Ù¯s^³êÍ Player: asriel Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-19.17:46:01.ttyrec Time: (1584639961) Thu Mar 19 17:46:01 2020 Ù¯s^ÑêP Since you escaped early, the score list will not be checked. Ù¯s^¾N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ù¯s^ú--------|......|...$...||#.....||......||....@f|--------[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 31(31)  AC5 Xp1/0 T1  It is written in the Book of Anhur:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now Ù¯s^9ôlurks, and bides his time.  Your god Anhur seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Anhur. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anhur!--More--Ú¯s^Èæ?Hello asriel, welcome to SlashEMExtended! You are a chaotic female ak Thief is dead! Wizard.--More--Ú¯s^7%[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0  19(19)  Pw 31(31)  AC5 Xp1/0 T1 Ú¯s^úÕ  Weapons a - a blessed +1 quarterstaff (weapon in scale gaps) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed finalized scroll of scare monster {0} j - an uncursed finalized scroll of enchant weapon {0} k - an uncursed finalized scroll of teleportation {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed finalized spellbook of force bolt (0:1) {0} m - a blessed finalized spellbook of resist sleep (0:4) {0} n - a blessed spellbook of light (0:2) {0} o - a blessed spellbook of cuÚ¯s^GÖ Ìre blindness (1:1) {0} Potions f - a blessed potion of see invisible {0} g - an uncursed finalized potion of healing {0} h - an uncursed potion of enlightenment {0} Rings d - an uncursed ring of polymorph {0} e - an uncursed ring of slow digestion {0} Wands c - an uncursed wand of enlightenment (0:2) {0}(end) ܯs^wš j[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 31(31)  AC5 Xp1/0 T1 [Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0  19(19)  Pw 31(31)  AC5 Xp1/0 T1 ܯs^¯­Pick an object.ݯs^)j@ a human or elf or you (ak Thief is dead! wizard called asriel, on a staircase)  Accessing Pokedex entry for ak Thief is dead!...  Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 3, magic resistance = 0, alignment -9. Fast (14). Normal generation, with frequency 1. Resists sleep, petrification. Leaves no corpse. Big not genocidable flyer, miner. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Can pick up and throw rocks. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks:  2d2, lash - corrode armor ݯs^9jI 2d3, spits substance - increase sanity 2d6, touches - light  --More--߯s^hu[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0  19(19)  Pw 31(31)  AC5 Xp1/0 T1 ߯s^Á/>There is nothing here to pick up.[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0  19(19)  Pw 31(31)  AC5 Xp1/0 T1 ߯s^! 0Unknown command 'Y'.--More--à¯s^© The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) á¯s^¹R anTurn the number pad off? [yn] (n) á¯s^/¸ n[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0  19(19)  Pw 31(31)  AC5 Xp1/0 T1 â¯s^"ÉKBeware, there will be no return! Still climb? [yn] (n) â¯s^cŽVy[Asriel the Evoker  19(19)  Pw 31(31) --------|......|...$...||#.....||......||....@f|--------[Asriel the Evoker ] St4 Dx14 Co14 In18 Wi8 Ch7 WizAktFemCha S0 Dlvl:1 $0 HP 19(19)  Pw 31(31)  AC5 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) â¯s^F¸ PqThe kitten can't follow you into the Black Market.