badnik, chaotic female lich Doom Marine Z --------- --.....B)|# .......%@-| |.......<|# .........| |.......-- -------- [Badnik the Mars Marine] St14 Dx13 Co13 In5 Wi5 Ch3 MarLicFemCha Dlvl:2 $0 HP-1(16) Pw2(2) AC0 Exp1 T1046 Ftg Latest messages Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. The flup bat bites you! [-1 -> 3] Warning: HP low! The flup bat misses. You faint from lack of food. Your commander suit blocks the flup bat's attack. The flup bat bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The flup bat misses. (2x) You regain consciousness. Unknown command ' '. (7x) You attack thin air. The flup bat bites you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 50 uncursed +0 bullets (in quiver) {25} h - an uncursed +0 athame (weapon in hand) {4} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Spellbooks g - an uncursed spellbook of summon undead (0:3) {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: flail (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61325 Monster spawn increase reached its maximum at turn 88558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1220430 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: rotting mushroom patch (freq bonus 16) The monster species that spawned more often: sea serpent (freq bonus 14) The monster species that spawned more often: iceblock wall (freq bonus 40) The monster species that spawned more often: Consti (freq bonus 18) The monster species that spawned more often: pterodactyl (freq bonus 48) The monster species that spawned more often: darkness given hunger (freq bonus 24) The monster species that spawned more often: uranium dragon bat (freq bonus 56) The monster species that spawned more often: very old yellow dragon (freq bonus 28) The monster species that spawned more often: Miss Cuttenclip (freq bonus 48) The monster species that spawned more often: fly of Mordor (freq bonus 48) The monster species that spawned more often: blink colony (freq bonus 14) The monster species that spawned more often: death sphere (freq bonus 24) The monster species that spawned more often: metal slime (freq bonus 24) The monster species that spawned more often: golden dragon (freq bonus 7) The monster species that spawned more often: fenek (freq bonus 24) The monster species that spawned more often: old yellow dragon (freq bonus 40) The monster species that spawned more often: ghetto spore (freq bonus 32) The monster species that spawned more often: Nicole (freq bonus 8) The monster species that spawned more often: rot monster (freq bonus 72) The monster species that spawned more often: undead hyper doll (freq bonus 60) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 20) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: azure warp patch The monster species that never randomly spawned: non-Geneva-compliant bomb The monster species that never randomly spawned: hidden trove The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: mint giant The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: merman The monster species that never randomly spawned: raticate The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: acidic cytoplasm The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 17) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 13) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 5) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 1) Next attribute increase check would have come at turn 3633 Strength training was 44 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had -80 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 390% Techniques known in the end Name Level Status create ammo 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (clumsy gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (red helmet) Scrolls scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (SLASHEM EXTENDED WANTS YOU DEAD) scroll of standard id (OXHE SRIAN) scroll of cure (GODFATHER OF ALL ROGUELIKES) Spellbooks spellbook of summon undead (chromatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 cocks (1 created) 0 jackals (4 created) 0 pack jackals (1 created) 0 thick jackals (2 created) 0 pack foxes (1 created) a jelly (0 created) a kobold 0 butchers (2 created) 0 large group kobolds (1 created) 0 poison kobolds (1 created) 0 petit mimics (1 created) 0 goblins (3 created) a mega goblin 2 little wild pigs a sewer rat 2 evasive sewer rats 0 black rats (1 created) 0 grid bugs (2 created) 0 Rame Ducks (1 created) 0 flup bats (4 created) 0 lichens (2 created) 0 spore lichens (2 created) an undefined creature a sub-gnome (3 created) a grid xorn 0 kobold zombies (1 created) 0 friendly adventurers (1 created) 0 item masters (3 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 2 twens 0 piles of copper coins (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) 0 arrow turrets (1 created) 0 small item troves (1 created) 57 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5405 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Doom Marine... You died in The Dungeons of Doom on dungeon level 2 with 114 points, and 0 pieces of gold, after 1046 moves. Killer: a monster (flup bat) You were level 1 with a maximum of 16 hit points when you died. You reached the 381st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 379 117 BSOD2-Psi-Und-Fem-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a goblin. 8 [8] 380 116 username66-Sci-Hem-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (blue jelly). - [22] *381 114 badnik-Mar-Lic-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [16] 382 113 Wooble-Elm-Cur-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (kobold). - [11] 383 110 Demo-Ana-Esp-Fem-Cha quit in The Dungeons of Doom on level 2. 12 [12]