awajz, neutral male troll Druid ##-------------- #,.............| ------##,|............| ------#### |....|#,,|.......{....| |<...|,,,## |....|,,#|............| |....|##,,------ ##|.....,# -|------------ |....-,,,,|..B@|###,-....|## #,# ------##,#|....-,,,,---|--####,,# #,,.....|#### #,,,,,,##,## ###|....| ######,,,,,,# ------ ###-.-.-##### |....,,,,# |...|###,# |...| #,### |...| #,,,### |...| ###,,,` |...| ##### ----- [Awajz the Fire Tower Caster] St12 Dx13 Co9 In4 Wi5 Ch7 DrdTroMalNeu Dlvl:1 $24 HP0(13) Pw15(15) AC8 Exp2 T166 Latest messages Nevermore bites the green growth. Nevermore is splashed by the green growth's acid! Nevermore claws the green growth. The green growth is killed! Nevermore is splashed by the green growth's acid! The green growth rises from the dead! There's some graffiti on the floor here. Use "r." to read it. You hit the green growth. You are splashed by the green growth's acid! [-1 -> 12] Your club is not affected. You kill the green growth! You are splashed by the green growth's acid! [-3 -> 10] Your club is not affected. You see here a green growth corpse {50}. What do you want to eat? [l or ?*,] You have a very bad case of stomach acid. You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {1} f - an uncursed +0 glaive {32} Comestibles l - a blessed tin of sewer rat meat {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} o - an uncursed scroll of bad effect {0} Spellbooks d - an uncursed spellbook of create familiar (0:5) {0} e - an uncursed spellbook of charm monster (4:5) {0} Wands m - an uncursed wand of polymorph called polymorph (0:1) {0} Tools n - an uncursed towel {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: psi resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 68% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14025 Monster spawn increase reached its maximum at turn 25762 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 901550 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: tear warp fungus (freq bonus 16) The monster species that spawned more often: large pseudodragon (freq bonus 14) The monster species that spawned more often: gangrenous wyrm (freq bonus 30) The monster species that spawned more often: leprechaun wizard master (freq bonus 36) The monster species that spawned more often: Cherub (freq bonus 20) The monster species that spawned more often: giant marksman ant (freq bonus 24) The monster species that spawned more often: prostitute (freq bonus 16) The monster species that spawned more often: Firre (freq bonus 14) The monster species that spawned more often: indefatigability vapourer (freq bonus 20) The monster species that spawned more often: undead korsair (freq bonus 54) The monster species that spawned more often: cubed jelly (freq bonus 18) The monster species that spawned more often: swamp fern (freq bonus 10) The monster species that spawned more often: extreme hallucination (freq bonus 30) The monster species that spawned more often: foozle anchor (freq bonus 12) The monster species that spawned more often: bad teacher grandpa (freq bonus 12) The monster species that spawned more often: thick deep one (freq bonus 48) The monster species that spawned more often: acid mimic (freq bonus 14) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 13) The monster species that spawned more often: twitcher (freq bonus 42) The monster species that spawned more often: creeping mold (freq bonus 24) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: wolfing spirit The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: controverted prohibitively factorial scholium The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: petty boobed permamimic The monster species that never randomly spawned: strangler The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: occulting churchlier The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 32) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 33) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 46) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) Next attribute increase check would have come at turn 1165 Strength training was 8 Dexterity training was 7 Wisdom training was 1 Constitution training was 8 You were immune to sickness You were prevented from having psi resistance (0) You were prevented from having quad attacks (0) You had infravision You had 1434 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 599% b - charm monster 4 enchant 90% 299% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons glaive (single-edged polearm) Scrolls scroll of healing (FULL HEALTHHY HALF DAMAGE) scroll of mana (MULEPUPUSCHE A BIG ONE) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (SERO GRIUS) scroll of cure (ALIUS PRA) scroll of bad effect (STUPIDAMY) Spellbooks spellbook of create familiar (endangered) spellbook of charm monster (candy) Wands wand of polymorph called polymorph (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (32 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye awajz the Druid...