badnik, lawful male soviet Bosmer -.--|-- |.f...| | 6] You can't go down here. The kitten bites the drains rat. The drains rat is killed! The drains rat bites you! [-2 -> 4] The kitten eats a drains rat trup {20}. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The drains rat bites you! [-2 -> 2] Warning: HP low! You can't go down here. The drains rat misses. (2x) The drains rat bites you! You die... Your inventory Weapons a - an uncursed +1 el'fiyskiy kinzhal (weapon in hand) {4} b - an uncursed +0 el'fiyskiy luk (alternate weapon; not wielded) {12} Scrolls d - 5 uncursed scrolls of istseleniye {5} e - 4 uncursed scrolls of volshebnaya sila {4} f - 3 uncursed scrolls of faza dver' {3} g - 2 uncursed scrolls of identifikatsiya odin punkt {2} h - an uncursed scroll of lecheniye {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 88% Wand drop chance was reduced to 61% Potion drop chance was reduced to 96% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: polymorphing (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48792 Monster spawn increase reached its maximum at turn 70037 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 787199 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: blob The monster class that was spawned more often: Keystone Kop (freq bonus 16) The monster species that spawned more often: eagle (freq bonus 68) The monster species that spawned more often: abnormal warp patch (freq bonus 126) The monster species that spawned more often: oil village (freq bonus 63) The monster species that spawned more often: roller coaster (freq bonus 22) The monster species that spawned more often: master permamimic (freq bonus 38) The monster species that spawned more often: swarm nymph (freq bonus 108) The monster species that spawned more often: muk (freq bonus 38) The monster species that spawned more often: moon rubber (freq bonus 18) The monster species that spawned more often: natsukemono (freq bonus 17) The monster species that spawned more often: giant silver ant (freq bonus 54) The monster species that spawned more often: antimagic patch (freq bonus 63) The monster species that spawned more often: Sunali (freq bonus 126) The monster species that spawned more often: blue dragon (freq bonus 38) The monster species that spawned more often: giant dog (freq bonus 63) The monster species that spawned more often: sand-dweller (freq bonus 72) The monster species that spawned more often: curare lichen (freq bonus 50) The monster species that spawned more often: anime woman (freq bonus 76) The monster species that spawned more often: green thunderlord (freq bonus 18) The monster species that spawned more often: undead rat (freq bonus 102) The monster species that spawned more often: silver hulk (freq bonus 34) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: Lisa's block-heeled combat boot The monster species that never randomly spawned: nabasleh sephirah The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: sly water nymph The monster species that never randomly spawned: Danielle's combat boot The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: dark hunter The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: strungler vine The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: field helm (zheltyy shlem) The RNG hath decreed that this item was never generated: tiger cloak (tayga plashch) The RNG hath decreed that this item was never generated: shepoty iz-za (detestable) The RNG hath decreed that this item was never generated: boots of swimming (plavnik sapogi) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: proklyatiye predmety (accursed) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of discovery (nevezhestvennyye plashch, freq bonus 194) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: vylechit' ranenyye nogi (fleeting, freq bonus 80) The RNG hath decreed that this item was generated more often: levitation boots (zimniye sapogi, freq bonus 75) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampir plashch, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (flis sapogi, freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vulnerability cloak (len plashch, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: znayete chary (sky blue) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: skullcap (metall kruglyy ob''yekt) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (sverkh''yestestvennyye perchatki) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (siniy plashch) The RNG hath decreed that this item was always generated cursed: black aestivalis (runicheskiy palash) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2) Next attribute increase check would have come at turn 1178 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having half physical damage (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1485 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (465) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * el'fiyskiy kinzhal (runicheskiy kinzhal) * el'fiyskiy luk (runicheskiy luk) * el'fiyskaya strela (runicheskiy strelka) * el'fiyskiy korotkiy mech (runicheskiy korotkiy mech) * el'fiyskiy kop'ye (runicheskiy kop'ye) * el'fiyskiy shirokiy mech (runicheskiy palash) Armor * el'fiyskiy shlem kozha (kozha shlyapa) * el'fiyskiy shchit (siniy i zelenyy shchit) * el'fiyskiye sapogi (goryachiye botinki) * el'fiyskiy plashch (ischez priyelos') Scrolls scroll of istseleniye (TROPHY GET) scroll of volshebnaya sila (RAGE CAN ADD POWER) scroll of faza dver' (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of identifikatsiya odin punkt (RECOVER BY SMEEL) scroll of lecheniye (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Vanquished creatures 0 kittens (1 created) 0 mimics (1 created) 0 papier-mache cows (1 created) 4 drains rats (7 created) 0 evasive sewer rats (2 created) 0 rabbits (1 created) 13 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Bosmer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. Killer: a monster (drains rat) You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 558 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 559 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Bos-Sov-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [18]