badnik, chaotic male snakey Dunmer -|----.-B--- |.......BoB| |.$...B.BB(| +.....@BBB.| ------------ [Badnik the Radical Elf] St10 Dx10 Co8 In9 Wi8 Ch3 DunSnaMalCha Dlvl:1 $0 HP-1(21) Pw10(10) AC10 Exp1 T6 Cnf Latest messages Cliff Racer misses the zubat. Cliff Racer bites the zubat. The zubat bites Cliff Racer. (2x) The zubat bites you! [-2 -> 4] Warning: HP low! The zubat bites you! [-1 -> 3] Warning: HP low! The zubat bites Cliff Racer. (2x) Unknown command ' '. (2x) Unknown command '^I'. You hit the zubat! You brush against the zubat's leg. Cliff Racer misses the zubat. Cliff Racer bites the zubat. The zubat bites Cliff Racer. Cliff Racer is killed! The zubat bites you! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in scale gap) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 62 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 58% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: firearms (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10414 Monster spawn increase reached its maximum at turn 34563 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 55500 The monster class that cannot be genocided was trove The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: falling force fungus (freq bonus 8) The monster species that spawned more often: furry rothe (freq bonus 42) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 4) The monster species that spawned more often: lava bomb (freq bonus 6) The monster species that spawned more often: dark matter blob (freq bonus 6) The monster species that spawned more often: slow spore (freq bonus 8) The monster species that spawned more often: ocho-maru (freq bonus 9) The monster species that spawned more often: Ujiblex (freq bonus 2) The monster species that spawned more often: normal hobbit (freq bonus 4) The monster species that spawned more often: fiery nymph (freq bonus 42) The monster species that spawned more often: magno flier (freq bonus 30) The monster species that spawned more often: mind sucker (freq bonus 24) The monster species that spawned more often: venom eye (freq bonus 18) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 9) The monster species that spawned more often: rogue captain (freq bonus 4) The monster species that spawned more often: devilish potato (freq bonus 16) The monster species that spawned more often: mutated rothe (freq bonus 12) The monster species that spawned more often: young man (freq bonus 4) The monster species that spawned more often: bronze dragon bat (freq bonus 18) The monster species that spawned more often: mountain kobold (freq bonus 18) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 5) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: nimble turret The monster species that never randomly spawned: frogman The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: sue warp fungus The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: speeder ghost The monster species that never randomly spawned: rogue elephant The monster species that never randomly spawned: arcade scrub The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 17) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 98) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 2) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 10) Next attribute increase check would have come at turn 383 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were confused (1) You were prevented from having peacevision (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (432) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (roman sandals) * elven cloak (faded pall) Scrolls scroll of healing (YET ANOTHER SCROLL LABEL) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (WORLD FALL) scroll of standard id (PATENT PENDING) scroll of cure (RAIN FALL FROM SKY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 drains rats (10 created) a zubat (11 created) 0 newts (1 created) 0 floor grues (1 created) 24 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. Killer: a monster (zubat) You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 562 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 563 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Dun-Sna-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (zubat). - [21]