badnik, lawful male sokosolver Fencer -----------+---- |..............| |..<.....)....X| |.....{.......@| ---------------- [Badnik the Alcor] St5 Dx9 Co11 In8 Wi9 Ch6 FenSokMalLaw Dlvl:1 $0 HP0(13) Pw15(15) AC7 Exp1 T2285 Ftd Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The grid xorn bites you! You get zapped! [-1 -> 3] You stop searching. You faint from lack of food. The grid xorn bites you! You get zapped! [-1 -> 2] Warning: HP low! The grid xorn bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The grid xorn bites you! You get zapped! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 17 uncursed oranges {10} f - 16 uncursed pears {9} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 30 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: glib combat You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 82% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: searching (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36640 Monster spawn increase reached its maximum at turn 56236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 133034 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 2) The monster color that was spawned more often: white (freq bonus 10) The monster species that spawned more often: runestone mimic (freq bonus 30) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 16) The monster species that spawned more often: occasionally blinking eye (freq bonus 20) The monster species that spawned more often: watch dragon (freq bonus 15) The monster species that spawned more often: vampire ogre (freq bonus 16) The monster species that spawned more often: wounding knight (freq bonus 16) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 10) The monster species that spawned more often: multi-hued icky thing (freq bonus 6) The monster species that spawned more often: bigfoot (freq bonus 252) The monster species that spawned more often: venom colony (freq bonus 4) The monster species that spawned more often: menis (freq bonus 12) The monster species that spawned more often: banana fishbones (freq bonus 4) The monster species that spawned more often: Gromph (freq bonus 20) The monster species that spawned more often: undead fighter (freq bonus 3) The monster species that spawned more often: bastard ant (freq bonus 36) The monster species that spawned more often: colluded growth (freq bonus 16) The monster species that spawned more often: eek ant (freq bonus 8) The monster species that spawned more often: praetor (freq bonus 8) The monster species that spawned more often: sister of some weird guy (freq bonus 8) The monster species that spawned more often: banished potatoes (freq bonus 12) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: great blood dragon The monster species that never randomly spawned: Runner The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: dungeon fern The monster species that never randomly spawned: super-old asshole teacher The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: ghost caster The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 25) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 11) Next attribute increase check would have come at turn 2661 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -14 You were paralyzed (-2) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had -786 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (ruined helmet) * skullcap (full helmet) * flack helmet (middle-earth helmet) * crystal helm (viking helmet) * mining helm (covered helmet) * field helm (metal disk) * helm of safeguard (golden helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (english gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (roller boots) * boots of safeguard (street boots) Scrolls scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of standard id (TROPHY GET) scroll of cure (ADE EXPIRIUS) Rings ring of increase accuracy (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 acid blobs (1 created) 0 pack jackals (9 created) 0 exploding jackals (2 created) 0 canermines (2 created) 0 evasive jermlaines (1 created) 0 hobbit revellers (1 created) 0 pack kobolds (1 created) 0 demimondaines (1 created) 0 goblins (1 created) 0 sewer rats (3 created) 0 drains rats (5 created) 0 wild rabbits (1 created) 0 crawling worm masses (1 created) 0 larvae (1 created) 0 grid bugs (4 created) 0 sub-gnomes (2 created) 0 mummies (1 created) 0 grid xorns (1 created) 0 kobold zombies (1 created) 0 newt zombies (1 created) 0 tasloi zombies (1 created) 0 maias (1 created) an ordinator 0 item masters (1 created) 0 twens (2 created) 0 white mushroom patches (1 created) 0 floor grues (1 created) 0 novice light walls (2 created) 51 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2285 moves. Killer: a monster (grid xorn), while fainted from lack of food You were level 1 with a maximum of 13 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 565 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 566 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Fen-Sok-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (grid xorn), while fainted from lack of food. - [13]