badnik, neutral female ghast Pickpocket ----------------------- |.....................| |...............$..^..| ....................r.| |...................@?| -- ----------------.--- [Badnik the Cash Stealer] St10 Dx17 Co5 In7 Wi4 Ch18 PicGhaFemNeu Dlvl:1 $200 HP0(17) Pw4(4) AC5 Exp1 T44 Brd Latest messages Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (2x) The black rat bites you! [-1 -> 6] You attack thin air. The black rat bites you! [-2 -> 4] You attack thin air. The black rat misses. You attack thin air. The black rat misses. You attack thin air. The black rat misses. You attack thin air. The black rat bites you! [-1 -> 3] Warning: HP low! The black rat bites you! You die... Your inventory Weapons a - 10 uncursed +0 daggers (alternate weapon; not wielded) {40} b - 2 uncursed +0 knives (wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Comestibles f - an uncursed golden mold corpse {50} g - an uncursed weak crow corpse {40} h - an uncursed twen corpse {10} i - an uncursed pack kobold corpse {400} j - an uncursed kobold corpse {400} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Tools c - an uncursed lock pick {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 86% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 54) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9381 Monster spawn increase reached its maximum at turn 48271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 229520 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: fallen pirate (freq bonus 6) The monster species that spawned more often: three-headed troll (freq bonus 21) The monster species that spawned more often: timeless guardian (freq bonus 24) The monster species that spawned more often: zombocat (freq bonus 6) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 8) The monster species that spawned more often: stationary owlbear (freq bonus 3) The monster species that spawned more often: gnomelin (freq bonus 5) The monster species that spawned more often: stalking lichen (freq bonus 40) The monster species that spawned more often: migmatite horror (freq bonus 16) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 24) The monster species that spawned more often: unidentified kobold shaman (freq bonus 21) The monster species that spawned more often: nhtng horror (freq bonus 48) The monster species that spawned more often: very long roper (freq bonus 18) The monster species that spawned more often: white mold (freq bonus 30) The monster species that spawned more often: dread witch (freq bonus 32) The monster species that spawned more often: merlion (freq bonus 18) The monster species that spawned more often: vampire lord (freq bonus 6) The monster species that spawned more often: omochi beast (freq bonus 10) The monster species that spawned more often: undead altmer (freq bonus 4) The monster species that spawned more often: cyan light (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: young orange dragon The monster species that never randomly spawned: totally bad force fungus The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: clumsy sphere The monster species that never randomly spawned: gremlin deactivator The monster species that never randomly spawned: freemason initiate The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 18) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 376) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 15) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 2) Next attribute increase check would have come at turn 1596 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having sleep resistance (0) You were prevented from using the force like a real jedi (0) You had 1456 points of nutrition remaining You were displaced You were stealthy You aggravated monsters You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Milanor The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (879) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor leather gloves (lead gloves) cloak of displacement (funeral cloak) Scrolls scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of standard id (COPAC DE INUNDATII) scroll of cure (GON GET YA) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (cyan) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (cyan) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (blue) * disthene stone (teal) * apophyllite stone (cyan) * obsidian stone (black) * agate stone (orange) * tourmaline (red) * rhodochrosite stone (pink) * anhydrite stone (cyan) * halite stone (white) * marble stone (black) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 scruffy little dogs (1 created) a little dog 0 black rats (1 created) 0 porter lichens (1 created) 0 sub-gnomes (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Pickpocket... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 200 pieces of gold, after 44 moves. Killer: a monster (black rat) You were level 1 with a maximum of 17 hit points when you died. You reached the 444th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 442 44 AmyBSOD-Cha-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Killed by strangulation. 5 [16] 443 44 AmyBSOD-Sci-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a potion of acid. - [16] *444 44 badnik-Pic-Gha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [17] 445 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 446 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]