badnik, neutral male specialist Chaos Sorceror ---------- |........| ..<..r.?.| .......Q.| |....°.r.F. .....).%@| |. -------r-- | [Badnik the Chaotic Dweller] St11 Dx9 Co18 In14 Wi12 Ch12 ChaSpeMalNeu Dlvl:1 $0 HP0(13) Pw21(21) AC6 Exp1 T1969 Ftd Latest messages The rabbit is killed! The rabbit misses. Mr. X eats a rabbit corpse {20}. The chipmunk bites you! [-1 -> 9] The rabbit misses. The rabbit bites you! [-2 -> 7] The chipmunk bites you! [-2 -> 5] The rabbit bites you! [-1 -> 4] The chipmunk bites you! [-2 -> 2] Warning: HP low! The rabbit misses. Mr. X claws the rabbit. The rabbit is killed! The chipmunk bites you! You die... Your inventory Amulets m - an uncursed amulet of strangulation {1} Weapons e - an uncursed +0 arrow (in quiver) {1} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - a blessed scroll of barrhing {1} j - an uncursed scroll of taming {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 3 uncursed scrolls of phase door {3} v - 2 uncursed scrolls of standard id {2} w - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (0:3) {1} b - a blessed spellbook of random speed (0:3) {1} c - a blessed spellbook of vanishing (7:5) {1} d - a blessed spellbook of selfdestruct (7:1) {1} Potions g - an uncursed potion of extra healing {1} h - a blessed potion of booze {1} Wands n - an uncursed wand of light (0:5) {1} o - an uncursed wand of digging (0:2) {1} Gems q - 8 uncursed +0 silver slingstones r - 2 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -9 Your max alignment was 25 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: searching You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 65) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12826 Monster spawn increase reached its maximum at turn 89062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1035496 The monster class that cannot be genocided was vortex The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: grim ward turret (freq bonus 14) The monster species that spawned more often: psychic warp patch (freq bonus 18) The monster species that spawned more often: undead sage (freq bonus 42) The monster species that spawned more often: inka lady (freq bonus 12) The monster species that spawned more often: ruby stalk (freq bonus 10) The monster species that spawned more often: psycho vortex (freq bonus 42) The monster species that spawned more often: japanese lord (freq bonus 5) The monster species that spawned more often: female girl (freq bonus 7) The monster species that spawned more often: agate warp patch (freq bonus 7) The monster species that spawned more often: threshold spore (freq bonus 21) The monster species that spawned more often: sue patch (freq bonus 21) The monster species that spawned more often: pit cobra (freq bonus 5) The monster species that spawned more often: Pedalas (freq bonus 12) The monster species that spawned more often: jobless warden (freq bonus 5) The monster species that spawned more often: nondescript fungus (freq bonus 24) The monster species that spawned more often: special growth (freq bonus 10) The monster species that spawned more often: Recerarak (freq bonus 18) The monster species that spawned more often: animated dagger (freq bonus 10) The monster species that spawned more often: old shimmering dragon (freq bonus 10) The monster species that spawned more often: grand elder thing (freq bonus 48) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: soldier stinker The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: salamander The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: droven turret The monster species that never randomly spawned: hail master The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 18) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 37) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 10) Next attribute increase check would have come at turn 2042 Strength training was -4 Dexterity training was 1 Wisdom training was 0 Constitution training was -50 You were paralyzed (-4) You were prevented from having automatic searching (0) You were prevented from having numbopathy (0) You hungered rapidly You had -1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 81% b - random speed 3 chaos 0% 181% c - vanishing 7 chaos 99% 581% d - selfdestruct 6 chaos 98% 481% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (heart) Armor robe of randomness (purple robe) Scrolls scroll of barrhing (SENIL LELLARAP) scroll of taming (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of rumor (SALIQUAS) scroll of message (CANT FIND O ID) scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Spellbooks spellbook of message (silly) spellbook of random speed (pageless) spellbook of vanishing (charcoal) spellbook of selfdestruct (fine-printed) Potions potion of extra healing (fuming) potion of booze (red) potion called _>>.>K7s _>>.>L7s _>>.>L7s _>>.> FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>>.>J7s _>> (castor bean) Wands wand of light (maple) wand of digging (wicker) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wax bees (4 created) a turkey chick (2 created) 0 jackals (1 created) 0 stoats (1 created) 0 gas spores (2 created) 0 jermlaines (1 created) 0 kobolds (3 created) a goblin (2 created) 0 low snotlings (1 created) 0 sewer rats (2 created) 0 visor sewer rats (1 created) 2 rabbits a pack rabbit a black rat (2 created) 0 hares (1 created) 0 chipmunks (1 created) 0 GRs (1 created) 0 millipedes (1 created) 0 crawling worm masses (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 blink molds (1 created) 0 red growths (1 created) 0 cyan fungi (1 created) 0 sub-gnomes (1 created) 0 chaos polymorphers (1 created) 0 kobold zombies (1 created) 0 ghasts (1 created) 0 vicars (1 created) 0 maias (1 created) a twen (3 created) 0 novice medium walls (1 created) 45 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (31 of 160) martial arts [Unskilled] (max Expert) (4 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 1969 moves. Killer: a monster (chipmunk), while fainted from lack of food You were level 1 with a maximum of 13 hit points when you died. You reached the 470th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 468 24 flumpraxxa-Wil-Vor-Mal-Cha quit in The Dungeons of Doom on level 1. 12 [12] 469 24 flumpraxxa-Erd-Dwa-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [6] *470 24 badnik-Cha-Spe-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (chipmunk), while fainted from lack of food. - [13] 471 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 472 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]