asriel, chaotic female ak Thief is dead! Altmer ------ |....| |...@| |...'| |....| |..$.| ------ [Asriel the Cantrip Caster] St10 Dx5 Co6 In16 Wi16 Ch8 AltAktFemCha S0 Dlvl:1 $0 HP14(14) Pw45(45) AC9 Xp1/0 T1 Bli Latest messages Hello asriel, welcome to SlashEMExtended! You are a chaotic female ak Thief is dead! Altmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. Pick an object. @ a human or elf or you (ak Thief is dead! altmer called asriel, on a staircase) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 6, magic resistance = 50, alignment -9. Fast (16). Normal generation, with frequency 1. Resists sleep, acid. Leaves no corpse. Not genocidable swimmer. See invisible. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d3, kick - ordinary physical 2d5, lash - unique Wrath attack 2d4, scratch - permanent stat damage Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: quad attacks You could not have this property intrinsically: flying Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 37% Wand drop chance was reduced to 76% Potion drop chance was reduced to 91% Tool drop chance was reduced to 32% Food drop chance was reduced to 90% Monster death drops spawned with only 82% chance The following skill could not be trained at all: scimitar The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: form II (Makashi) The following skill became harder to train at higher skill levels: paddle Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48781 Monster spawn increase reached its maximum at turn 285553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1672014 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: dream fungus (freq bonus 24) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 20) The monster species that spawned more often: revamped bullheaded (freq bonus 24) The monster species that spawned more often: staying light (freq bonus 6) The monster species that spawned more often: woman jelly (freq bonus 12) The monster species that spawned more often: master nalfeshnee (freq bonus 36) The monster species that spawned more often: psychic warp fungus (freq bonus 8) The monster species that spawned more often: chaos flower (freq bonus 10) The monster species that spawned more often: Helen wannabe (freq bonus 8) The monster species that spawned more often: shake jelly (freq bonus 30) The monster species that spawned more often: resonant fungus (freq bonus 30) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 18) The monster species that spawned more often: almighty watchfully anciently digitizing martyry pettifogger puttied (freq bonus 16) The monster species that spawned more often: wimpy cancel dragon (freq bonus 24) The monster species that spawned more often: Burnar (freq bonus 48) The monster species that spawned more often: segfault mistress (freq bonus 5) The monster species that spawned more often: localism octette eyestalk foreseeing (freq bonus 96) The monster species that spawned more often: silver fungus (freq bonus 60) The monster species that spawned more often: AB?B9gC8