ټX4 Player: aximili Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-03-21.23:52:57.ttyrec Time: (1490140377) Tue Mar 21 23:52:57 2017 ټX4. - [36]  20 606 aximili-Pri-Orc-Mal-Law died in The Dungeons of Doom   on level 4. Killed by a monster (shark). - [48] 21 338 Nirol-Mys-Bre-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [38] 22 320 Mekkis-Pok-Ang-Mal-Neu quit in The Gnomish Mines on level 3. 32 [32] ټXC>MThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ټX EWShall I pick a character's race, role, gender and alignment for you? [ynq] ڼX yڼX Ŀ$u+:@[Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC4 Exp1 T1  It is written in the Book of The Commons:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavڼX Dities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Commons seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Usher, have been heralded from birth as the instrument of The Commons. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Commons!--More--ܼX*SܼX7UyHello aximili, welcome to SlashEMExtended! You are a chaotic female ironman Yeoman.--More--߼XÀYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--X~ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--XB 5 [Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha  23(23)  Pw 6(6)  AC4 Exp1 T1 The moon is waning tonight.X# X{(quitX^ *Really quit [yes/no]? X: yX>eX5sX[Aximili the Usher  23(23)  Pw 6(6) X{Ŀ$u+:@[Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Xn Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 25 uncursed apples {15} g - 29 uncursed carrots {17} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions h - 3 uncursed potions of water {3} Tools i - an uncursed +0 fishing pole {12}(end) XP+ [Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) XnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear resistance. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: petrification resistance. Ring identification only worked 4 times out of 7. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 82% chance. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 64%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 90%. Potion drop chance was reduced to 86%. Musable item generation frequency was reduced by 57%. X[22;1HConcealing monsters were spawned underneath items 82% of the time only. The following skill could not be trained at all: riding. The following skill was trained at half the usual rate: body spells. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: chaos spells (turn 93). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 66920. Monster spawn increase had reached its maximum at turn 93491. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 461031. The monster class that cannot be genocided was xorn. 1HThe monster class that was spawned more often: orc (freq bonus 6). The monster species that was spawned more often: Lady Tokimi (freq bonus 10). --More--Xe The monster species that was spawned more often: ultra jabberwock (freq bonus 11). The monster species that was spawned more often: Cheesehead Simon (freq bonus 16). The monster species that was spawned more often: venom cat (freq bonus 7). The monster species that was spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 9). The monster species that was spawned more often: eek ant (freq bonus 18). The monster species that was spawned more often: expert medium wall (freq bonus 7). The monster species that was spawned more often: mountain force nymph (freq bonus 18). The monster species that was spawned more often: forbidden arts centaur (freq bonus 16). The monster species that was spawned more often: old runner (freq bonus 16). The monster species that was spawned more often: graduate kobold (freq bonus 22). The monster species that was spawned more often: ancient yellow dragon (freq bonus 10). The monster species thXf at was spawned more often: daughter of bedlam (freq bonus 8). The monster species that was spawned more often: pixie (freq bonus 8). The monster species that was spawned more often: tear force patch (freq bonus 9). The monster species that was spawned more often: rat swarm (freq bonus 9). The monster species that was spawned more often: covetous orc-captain (freq bonus 9). The monster species that was spawned more often: Sabine (freq bonus 18). The monster species that was spawned more often: twin bee (freq bonus 9). The monster species that was spawned more often: cow (freq bonus 8). The monster species that was never randomly spawned: water cattle. The monster species that was never randomly spawned: epidote force patch. The monster species that was never randomly spawned: weapon trove. The monster species that was never randomly spawned: thorn growth. The monster species that was never randomly spawned: Howl the Wizard. f 5;1HThe monster species that was never randomly spawned: wheater. The monster species that was never randomly spawned: bad warp patch. The monster species that was never randomly spawned: ice lady. The monster species that was never randomly spawned: ocean naga. The monster species that was never randomly spawned: racer champion. The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat). The RNG hath decreed that this item was never generated: searching (miracle). The RNG hath decreed that this item was never generated: diamond dragon scales ((null)). The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet). The RNG hath decreed that this item was never generated: robe of power (orange robe). The RNG hath decreed that this item was never generated: resist random element (hot-cold). The RNG hath decreed that this item was never generated: detect water (generous). Xf The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this item was never generated: emerald dragon scales ((null)). --More--XThe RNG hath decreed that this item was never generated: leech (andalusite). The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 2). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 27). The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2). The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10). The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 16). The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18). The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 21). The RNG hath decreed that this itemX was generated more often: transistor (three-wired thing, freq bonus 9). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 5). The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6). The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: featherX armor ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 3). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67). The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots). The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU). The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE). The RNG hath decreed that this item was always generated cursed: gain intelligence (plain). The RNG hath decreed Xthat this item was always generated cursed: diamond smasher ((null)). The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy). The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing). The RNG hath decreed that this item was always generated cursed: paralysis (shivering). The RNG hath decreed that this trap was always invisible: DSTW trap. The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2). Next attribute increase check would have come at turn 564. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--X9(9Constitution training was 0. You were prevented from having fear resistance (0). You were prevented from having corrosivity (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (499). You survived. --More--XĿ$u+:@[Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) X n Discoveries   Weapons  * partisan (vulgar polearm)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * dX roven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff) (1 of 5)XCY * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo aX|Yrrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * high boots (jackboots)  * leather gloves (mirrored gloves)  * bodyglove (tight black clothes) (2 of 5)Xt * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (brown robe)  * orcish cloak (coarse mantXCelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (spinning helmet)  * sedge hat (RNG helmet) (3 of 5)X?  * skullcap (chain-aventailed helmet)  * flack helmet (weeping helmet)  * crystal helm (fish bowl)  * mining helm (rotating helmet)  * field helm (bug-tracking helmet)  * helm of safeguard (silk helmet)  * war hat (horned helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (fighting gloves)  * gauntlets of plugsuit (light gloves)  * commander gloves (runic gloves)  * field gloves (tar gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandX@ Cals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (fin boots)  * field boots (rainbow boots)  * boots of safeguard (living boots)  Scrolls  scroll of healing (FOX NAWAGU)  scroll of mana (EMPLY MENTAL TO SWITCH STATUS) (4 of 5)X  scroll of phase door (EX PROTEO)  scroll of standard id (STIFFEN BODY TO ADD POWER)  scroll of cure (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED)  Potions  potion of water (clear)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)XyĿ$u+:@[Aximili the Usher ] St8 Dx13 Co17 In6 Wi12 Ch6 YeoIroFemCha Dlvl:1 $0 HP 23(23)  Pw 6(6)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) Xn Vanquished creatures:  0 ants (1 created) 0 pack jackals (2 created) 0 thick jackals (1 created) 0 xoves (1 created) 0 weasels (1 created) 0 goblin cops (1 created) 0 visor sewer rats (1 created) 0 hares (1 created) 0 ponies (1 created) 0 newts (1 created) 0 novice medium walls (1 created) 0 disintegration troves (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--X Do you want to see your conduct? [ynq] (n) X^n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--XmGoodbye aximili the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 23 hit points when you quit.--More--