badnik, lawful male ghast Twelph - -----------------------.--- |...................%....H`@| |...........................- |.................<..$..%...| |.................`......@..| ----------------------------- [Badnik the Twedhel] St9 Dx12 Co8 In17 Wi12 Ch8 TweGhaMalLaw Dlvl:1 $1 HP-10(18) Pw13(13) AC7 Exp1 T379 Latest messages There is a wall in the way! You hear the splashing of a naiad. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (6x) You see a door crash open. You attack thin air. (2x) The little giant throws a boulder! You are hit by a boulder! [-8 -> 10] b - an uncursed +1 dark elven bow (weapon in hands) {12}. a - an uncursed +1 dark elven dagger (alternate weapon; not wielded) {4}. The little giant throws a boulder! You are hit by a boulder! You die... Your inventory Weapons a - an uncursed +1 dark elven dagger (alternate weapon; not wielded) {4} b - an uncursed +1 dark elven bow (weapon in hands) {12} c - 52 uncursed +2 dark elven arrows (in quiver) {26} d - 38 uncursed +0 dark elven arrows {19} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} h - an uncursed lichen corpse {20} i - an uncursed porter lichen corpse {20} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 15 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drain resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 33 Book drop chance was reduced to 90% Scroll drop chance was reduced to 79% Ring drop chance was reduced to 87% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: martial arts (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7888 Monster spawn increase reached its maximum at turn 100558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 89275 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: charging kindness (freq bonus 8) The monster species that spawned more often: depowered stalk (freq bonus 30) The monster species that spawned more often: fire rogue (freq bonus 5) The monster species that spawned more often: adult amphitere (freq bonus 8) The monster species that spawned more often: freemason councillor (freq bonus 20) The monster species that spawned more often: Transformator (freq bonus 16) The monster species that spawned more often: rain cloud dragon (freq bonus 30) The monster species that spawned more often: Anja's sneaker (freq bonus 5) The monster species that spawned more often: false bitch (freq bonus 6) The monster species that spawned more often: fancy colony (freq bonus 30) The monster species that spawned more often: asphynx (freq bonus 3) The monster species that spawned more often: ultramarine fungus (freq bonus 6) The monster species that spawned more often: lightningjaw (freq bonus 16) The monster species that spawned more often: petty brain golem (freq bonus 8) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 8) The monster species that spawned more often: 4chan pony (freq bonus 48) The monster species that spawned more often: Martti Ihrasaari (freq bonus 18) The monster species that spawned more often: heavy troopa (freq bonus 20) The monster species that spawned more often: uranium dragonfly (freq bonus 7) The monster species that spawned more often: covetous Uruk-hai (freq bonus 21) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 60) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: bad patch The monster species that never randomly spawned: gold dragon bat The monster species that never randomly spawned: dimmer lich The monster species that never randomly spawned: death wing The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: Arthur Dent The monster species that never randomly spawned: educator The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: Vampire Kriminologist The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 33) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 5) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 94) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 6) Next attribute increase check would have come at turn 2204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 11 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having half spell damage (0) You saw invisible You had automatic searching You had infravision You had 1116 points of nutrition remaining You were displaced You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (blue cloak) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (FPMAM) scroll of standard id (SALIQUAS) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoon dogs (1 created) 0 kobolds (1 created) 0 goblins (1 created) 0 whirlwinds (1 created) 2 lichens (0 created) 0 spore lichens (1 created) 0 little giants (5 created) 0 frenzytaurs (7 created) 0 thick giants (2 created) 0 stone giants (2 created) 0 gang leaders (1 created) 0 flying stone giants (1 created) 0 domestic giants (1 created) 0 hill giant shamans (3 created) 0 hill giant casters (1 created) 0 ettins (1 created) 0 blubbering idiots (1 created) 0 drow (1 created) 0 item masters (2 created) 0 blazing fern spores (1 created) 0 fire troves (1 created) 35 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Twelph... You died in The Dungeons of Doom on dungeon level 1 with 17 points, and 1 piece of gold, after 379 moves. Killer: a boulder You were level 1 with a maximum of 18 hit points when you died. You reached the 482nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 480 17 flumpraxxa-Sci-Bur-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (firefly). - [14] 481 17 flumpraxxa-Wil-Sov-Fem-Law died in The Dungeons of Doom on level 1. Killed by a contaminated potion. - [8] *482 17 badnik-Twe-Gha-Mal-Law died in The Dungeons of Doom on level 1. Killed by a boulder. - [18] 483 16 flumpraxxa-Sci-Alc-Mal-Neu died in The Dungeons of Doom on level 1. Turned into green slime. 13 [13] 484 16 firemonkey-Arc-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own pick-axe. - [20]