ##############I,,,,,, ######## ------------- |............ |...........| I I |............ |.....)....$| |.....$.....| +.....I.....| ------------- ,,,I [Badnik the Young Boy] St15 Dx15 Co11 In9 Wi9 Ch14 ErdPolMalNeu Dlvl:1 $0 HP0(4) Pw6(6) AC4 Exp1 T2575 Bli Latest messages You can't go down here. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. What do you want to eat? [fh or ?*] You don't have that object. What do you want to eat? [fh or ?*] Never mind. Unknown command ' '. (8x) You attack thin air. (4x) You hear some noises. You attack thin air. Your leather armor deflects its attack. It claws you! It rips into your breast with maniacal fervor! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in foreclaws) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed coagulated +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 4 uncursed scrolls of healing {4} j - an invisible uncursed scroll of healing {1} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 24 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: telepathy You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 88% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35085 Monster spawn increase reached its maximum at turn 77539 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1558152 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: ice warp fungus (freq bonus 10) The monster species that spawned more often: harisen (freq bonus 28) The monster species that spawned more often: black eye (freq bonus 15) The monster species that spawned more often: nexus naga hatchling (freq bonus 12) The monster species that spawned more often: wood elf warrior (freq bonus 10) The monster species that spawned more often: undead yeoman (freq bonus 64) The monster species that spawned more often: large centipede (freq bonus 7) The monster species that spawned more often: black slayer (freq bonus 30) The monster species that spawned more often: acid beast (freq bonus 28) The monster species that spawned more often: hell fire rogue (freq bonus 24) The monster species that spawned more often: Olog-hai (freq bonus 12) The monster species that spawned more often: silver stalk (freq bonus 18) The monster species that spawned more often: Air Archon (freq bonus 33) The monster species that spawned more often: rouge jellyfish (freq bonus 66) The monster species that spawned more often: red shyguy (freq bonus 7) The monster species that spawned more often: hedrow master-wizard (freq bonus 5) The monster species that spawned more often: umbra spore (freq bonus 54) The monster species that spawned more often: Lugribossk (freq bonus 36) The monster species that spawned more often: black bear cub (freq bonus 5) The monster species that spawned more often: giant pygmy (freq bonus 60) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: silver hulk The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: Alida's hugging boot The monster species that never randomly spawned: hell cattle The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: Mirko The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 134) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 3899 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 12 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having telepathy (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You could survive without air You could walk through walls You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (organic cloak) sado maso gloves (tightly fitting gloves) stairwell stomping boots (fetish heels) helmet (secret helmet) Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (ZLORFIK) scroll of phase door (YOU ARE DOOMED) scroll of standard id (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 ants a red hornet 3 pack jackals 0 thick jackals (1 created) 0 foxes (2 created) 0 stoats (1 created) 0 weasels (1 created) 0 little dogs (1 created) 0 ego gas spores (1 created) a whnas 0 aqua kobolds (1 created) 0 goblins (3 created) 0 marine goblins (1 created) a fiendish hobgoblin 0 uncommon orcs (1 created) a sewer rat (2 created) 0 rabbits (1 created) 2 black rats 2 field mice 0 giant garbage rats (1 created) 0 millipedes (1 created) 0 grid bugs (3 created) a lichen (0 created) 0 moulds (1 created) a deathmold 0 white snakes (1 created) 0 lesser umber hulks (1 created) 0 item masters (10 created) a newt a twen 0 geckos (1 created) 0 novice medium walls (1 created) a novice dark wall (2 created) 0 fire troves (1 created) 0 food troves (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 0 potion troves (1 created) 0 scroll troves (1 created) 59 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 2575 moves. Killer: cowardly attack on her breasts You were level 1 with a maximum of 4 hit points when you died. You reached the 482nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 480 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 481 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12] *482 20 badnik-Erd-Pol-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a cowardly attack on her breasts. - [4] 483 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 484 18 firemonkey-Jes-Dry-Fem-Cha quit in The Dungeons of Doom on level 1. 4 [13]