badnik, neutral female vampiric Barbarian ----- |w@.| |:'F| |.... |..<| |...| ----- [Badnik the Pillager] St16 Dx12 Co15 In7 Wi5 Ch6 BarVamFemNeu Dlvl:1 $0 HP46(58) Pw23(23) AC6 Exp3 T2166 Sta Hld Latest messages The poison doesn't seem to affect you. [-1 -> 49] Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You cannot escape from the lichen! The newt misses. The karakasa stings you! [-1 -> 49] The karakasa kicks you! [-1 -> 48] You faint from lack of food. You are close to starvation. The karakasa stings you! [-1 -> 48] The karakasa kicks you! [-1 -> 47] The flying moyatto ball lashes you! [-2 -> 45] You die from starvation. Your inventory Weapons a - a blessed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions d - 4 uncursed potions of vampire blood {4} e - 2 uncursed potions of blood {2} Rings f - an uncursed ring of teleport control {1} Final attributes You have transgressed Your alignment was -52 Your max alignment was 13 You carried 5 sins You could not have this property at all: quad attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 97% Wand drop chance was reduced to 83% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shield (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33165 Monster spawn increase reached its maximum at turn 55821 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1446608 The monster class that cannot be genocided was xorn The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: huge eel (freq bonus 24) The monster species that spawned more often: strange zombie (freq bonus 8) The monster species that spawned more often: Arnold Paole (freq bonus 9) The monster species that spawned more often: novice priest (freq bonus 48) The monster species that spawned more often: coterie of motes (freq bonus 12) The monster species that spawned more often: topaz spore (freq bonus 8) The monster species that spawned more often: old sky dragon (freq bonus 18) The monster species that spawned more often: large pile of killer coins (freq bonus 4) The monster species that spawned more often: culf (freq bonus 30) The monster species that spawned more often: cola eel (freq bonus 15) The monster species that spawned more often: kimono girl (freq bonus 8) The monster species that spawned more often: spawn camper (freq bonus 96) The monster species that spawned more often: white ooze (freq bonus 13) The monster species that spawned more often: four of diamonds (freq bonus 4) The monster species that spawned more often: Lexi (freq bonus 64) The monster species that spawned more often: daygaunt (freq bonus 16) The monster species that spawned more often: operation (freq bonus 3) The monster species that spawned more often: giant violet dragonfly (freq bonus 15) The monster species that spawned more often: phantom beast (freq bonus 24) The monster species that spawned more often: cribo (freq bonus 8) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 14) The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: scrapotrice The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: slimy force patch The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: diver troll The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 2) Next attribute increase check would have come at turn 3709 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was -41 You were poison resistant You were level-drain resistant You were paralyzed (-10) You were prevented from having quad attacks (0) You were prevented from having sickopathy (0) You had -1751 points of nutrition remaining You could fly You could survive without air You were held by a lichen You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat stone (rubynus helmet) * skullcap (complete helmet) * flack helmet (RNG helmet) * crystal helm (weeping helmet) * mining helm (inkcoat helmet) * field helm (hydra helmet) * helm of safeguard (twisted visor helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (natural gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (block-heeled boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (PIETEIKUMU KLUDA) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (KIRJE) scroll of cure (ELF IS DOUBLEQUICKER WHEN RAIN) Potions potion of vampire blood (blood-red) potion of blood (blood-red) Rings ring of teleport control (bright) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 petty giant ants (1 created) 0 acid blobs (1 created) 0 turkey chicks (1 created) 0 pack jackals (1 created) a thick jackal 0 pack foxes (1 created) 0 xoves (1 created) 0 coyotes (1 created) 0 racoons (1 created) 0 large racoon dogs (1 created) a kitten 0 hobbits (1 created) 0 kobolds (1 created) 0 deimonidaines (1 created) a little pig 0 little wild pigs (1 created) 0 papier-mache cows (1 created) 0 baby river hogs (2 created) 0 drains rats (2 created) 0 field mice (2 created) 0 sand rats (2 created) 0 giant rats (1 created) 0 giant field mice (1 created) 0 tiny lurkers (1 created) 0 baby metroids (1 created) 0 flying moyatto balls (1 created) a housebat 0 vultures (1 created) 0 sparrows (1 created) 0 chaffinches (1 created) a weak crow a lichen (2 created) a porter lichen 0 immobile molds (1 created) 0 brown molds (1 created) 0 brown growths (1 created) 0 blue molds (1 created) 0 blink growths (1 created) 0 blink spores (1 created) 0 orange molds (3 created) a shrieker (0 created) 0 spore shriekers (1 created) 0 sub-gnomes (1 created) a small snake 0 gecko zombies (1 created) 0 karakasas (1 created) 0 large eels (1 created) 0 newts (4 created) a gray newt a normal frog 0 geckos (1 created) 0 piles of silver coins (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 food troves (1 created) 0 potion troves (1 created) 65 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (21 of 160) two-handed weapons [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (25 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (24 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Barbarian... You starved in The Dungeons of Doom on dungeon level 1 with 244 points, and 0 pieces of gold, after 2166 moves. Killer: starvation You were level 3 with a maximum of 58 hit points when you starved. You reached the 331st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 329 245 will905965-Sag-Red-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a wand of striking. - [33] 330 244 noty-Arc-Esp-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [17] *331 244 badnik-Bar-Vam-Fem-Neu starved to death in The Dungeons of Doom on level 1. 46 [58] 332 238 AmyBSOD-Ass-Arg-Fem-Law died in The Dungeons of Doom on level 3. Killed by a tower of flame. - [14] 333 224 dracunos-Sup-Ali-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (sewer rat). - [26]