badnik, lawful male worm Pickpocket -------.--- |.......k@| |.......f.| +..$$.$..*| |^<.......| ---+------- [Badnik the Cash Stealer] St9 Dx15 Co4 In10 Wi5 Ch14 PicWorMalLaw Dlvl:1 $200 HP-1(17) Pw7(7) AC7 Exp1 T907 Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The pack kobold zaps a secret wand! You stop searching. The wand hits you! You die... Your inventory Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - a blessed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools c - an uncursed lock pick {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 16 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 36 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 27 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 90% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: searching (turn 89) You had blown your chance of training the searching skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55640 Monster spawn increase reached its maximum at turn 125270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 603108 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: clan outern (freq bonus 16) The monster species that spawned more often: returned archer (freq bonus 14) The monster species that spawned more often: holed wall (freq bonus 60) The monster species that spawned more often: flying water demon (freq bonus 5) The monster species that spawned more often: cazador (freq bonus 18) The monster species that spawned more often: greater nalfeshnee (freq bonus 12) The monster species that spawned more often: domestic dragon (freq bonus 16) The monster species that spawned more often: property challenge (freq bonus 6) The monster species that spawned more often: mature spirit (freq bonus 21) The monster species that spawned more often: young adult green dragon (freq bonus 30) The monster species that spawned more often: quantum warp patch (freq bonus 18) The monster species that spawned more often: petty boobed permamimic (freq bonus 12) The monster species that spawned more often: unearthly drow (freq bonus 18) The monster species that spawned more often: greater omochi beast (freq bonus 48) The monster species that spawned more often: charcoal mushroom (freq bonus 24) The monster species that spawned more often: mini vampire (freq bonus 42) The monster species that spawned more often: Silvana (freq bonus 16) The monster species that spawned more often: shocking sphere (freq bonus 15) The monster species that spawned more often: black naga hatchling (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 12) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 5) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: sailor The monster species that never randomly spawned: Ilona Szilagy The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: deep wyrm The monster species that never randomly spawned: azure mushroom The monster species that never randomly spawned: unknown turret The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 35) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 26) Next attribute increase check would have come at turn 1043 Strength training was 2 Dexterity training was 1 Wisdom training was 4 Constitution training was 50 You were prevented from having warning (0) You were prevented from having polymorph control (0) You had 589 points of nutrition remaining You were displaced You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Danzai The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor leather gloves (fighting gloves) cloak of displacement (birthcloth) Scrolls scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (FASCICULUS PROPRIUS) scroll of standard id (AYY LMAO) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) Wands wand of striking (secret) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (green) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (red) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (white) * disthene stone (teal) * apophyllite stone (radiant) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (pink) * anhydrite stone (teal) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (3 created) 0 kittens (1 created) 0 kobolds (2 created) a pack kobold (2 created) 4 large group kobolds (5 created) 0 goblin cops (1 created) 0 papier-mache cows (1 created) 0 sewer rats (4 created) 0 drains rats (8 created) 0 grid bugs (1 created) a stalking lichen (0 created) 0 white snakes (1 created) a battle-scarred veteran a newt (2 created) 0 novice light walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 35 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Pickpocket... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 200 pieces of gold, after 907 moves. Killer: wand of striking You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 555 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] 556 1 Elronnd-Kur-Trp-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] * 0 badnik-Pic-Wor-Mal-Law died in The Dungeons of Doom on level 1. Killed by a wand of striking. - [17]