badnik, neutral male fawn Druid -----------# |.........@, | ---..@|# |...| | ---.... |......<..| --+-------- [Badnik the Fire Tower Caster] St17 Dx16 Co6 In8 Wi7 Ch14 DrdFawMalNeu Dlvl:2 $0 HP0(10) Pw16(16) AC8 Exp1 T279 Latest messages Can't find dungeon feature '>'. (2x) The normal human hits you! [-1 -> 6] You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The normal human misses. (2x) You attack thin air. The normal human just misses! The normal human hits you! [-1 -> 5] You attack thin air. The normal human hits you! [-3 -> 2] You attack thin air. The normal human misses. You attack thin air. The normal human hits you! You die... Your inventory Weapons a - an uncursed -2 club (alternate weapon; not wielded) {12} b - an uncursed +0 bow (weapon in hands) {12} c - 50 uncursed -3 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (7:2) {1} e - an uncursed spellbook of charm monster (0:1) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 376 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 4) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 88655 Monster spawn increase reached its maximum at turn 112999 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 62730 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: prick bear (freq bonus 36) The monster species that spawned more often: green koopa (freq bonus 9) The monster species that spawned more often: petro mimic (freq bonus 48) The monster species that spawned more often: spherical laser (freq bonus 21) The monster species that spawned more often: ostrich (freq bonus 24) The monster species that spawned more often: clock stalk (freq bonus 36) The monster species that spawned more often: Officer Kriminologist (freq bonus 30) The monster species that spawned more often: deceiving warp fungus (freq bonus 16) The monster species that spawned more often: drow subordinate (freq bonus 20) The monster species that spawned more often: zois whirlitsky (freq bonus 40) The monster species that spawned more often: inka exterminator (freq bonus 72) The monster species that spawned more often: blood temptress (freq bonus 32) The monster species that spawned more often: hippogriff (freq bonus 60) The monster species that spawned more often: swimmer troll (freq bonus 16) The monster species that spawned more often: death field eel (freq bonus 8) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 24) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 21) The monster species that spawned more often: sleeper vortex (freq bonus 11) The monster species that spawned more often: hell hound (freq bonus 22) The monster species that spawned more often: very old black dragon (freq bonus 26) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: mean fungus The monster species that never randomly spawned: tiferet sephirah The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: army ant The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: officer The monster species that never randomly spawned: moldy defiler The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: gore growth The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 48) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 14) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 74) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 16 You were prevented from having cold resistance (0) You were prevented from being a stoned chiller (0) You had 1221 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 598% b - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (TLASFO SENIL) scroll of phase door (POKEMONGO GOTTA CHEAT EM ALL) scroll of standard id (CHUTZPAH) scroll of cure (SUTSI) Spellbooks spellbook of create familiar (preserved) spellbook of charm monster (multiplicative) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoon dogs (1 created) 0 aqua kobolds (1 created) 0 men from mars (1 created) 0 hill orcs (1 created) 0 grid bugs (2 created) 0 ravens (1 created) 0 spore lichens (1 created) 0 slimebesus (1 created) 0 normal humans (1 created) 0 shopkeepers (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 0 disintegration troves (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Druid... You died in The Dungeons of Doom on dungeon level 2 with 50 points, and 0 pieces of gold, after 279 moves. Killer: a monster (normal human) You were level 1 with a maximum of 10 hit points when you died. You reached the 437th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 435 50 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant group mimic). - [17] 436 50 badnik-Drd-Faw-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (normal human). - [10] *437 50 badnik-Drd-Faw-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (normal human). - [10] 438 49 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [23] 439 48 flumpraxxa-Sag-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [15]