badnik, lawful female monkey Medium ------ |..$.| |....° |...@| ---.-- ##,,,# #,%### -------.... |.......... |.....}...| |......<}.+ ----------- [Badnik the Pure Girl] St6 Dx7 Co4 In9 Wi18 Ch12 MedMonFemLaw+J Dlvl:1 $0 HP0(12) Pw30(30) AC9 Exp1 T613 Stn Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (2x) The novice dark wall lashes you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The novice dark wall tramples over you! You can't think straight as your every muscle is aching! You die... Your inventory Weapons a - an uncursed +1 silver dagger (alternate weapon; not wielded) {4} b - an uncursed +0 yumi (weapon in hands) {12} c - 55 uncursed +2 ya (in quiver) {28} d - 30 uncursed +0 ya {15} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {4} i - 20 uncursed beans {20} j - 30 uncursed apples {18} k - 44 uncursed oranges {25} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:4) {1} Potions f - 4 potions of holy water {4} Wands l - a blessed wand of psybeam (0:3) {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 51% chance Musable item generation frequency had a negative bias of 96% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: attack spells (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19817 Monster spawn increase reached its maximum at turn 41246 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 698500 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: mandrake (freq bonus 7) The monster species that spawned more often: Mokona the Moogle (freq bonus 12) The monster species that spawned more often: hellblade (freq bonus 5) The monster species that spawned more often: amnesia vortex (freq bonus 42) The monster species that spawned more often: hippogryph (freq bonus 22) The monster species that spawned more often: amorphous growth (freq bonus 30) The monster species that spawned more often: turtle (freq bonus 12) The monster species that spawned more often: Solar (freq bonus 16) The monster species that spawned more often: devil-bat (freq bonus 10) The monster species that spawned more often: huge battle tank (freq bonus 36) The monster species that spawned more often: water naga hatchling (freq bonus 30) The monster species that spawned more often: fake stalk (freq bonus 24) The monster species that spawned more often: blue growth (freq bonus 16) The monster species that spawned more often: beriah sephirah (freq bonus 7) The monster species that spawned more often: dark jedi (freq bonus 21) The monster species that spawned more often: frost bear (freq bonus 5) The monster species that spawned more often: inferno hound (freq bonus 24) The monster species that spawned more often: nhtng horror (freq bonus 40) The monster species that spawned more often: eye of destruction (freq bonus 5) The monster species that spawned more often: animated atsuzoko boot (freq bonus 15) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster species that never randomly spawned: large spawn permamimic The monster species that never randomly spawned: korsair The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: undead swarm mimic The monster species that never randomly spawned: Almuth's block-heeled boot The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: gravity force patch The monster species that never randomly spawned: guardian The monster species that never randomly spawned: huge bat The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 17) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 160) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 17) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 65) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 5) Next attribute increase check would have come at turn 1874 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 27 You were stunned (1) You were prevented from having shock resistance (0) You were prevented from having psi resistance (0) You had 881 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 94% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (camo robe) Scrolls scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (QUARACTAR) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Spellbooks spellbook of healing (perishable) Potions potion of water (clear) Wands wand of psybeam (gnarled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (6 created) 0 thick jackals (2 created) a racoon dog 0 stalking coyotes (1 created) 0 aes (1 created) 0 hidden kobolds (1 created) 0 marine goblins (1 created) a chipmunk 0 white unicorn foals (1 created) 0 grid bugs (1 created) a lichen (2 created) a porter lichen an ungenomold (0 created) 0 yellow growths (1 created) 0 blabbering otakus (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 23 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (23 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye badnik the Medium... You died in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 613 moves. Killer: a monster (novice dark wall) You were level 1 with a maximum of 12 hit points when you died. You reached the 485th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 483 16 firemonkey-Arc-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own pick-axe. - [20] 484 16 dracunos-Lib-Sux-Mal-Law escaped the dungeon [max level 1]. 24 [24] *485 16 badnik-Med-Mon-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (novice dark wall). - [12] 486 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 487 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]