badnik, chaotic male herbalist Kurwa # - - -# ,. . ...I | .. . I #)# . . #@# # . .. |,#### , .. .. )III,# # - #,,### - - - I*, | .. . I,, # . , ##,- |. . ,# . . -- - . .... ..$.....$. - ---------- [Badnik the Cheap Sex Slave] St10 Dx11 Co8 In8 Wi6 Ch15 KurHrbMalCha Dlvl:1 $0 HP16(16) Pw8(8) AC-10 Exp1 T2850 Sta Latest messages It moves only reluctantly. վE~cj] 2Y* You regain consciousness. You faint from lack of food. You are close to starvation. Ļ_ ~ You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. You can't go down here. + X`~ju y_8C+Ɣ~h You stop searching. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - a cursed -2 collusion knife (weapon in hand) {2} r - an uncursed +1 scalpel (alternate weapon; not wielded) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Comestibles B - 33 uncursed apples {20} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 3 uncursed scrolls of repair item {3} n - 2 blessed scrolls of repair item {2} C - 5 uncursed scrolls of healing {5} D - 4 uncursed scrolls of mana {4} E - 3 uncursed scrolls of phase door {3} F - an uncursed scroll of standard id {1} G - an invisible uncursed scroll of standard id {1} H - an uncursed scroll of cure {1} Spellbooks z - a blessed spellbook of healing (3:1) {1} A - a blessed spellbook of stone to flesh (0:3) {1} Potions u - 3 uncursed potions of healing {3} v - a blessed potion of healing {1} w - 4 uncursed potions of extra healing {4} Wands x - an uncursed wand of sleep (0:3) {1} y - an uncursed wand of healing (2:8) {1} Tools s - an uncursed stethoscope {1} t - an uncursed medical kit {43} Gems o - a cursed +10 fleece stone p - a cursed +10 speedbug stone q - a cursed +10 covetous stone Contents of the medical kit: a blessed bandage {1} a blessed bandage {1} a blessed phial {2} an uncursed bandage {1} an uncursed phial {2} 2 cursed bandages {2} 7 uncursed bandages {7} a blessed phial {2} 10 uncursed phials {20} 10 uncursed pills {10} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 19 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: broadsword (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52750 Monster spawn increase reached its maximum at turn 73891 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 164010 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: translucent force patch (freq bonus 36) The monster species that spawned more often: pink naga hatchling (freq bonus 12) The monster species that spawned more often: gnome petrograph (freq bonus 7) The monster species that spawned more often: flying parrot (freq bonus 108) The monster species that spawned more often: nasty stalk (freq bonus 15) The monster species that spawned more often: undead barbarian (freq bonus 6) The monster species that spawned more often: spore mushroom (freq bonus 30) The monster species that spawned more often: weapon cube (freq bonus 54) The monster species that spawned more often: adventurer naga hatchling (freq bonus 42) The monster species that spawned more often: hunting horror (freq bonus 42) The monster species that spawned more often: immunizer (freq bonus 12) The monster species that spawned more often: dracolich (freq bonus 42) The monster species that spawned more often: non-courageous child (freq bonus 14) The monster species that spawned more often: octopus (freq bonus 10) The monster species that spawned more often: tiny rascalling (freq bonus 12) The monster species that spawned more often: suketoudara (freq bonus 30) The monster species that spawned more often: petty white slime (freq bonus 36) The monster species that spawned more often: Terminal Illness (freq bonus 36) The monster species that spawned more often: deceptive springy (freq bonus 60) The monster species that spawned more often: deceptive orc (freq bonus 18) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: oblivion daedra The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: pile of parking coins The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: millipede The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: dread troll The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: psychic dragon The monster species that never randomly spawned: heaven piercer The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 150) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 17) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 189) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 18) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 12) Next attribute increase check would have come at turn 3361 Strength training was 0 Dexterity training was 2 Wisdom training was 50 Constitution training was -39 You were poison resistant You were paralyzed (-1) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters' hug attacks, ranged weapons and breaths can hit you from very far away. (0) You were in a ghost world (0) You were prevented from having acid resistance (0) You were prevented from having glib combat (0) Your chance to block was 0% You had -1401 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 72% b - stone to flesh 3 healing 90% 172% Techniques known in the end Name Level Status attire charm 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (homicidal cloak) momhat (translucent helmet) scaler mittens (clumsy gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (roller boots) Scrolls scroll of destroy armor (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of taming (ASCENSION IS IMPOSSIBLE) scroll of trap detection (HOYO HOYO) scroll of boss companion (TO MENY SHOTING TO BE AVOID) scroll of relocation (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of repair item (6 TIME) scroll of healing (890 C PROPERTY) scroll of mana (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of phase door (DOGO FUTSF) scroll of standard id (DEVIENEX COER) scroll of cure (STAT IS WILD CHANGELY) Spellbooks spellbook of healing (mirroring) spellbook of stone to flesh (smeared) Potions potion of healing (illuminated) potion of extra healing (mint) Wands wand of sleep (vajra rope) wand of healing (slate) Tools medical kit (leather bag) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shader acid blobs (1 created) 2 jackals 4 foxes 5 kobolds (7 created) 0 hidden kobolds (1 created) a large kobold 2 goblins 0 marine goblins (2 created) 2 little pigs (3 created) a little wild pig 0 lambs (1 created) 0 baby wild boars (1 created) 2 drains rats a visor sewer rat (2 created) 4 rabbits 0 giant rats (1 created) 2 grid bugs a vulture a chaffinch a Rame Duck 0 weak crows (1 created) a fat bat a fruit bat 0 lichens (3 created) a porter lichen 0 stalking lichens (1 created) 2 spore lichens (0 created) a mould 0 immobile growths (1 created) a sub-gnome 0 mummies (1 created) a dcss mummy a grid xorn a kobold zombie a newt zombie a dark female android a nord 0 item masters (15 created) a flying rogue a newt 3 twens a gecko a baby cave lizard 3 archaeopteryxes (5 created) 2 hadrosauri (3 created) Jennifer (0 times) 0 floor grues (1 created) 0 novice light walls (1 created) 0 cold troves (1 created) 92 creatures born. 54 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (87 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (26 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Kurwa... You starved in The Dungeons of Doom on dungeon level 1 with 12 points, and 0 pieces of gold, after 2850 moves. Killer: starvation You were level 1 with a maximum of 16 hit points when you starved. You reached the 496th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 494 13 dracunos-Lad-Min-Mal-Neu quit in The Dungeons of Doom on level 1. 15 [15] 495 12 glycan-Cha-Hom-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13] *496 12 badnik-Kur-Hrb-Mal-Cha starved to death in The Dungeons of Doom on level 1. 16 [16] 497 11 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (heisenbug). - [17] 498 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]