badnik, chaotic female human Intel Scribe ------- |.@...| |o....| |%....- --.---- [Badnik the Red Robe] St9 Dx13 Co12 In15 Wi8 Ch7 ScrHumFemCha Dlvl:1 $0 HP-1(17) Pw19(19) AC9 Exp1 T107 Latest messages The goblin hits you! [-3 -> 7] You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. You hear a door open. You attack thin air. The goblin thrusts her crude dagger. The goblin hits you! [-2 -> 5] You attack thin air. (2x) The goblin thrusts her crude dagger. The goblin hits you! [-1 -> 4] You attack thin air. (2x) You hit the goblin. The goblin thrusts her crude dagger. The goblin hits you! You die... Your inventory Weapons g - an uncursed +2 dagger (weapon in hand) {4} Armor h - an uncursed +0 cloak of displacement (being worn) {4} Scrolls b - an uncursed scroll of identify {1} c - a blessed scroll of fire {1} d - an uncursed scroll of stinking cloud {1} e - 4 uncursed scrolls of blank paper {4} f - a blessed scroll of blank paper {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools a - a blessed magic marker (1:5) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 98% Monster death drops spawned with only 87% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: spear (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 8084 Monster spawn increase reached its maximum at turn 27730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 598800 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: umber pony (freq bonus 27) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 30) The monster species that spawned more often: undead pirate (freq bonus 6) The monster species that spawned more often: arch-lich (freq bonus 12) The monster species that spawned more often: hungry colony (freq bonus 8) The monster species that spawned more often: translucent colony (freq bonus 6) The monster species that spawned more often: novice quickling (freq bonus 3) The monster species that spawned more often: ipoo (freq bonus 16) The monster species that spawned more often: swarming girl (freq bonus 6) The monster species that spawned more often: topaz patch (freq bonus 6) The monster species that spawned more often: hippie lady (freq bonus 8) The monster species that spawned more often: leader badger (freq bonus 32) The monster species that spawned more often: Detective Lieutenant (freq bonus 8) The monster species that spawned more often: glare colony (freq bonus 6) The monster species that spawned more often: man-at-arms (freq bonus 15) The monster species that spawned more often: clay spore (freq bonus 4) The monster species that spawned more often: dragonkin broodmaster (freq bonus 8) The monster species that spawned more often: orc berserker (freq bonus 10) The monster species that spawned more often: adult rainbow dragon (freq bonus 12) The monster species that spawned more often: pschi lich (freq bonus 16) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: air demon The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: drain wing The monster species that never randomly spawned: multi-hued naga hatchling The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: phaser fungus The monster species that never randomly spawned: golden monster The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 You were fire resistant You were prevented from having drain resistance (0) You were prevented from having slow digestion (0) You had 1393 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Rothchild The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (68) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (mysterious cloak) Scrolls scroll of identify (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of fire (RAMBA ZAMBA) scroll of stinking cloud (OMIAZBOYISU531) scroll of blank paper (unlabeled) scroll of healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of mana (ACME) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (AS IF FEEL SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a little dog 0 goblins (1 created) 0 marine goblins (7 created) 0 men from mars (2 created) 0 Rame Ducks (1 created) a lichen (2 created) a kobold zombie 0 karate scrubs (1 created) 0 gray newts (1 created) 0 disintegration troves (1 created) 18 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Intel Scribe... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 107 moves. Killer: a monster (goblin) You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 560 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 561 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Scr-Hum-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [17]