badnik, lawful female trainer Diver ------ .....| |..d}| |.}@.| |.}<.. |....| ---+-- [Badnik the Beachcomber] St15 Dx6 Co15 In12 Wi4 Ch7 DivTrnFemLaw Dlvl:1 $0 HP-2(12) Pw2(2) AC9 Exp1 T523 Latest messages This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The large fox misses. Unknown command ' '. (9x) You attack thin air. The large fox bites you! [-1 -> 4] You hit the large fox. The large fox bites you! [-2 -> 2] Warning: HP low! The large fox misses. You attack thin air. The large fox just misses! You attack thin air. The large fox bites you! You die... Your inventory Amulets g - an uncursed amulet of magical breathing {1} Weapons a - an uncursed rusty +2 knife (weapon in hand) {2} b - 3 uncursed rusty +0 spears (alternate weapon; not wielded) {36} c - an uncursed rusty +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools e - a blessed can of grease (7:12) {1} f - 3 blessed tallow candles {2} h - a blessed towel {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Wand drop chance was reduced to 75% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: devices (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28341 Monster spawn increase reached its maximum at turn 80441 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1960873 The monster class that cannot be genocided was zombie The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: Osayo Narakami (freq bonus 9) The monster species that spawned more often: brain-ruptured teacher (freq bonus 2) The monster species that spawned more often: corpse archer (freq bonus 15) The monster species that spawned more often: anthrazite mushroom (freq bonus 10) The monster species that spawned more often: reloading turret (freq bonus 4) The monster species that spawned more often: rainbow warp fungus (freq bonus 6) The monster species that spawned more often: weremonkey (freq bonus 36) The monster species that spawned more often: porter slow fungus (freq bonus 4) The monster species that spawned more often: absent mold (freq bonus 12) The monster species that spawned more often: darker thief (freq bonus 12) The monster species that spawned more often: Croesus (freq bonus 3) The monster species that spawned more often: thematic earth elemental (freq bonus 15) The monster species that spawned more often: gnome priest (freq bonus 6) The monster species that spawned more often: Katia (freq bonus 120) The monster species that spawned more often: twisted sylph (freq bonus 9) The monster species that spawned more often: undead stygian doll (freq bonus 15) The monster species that spawned more often: movanic deva (freq bonus 24) The monster species that spawned more often: Gerion (freq bonus 4) The monster species that spawned more often: baal subject mummy (freq bonus 8) The monster species that spawned more often: nausea colony (freq bonus 16) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The monster species that never randomly spawned: gnome rogue The monster species that never randomly spawned: non-mad laser The monster species that never randomly spawned: giant fire bat The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: disorder The monster species that never randomly spawned: pesky brain eater The monster species that never randomly spawned: chasme The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 23) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 1) Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having peacevision (0) You had 975 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (nut) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (LITTLE INJURED DOUBLE PAY) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (4 created) 0 large foxes (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 aqua kobolds (1 created) 0 goblins (1 created) 2 sewer rats (4 created) 0 evasive sewer rats (1 created) a hata-hata 0 twens (1 created) 0 energy troves (1 created) 17 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Diver... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 523 moves. Killer: a monster (large fox) You were level 1 with a maximum of 12 hit points when you died. You reached the 539th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 537 4 flumpraxxa-Wil-Hep-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [11] 538 4 firemonkey-Sci-Alc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] *539 4 badnik-Div-Trn-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (large fox). - [12] 540 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 541 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]