asriel, lawful female mazewalking Knight -------------- |....@.......| ....u........| |....F$......| +............| -.------------ [Asriel the Gallant] St12 Dx9 Co9 In15 Wi9 Ch7 KniMazFemLaw S0 Dlvl:1 $0 HP20(20) Pw13(13) AC-7 Xp1/0 T1 Latest messages Salutations asriel, welcome to SlashEMExtended! You are a lawful female mazewalking Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sleep resistance Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 85% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 97% Food drop chance was reduced to 96% Shop item generation was reduced to 80% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: gun control The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 285014 Monster spawn increase reached its maximum at turn 392091 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 12557480 The monster class that cannot be genocided was kobold Today, this monster class was always generated invisible: quadruped The monster species that spawned more often: franklin bijou (freq bonus 2) The monster species that spawned more often: phoenix (freq bonus 12) The monster species that spawned more often: ant lieutenant (freq bonus 10) The monster species that spawned more often: Undead Kchief (freq bonus 2) The monster species that spawned more often: colorful growth (freq bonus 3) The monster species that spawned more often: tentacle newt (freq bonus 18) The monster species that spawned more often: disney proliferating (freq bonus 4) The monster species that spawned more often: middle-earthian Olog-hai (freq bonus 2) The monster species that spawned more often: dream vortex (freq bonus 8) The monster species that spawned more often: crater patch (freq bonus 4) The monster species that spawned more often: bunny ghoul (freq bonus 4) The monster species that spawned more often: depth warp patch (freq bonus 40) The monster species that spawned more often: woodman pithed width (freq bonus 2) The monster species that spawned more often: magic seraphon (freq bonus 8) The monster species that spawned more often: dretch (freq bonus 2) The monster species that spawned more often: grandmaster lich (freq bonus 12) The monster species that spawned more often: devilish lipper (freq bonus 1) The monster species that spawned more often: fire hound (freq bonus 20) The monster species that spawned more often: secretion golem (freq bonus 12) The monster species that spawned more often: giant driver ant (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster species that never randomly spawned: dippable badinaging The monster species that never randomly spawned: verde harmonization woesome duplicated peeing The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: mote of light The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: litter ghost The monster species that never randomly spawned: unihorn trove The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: wood elf warrior The monster class that always generated with extra speed: mimic The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nano axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 18) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 37) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 64) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 10) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 8) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this trap was always invisible: claudia trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Trap randomization happened for 1 in 357 traps Traps were spawned invisible 1 times in 84 Traps were extra hard to find 14% of the time Next attribute increase check would have come at turn 1965 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Tue Mar 31 09:18:24 2020. You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * helmet (transversal helmet) * leather gloves (brand-new gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (dark helmet) * skullcap (inkcoat helmet) * flack helmet (covered helmet) * crystal helm (wok-shaped helmet) * mining helm (gray helmet) * field helm (secret helmet) * helm of safeguard (middle-earth helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (orange gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (camouflage patterned boots) * field boots (winter stilettos) * boots of safeguard (jungle boots) Scrolls scroll of healing (SO WHAT FROM DEAD GONE) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (NSFW ASCII) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (GREEN CROSS ACTUALLY EXISTS) scroll of heal other (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (SUDDENLY THE DUNGEON COLLAPSES) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new mazewalker 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Restricted Skills missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) attack spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Fare thee well asriel the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.