badnik, chaotic male ancient Foxhound Agent ################################ ################################ ######----------################ ######|........|################ ######|.<.......,,,,,)@######### ######------.---##########------ ############,#############|..... ############,,#########----B.... #############,#########|..k..... #####,##,#########----..... [Badnik the Recruit] St10 Dx10 Co11 In14 Wi12 Ch4 FoxAncMalCha Dlvl:1 $0 HP23(23) Pw4(4) AC4 Exp1 T3043 Sta Latest messages There is a wall in the way! You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You die from starvation. Your inventory Weapons i - an uncursed +2 pichoq (alternate weapon; not wielded) {2} Armor a - a blessed +0 yumshoq fetr shlapa (being worn) {2} b - an uncursed +0 pair of botlarni tepib (being worn) {8} c - a blessed +2 erda alf plash (being worn) {4} d - an uncursed +1 pair of charm qo'lqop (being worn) {4} Comestibles e - 2 uncursed kichkina kapsulas {2} f - 3 uncursed jahon urushi ikki ulushes {3} g - 33 cursed osiyolik noks {20} h - 2 invisible cursed osiyolik noks {1} Scrolls j - 5 uncursed scrolls of davolash {5} k - 4 uncursed scrolls of sirli kuch {4} l - 3 uncursed scrolls of bosqich eshik {3} m - 2 uncursed scrolls of yagona identifikatsiya {2} n - an uncursed scroll of qattiqlashishi {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 25 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 426 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 50% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: crossbow (turn 26) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28962 Monster spawn increase reached its maximum at turn 83225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 65044 The monster class that cannot be genocided was vortex The monster class that was spawned more often: kobold (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: moth (freq bonus 42) The monster species that spawned more often: forest hulk (freq bonus 8) The monster species that spawned more often: bottle dragon (freq bonus 18) The monster species that spawned more often: gazer archhorror (freq bonus 18) The monster species that spawned more often: demitwen (freq bonus 8) The monster species that spawned more often: petty venom slime (freq bonus 6) The monster species that spawned more often: furious colony (freq bonus 14) The monster species that spawned more often: purple mushroom patch (freq bonus 28) The monster species that spawned more often: cantor (freq bonus 27) The monster species that spawned more often: droning ufo part (freq bonus 4) The monster species that spawned more often: cat man (freq bonus 8) The monster species that spawned more often: stone-cold horror (freq bonus 9) The monster species that spawned more often: irresistible mushroom (freq bonus 40) The monster species that spawned more often: crunchy colony (freq bonus 6) The monster species that spawned more often: undead mold (freq bonus 12) The monster species that spawned more often: unearthly drow (freq bonus 12) The monster species that spawned more often: Rhea's lady pump (freq bonus 16) The monster species that spawned more often: undead yeti (freq bonus 42) The monster species that spawned more often: cursed fungus (freq bonus 5) The monster species that spawned more often: spark bug (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: pink icky thing The monster species that never randomly spawned: dwarf ruler The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: mortai The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: assertion failure The RNG hath decreed that this item was never generated: dementia boots (bilagi zo'r chizilmasin) The RNG hath decreed that this item was never generated: boots of interruption (cirt kavushlari) The RNG hath decreed that this item was never generated: out of memory helmet (niqobli zarbdan) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: moon axe (katta kumush bolta) The RNG hath decreed that this item was never generated: staz (moaning) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pushti to'n) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (miltillovchi plash, freq bonus 8) The RNG hath decreed that this item was generated more often: juda past nur (underworld, freq bonus 16) The RNG hath decreed that this item was generated more often: lucern hammer (tishli kutuplu qurol, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (qo'lqop qoplangan juft, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 21) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platina ajdaho yashir qalqoni, freq bonus 5) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (konusning shapka, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yaralangan oyoqlari davolash (fleeting, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (ayol poyafzal, freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was always generated cursed: xabar (pen-written) The RNG hath decreed that this item was always generated cursed: dark magic whistle (hushtak) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (qanotli zarbdan) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: mish-mish gaplar (scribbled) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 4637 Strength training was -2 Dexterity training was 1 Wisdom training was 2 Constitution training was -3 You were prevented from having cold resistance (0) You were prevented from having freezopathy (0) You were telepathic You were clairvoyant (83886080) You had -1551 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) eviscerate 1 O Prepared(0) Discoveries Armor botlarni tepib (o'rgimchak chizilmasin) erda alf plash (nafas tobut latta) charm qo'lqop (kuya-chaqqan qo'lqop) Scrolls scroll of davolash (WIZZY LABOR CO) scroll of sirli kuch (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of bosqich eshik (MULY SA CITA NUL) scroll of yagona identifikatsiya (CUT ENEMY BY HAMME OR NAIL) scroll of qattiqlashishi (KURWAHACK IS A VERY FUN NETHACK VARIANT) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 acid blobs (1 created) 0 cocks (1 created) a jackal 0 evasive foxes (1 created) 0 coyotes (1 created) a scrawny cat 0 jermlaines (1 created) an evasive jermlaine 0 manes (1 created) 0 jellies (1 created) a kobold (7 created) a pack kobold (72 created) 0 large kobolds (1 created) 0 demimondaines (1 created) 0 attractive demimondaines (1 created) a goblin (2 created) 0 cave goblins (1 created) a sewer rat 0 evasive sewer rats (1 created) 3 visor sewer rats (4 created) 0 rabbits (1 created) a black rat 0 breeder mice (1 created) 0 armored larvae (2 created) 0 vultures (1 created) 0 sparrows (1 created) 0 plains centaurs (1 created) 0 lichens (1 created) 0 orange growths (1 created) 0 red mushrooms (1 created) 0 adom mummies (1 created) a kobold zombie (2 created) 0 item masters (26 created) 0 soldiers (1 created) a newt (2 created) 0 twens (1 created) 0 novice medium walls (1 created) 0 cold troves (1 created) 0 energy troves (1 created) 148 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (22 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Foxhound Agent... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3043 moves. Killer: starvation You were level 1 with a maximum of 23 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 557 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 558 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Fox-Anc-Mal-Cha starved to death in The Dungeons of Doom on level 1. 23 [23]