badnik, lawful male sinful Feat Master ----- |.$.| |..v| |..@| |..<| ....| ----- [Badnik the Hopper] St5 Dx17 Co3 In4 Wi5 Ch12 StuSinMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC3 Exp1 T2648 Sta Latest messages You attack thin air. (5x) You faint from lack of food. You are close to starvation. Expensive Special Effect drops 4 gold pieces. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Expensive Special Effect picks up 4 gold pieces {0}. You faint from lack of food. You are close to starvation. Expensive Special Effect drops 4 gold pieces. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions e - 2 uncursed potions of healing {2} Tools f - an uncursed expensive camera (0:48) {1} Final attributes You have transgressed Your alignment was -990 Your max alignment was -86 You carried 101 sins You could not have this property at all: keen memory You could not have this property extrinsically: speed You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: petkeeping (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21861 Monster spawn increase reached its maximum at turn 71351 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1224750 The monster class that cannot be genocided was jelly The monster class that was spawned more often: archfiend (freq bonus 12) The monster species that spawned more often: chinese girl (freq bonus 102) The monster species that spawned more often: chaos evilist (freq bonus 96) The monster species that spawned more often: great evil dragon (freq bonus 28) The monster species that spawned more often: rando ant (freq bonus 13) The monster species that spawned more often: ferrous mold (freq bonus 28) The monster species that spawned more often: defense curse beetle (freq bonus 60) The monster species that spawned more often: rat swarm (freq bonus 28) The monster species that spawned more often: null force patch (freq bonus 228) The monster species that spawned more often: agate patch (freq bonus 30) The monster species that spawned more often: tree spore (freq bonus 60) The monster species that spawned more often: teethless crone (freq bonus 42) The monster species that spawned more often: leprechaun caster (freq bonus 46) The monster species that spawned more often: Pos Recursive (freq bonus 78) The monster species that spawned more often: caborrog (freq bonus 32) The monster species that spawned more often: clock old horadrim (freq bonus 52) The monster species that spawned more often: Maurah's hugging boot (freq bonus 26) The monster species that spawned more often: black demon awgwa (freq bonus 39) The monster species that spawned more often: crater mushroom (freq bonus 42) The monster species that spawned more often: Sunali (freq bonus 30) The monster species that spawned more often: Malkantet (freq bonus 30) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 8) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: healing army The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: shard warp patch The monster species that never randomly spawned: camperstriker The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: ruby spore The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: ball of webbing The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 13) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 29) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 135) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 5) Next attribute increase check would have come at turn 2769 Strength training was -10 Dexterity training was -2 Wisdom training was 0 Constitution training was -23 You were paralyzed (-6) You were prevented from having speed (0) You were prevented from having keen memory (0) You had -1153 points of nutrition remaining You could jump You had confusion resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (SUECHOL OGI ABS OLUTEN ULPEN) scroll of cure (GROUP SING MAKE MORE DAMAGED) Potions potion of healing (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (2 created) 0 jackals (2 created) 0 thick jackals (1 created) 0 foxes (2 created) 0 evasive foxes (1 created) 0 canermines (1 created) 0 mini gremlins (1 created) 0 hobbit gentlemen (2 created) 0 kobolds (2 created) 0 pack kobolds (4 created) 0 goblins (2 created) 0 cave goblins (1 created) 0 sewer rats (2 created) 0 visor sewer rats (1 created) 0 rabbits (3 created) 0 black rats (2 created) 0 large spiders (1 created) 0 antimatter vortices (1 created) 0 larvae (4 created) 0 grid bugs (1 created) 0 alien spores (1 created) 0 lichens (6 created) 0 kobold zombies (4 created) 0 elderly gentlemen (1 created) 0 boil-covered wretches (1 created) 0 karate scrubs (2 created) 0 bretons (1 created) 0 angbanders (1 created) 0 eel-lizards (1 created) 0 newts (4 created) 0 twens (3 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 0 food troves (1 created) 0 gem troves (2 created) 0 energy troves (1 created) 67 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Feat Master... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2648 moves. Killer: starvation You were level 1 with a maximum of 21 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 558 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 559 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Stu-Sin-Mal-Law starved to death in The Dungeons of Doom on level 1. 21 [21]