badnik, neutral male lizard Pokemon -.----- ---.....--- |.........| |.........| |.....@...- ---..%)k--- ------- [Badnik the CROC] St16 Dx13 Co13 In10 Wi9 Ch7 PokLizMalNeu Dlvl:1 $0 HP-3(19) Pw5(5) AC10 Exp1 T19 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The fairy moogle throws a dart! You are hit by a dart. [-5 -> 5] You can't go down here. The fairy moogle hits you! [-3 -> 2] Warning: HP low! The fairy moogle hits you! [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The fairy moogle hits you! You die... Your inventory Comestibles a - 3 uncursed asian pears {2} b - an uncursed food ration {1} c - an uncursed fortune cookie {1} d - an uncursed grid bug egg {1} e - an uncursed pancake {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Wands f - an uncursed wand of enlightenment (0:3) {1} Final attributes You have transgressed Your alignment was -40 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15177 Monster spawn increase reached its maximum at turn 112416 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 183106 The monster class that cannot be genocided was grue The monster class that was spawned more often: troll (freq bonus 8) The monster species that spawned more often: Arthur Dent (freq bonus 44) The monster species that spawned more often: notable warp fungus (freq bonus 18) The monster species that spawned more often: petty torment worm (freq bonus 30) The monster species that spawned more often: gold golem (freq bonus 39) The monster species that spawned more often: airplane (freq bonus 28) The monster species that spawned more often: activistor (freq bonus 44) The monster species that spawned more often: vines (freq bonus 54) The monster species that spawned more often: sucker (freq bonus 30) The monster species that spawned more often: bumbler kobold (freq bonus 76) The monster species that spawned more often: maud stalk (freq bonus 78) The monster species that spawned more often: translucent force patch (freq bonus 72) The monster species that spawned more often: mad rage jackal (freq bonus 12) The monster species that spawned more often: sulfur fungus (freq bonus 22) The monster species that spawned more often: Elke (freq bonus 160) The monster species that spawned more often: adult sky dragon (freq bonus 12) The monster species that spawned more often: stone stalk (freq bonus 22) The monster species that spawned more often: spitting lizard (freq bonus 42) The monster species that spawned more often: UÀD{è‘í¤G (freq bonus 20) The monster species that spawned more often: screaming skull (freq bonus 36) The monster species that spawned more often: amnesia warp patch (freq bonus 10) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: drone mushroom The monster species that never randomly spawned: uranium dragonfly The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 29) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 4) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 12) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were disintegration-resistant You were petrification resistant You were prevented from having curse resistance (0) You were prevented from having numbopathy (0) You had 1481 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (928) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) Wands wand of enlightenment (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 red blobs (1 created) 0 normal jellies (1 created) 0 fairy moogles (1 created) 0 permamimics (1 created) 0 goblins (1 created) a sewer rat an eevee 0 rot worms (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 newts (1 created) 0 piles of copper coins (1 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Pokemon... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 19 moves. Killer: a monster (fairy moogle) You were level 1 with a maximum of 19 hit points when you died. You reached the 466th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 464 32 badnik-Sex-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (eloi). - [13] 465 32 badnik-Loc-Dol-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (newt), while fainted from lack of food. - [16] *466 32 badnik-Pok-Liz-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (fairy moogle). - [19] 467 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 468 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]