badnik, neutral female mummified Electric Mage # #####------ #,,,,,,..<.@| #######|..b.| |....| -.---- Z Z . . . [Badnik the Charger] St8 Dx12 Co15 In18 Wi6 Ch9 EleMumFemNeu Dlvl:1 $0 HP-3(17) Pw19(19) AC7 Exp1 T968 Latest messages You can't go down here. The elona snail misses. The elona snail hits you! [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your studded leather armor deflects the elona snail's attack. The elona snail hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (4:2) {1} Potions d - an uncursed potion of full healing {1} Rings g - a blessed +1 ring of gain intelligence {1} Wands f - an uncursed wand of lightning (0:3) {1} Tools j - an uncursed magic marker (1:37) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 14 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: warning You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 78% Wand drop chance was reduced to 17% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: trident (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31275 Monster spawn increase reached its maximum at turn 79015 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244552 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: stone mewlip (freq bonus 28) The monster species that spawned more often: leocentaur shaman (freq bonus 24) The monster species that spawned more often: hadrosaurus (freq bonus 18) The monster species that spawned more often: Justice Archon (freq bonus 6) The monster species that spawned more often: fire hulk (freq bonus 6) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: fetish shaman (freq bonus 5) The monster species that spawned more often: brown firebird (freq bonus 4) The monster species that spawned more often: nightly mushroom (freq bonus 24) The monster species that spawned more often: air-wolf (freq bonus 15) The monster species that spawned more often: sadistic prostitute (freq bonus 8) The monster species that spawned more often: Scotland Yard special agent (freq bonus 6) The monster species that spawned more often: petty roast culf (freq bonus 27) The monster species that spawned more often: lightningjaw (freq bonus 12) The monster species that spawned more often: digging nymph (freq bonus 30) The monster species that spawned more often: shader acid blob (freq bonus 6) The monster species that spawned more often: Solvejg (freq bonus 12) The monster species that spawned more often: brass monkey golem (freq bonus 9) The monster species that spawned more often: rust spitter (freq bonus 24) The monster species that spawned more often: property challenge (freq bonus 5) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster species that never randomly spawned: deceptive orc The monster species that never randomly spawned: colorful warp patch The monster species that never randomly spawned: tormented potato The monster species that never randomly spawned: iceblock bug The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: poison lichen The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: nexus stalk The monster species that never randomly spawned: slut The monster species that never randomly spawned: weregreenslime The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 77) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 3) Next attribute increase check would have come at turn 1062 Strength training was 3 Dexterity training was 4 Wisdom training was 0 Constitution training was 25 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having warning (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of something You were warned of undead You had 527 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (264) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 91% b - lightning 4 matter 0% 291% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of mana (THE TYPE OF ICE BLOCK HATES YOU) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of cure (WAKTU UNTUK MATI) Spellbooks spellbook of shocking sphere (mottled) spellbook of lightning (perpetual) Potions potion of full healing (magenta) Rings ring of gain intelligence (rock solid) Wands wand of lightning (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 large cockroaches (1 created) 0 elona snails (1 created) a chick 0 jackals (3 created) 0 weasels (1 created) 0 shock hound pups (1 created) 0 shade jellies (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 goblins (2 created) 0 visor sewer rats (2 created) a rabbit 0 porter lichens (1 created) 0 mean molds (1 created) 0 kobold zombies (2 created) 0 twens (1 created) 23 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Electric Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 968 moves. Killer: a monster (elona snail) You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 562 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 563 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Ele-Mum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (elona snail). - [17]