badnik, lawful male slimy Zyborg --- --- --. .....I@-- .<....I....I| |.. . .... |.I I.. I.I --I I.% ..- --- --- [Badnik the Tin Can] St8 Dx9 Co6 In8 Wi9 Ch5 ZybSliMalLaw Dlvl:1 $0 HP0(16) Pw9(9) AC-1 Exp1 T1019 Hun Bli Latest messages Unknown command '^I'. You attack thin air. Your plate mail blocks its attack. You attack thin air. Your plate mail blocks its attack. You attack thin air. Your plate mail deflects its attack. You touch it. Your plate mail blocks its attack. You feel less aggravated. You attack thin air. It bites you! [-2 -> 7] You attack thin air. Your plate mail deflects its attack. You attack thin air. It bites you! It sinks its teeth deep into your skin and drinks your blood! Goodbye level 2. You die... Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (5:8) {1} Tools b - an uncursed +1 green lightsaber (weapon in foreclaw) {24} c - 20 uncursed diodes {20} Final attributes You have transgressed Your alignment was -44 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 1% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 58) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26809 Monster spawn increase reached its maximum at turn 63379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 103415 The monster class that cannot be genocided was kobold The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: wood elf hunter (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 8) The monster species that spawned more often: tree force fungus (freq bonus 24) The monster species that spawned more often: solid fungus (freq bonus 24) The monster species that spawned more often: nasty spore (freq bonus 8) The monster species that spawned more often: Charlotte (freq bonus 5) The monster species that spawned more often: old blood dragon (freq bonus 4) The monster species that spawned more often: racoon (freq bonus 8) The monster species that spawned more often: varying-colored jelly (freq bonus 24) The monster species that spawned more often: dingo (freq bonus 16) The monster species that spawned more often: droning ufo part (freq bonus 28) The monster species that spawned more often: wood elf mage (freq bonus 15) The monster species that spawned more often: gloam (freq bonus 5) The monster species that spawned more often: decayed corpse (freq bonus 24) The monster species that spawned more often: dancing candle flame (freq bonus 24) The monster species that spawned more often: spiderling (freq bonus 8) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 32) The monster species that spawned more often: conscious warp patch (freq bonus 42) The monster species that spawned more often: giant snail (freq bonus 24) The monster species that spawned more often: nether fungus (freq bonus 18) The monster trait that was more common: monsters with drain resistance (freq bonus 16) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 7) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: feral rat The monster species that never randomly spawned: raw mana vortex The monster species that never randomly spawned: file read error The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: caborrog The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 48) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 34) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 28) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 2093 Strength training was 11 Dexterity training was 0 Wisdom training was 45 Constitution training was 50 You were cold resistant You were shock resistant You were acid resistant You were prevented from having petrification resistance (0) You were prevented from having an increased fear factor (0) You had 458 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) dazzle 0 O Beyond recall(0) Discoveries Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (IAZNAB) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) Wands wand of solar beam (iridescent) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoon dogs (1 created) a kitten 0 evasive jermlaines (1 created) a mini gremlin a kobold (3 created) 0 hidden kobolds (2 created) 0 marine goblins (2 created) a visor sewer rat (2 created) a grid bug (4 created) 0 lichens (1 created) 0 ivy lichens (1 created) 0 cyan fungi (1 created) a small snake a nausorn 0 newt zombies (1 created) a twen 0 colorless mushroom patches (1 created) 0 novice light walls (1 created) 0 health troves (1 created) 27 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Zyborg... You died in The Dungeons of Doom on dungeon level 1 with 108 points, and 0 pieces of gold, after 1019 moves. Killer: a monster (visor sewer rat) You were level 1 with a maximum of 16 hit points when you died. You reached the 387th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 385 108 glycan-Cha-Cor-Fem-Cha quit in The Dungeons of Doom on level 1. 22 [22] 386 108 flumpraxxa-Wan-Hum-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (water demon), while praying unsuccessfully. - [22] *387 108 badnik-Zyb-Sli-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [16] 388 107 QQQQQ-Bar-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18] 389 106 AmyBSOD-Dru-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [13]