asriel, chaotic female redguardian Electric Mage ----- .@..| |dF.| |...| .... ----- [Asriel the Charger] St7 Dx11 Co10 In11 Wi6 Ch7 EleRedFemCha S0 Dlvl:1 $0 HP25(25) Pw16(16) AC6 Xp1/0 T1 Latest messages Hello asriel, welcome to SlashEMExtended! You are a chaotic female redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. There is nothing here to pick up. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: warning Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 79% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 70% Potion drop chance was reduced to 95% Armor drop chance was reduced to 76% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 93% chance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76671 Monster spawn increase reached its maximum at turn 215168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1010820 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: shieldon mutant (freq bonus 7) The monster species that spawned more often: magnetic warp patch (freq bonus 36) The monster species that spawned more often: actual miner zombie (freq bonus 6) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 28) The monster species that spawned more often: elder thing (freq bonus 24) The monster species that spawned more often: smart penetrator (freq bonus 54) The monster species that spawned more often: scratch trove (freq bonus 5) The monster species that spawned more often: mimotaur (freq bonus 108) The monster species that spawned more often: master green dragon (freq bonus 56) The monster species that spawned more often: troll chieftain (freq bonus 5) The monster species that spawned more often: weeping fishing rod (freq bonus 24) The monster species that spawned more often: tabasco daunted (freq bonus 42) The monster species that spawned more often: petty dwarven elite guardian (freq bonus 24) The monster species that spawned more often: chawed solemnize paving (freq bonus 18) The monster species that spawned more often: castle prisoner (freq bonus 12) The monster species that spawned more often: thief whose purse was stolen by the superthief (freq bonus 12) The monster species that spawned more often: shadow gazer (freq bonus 54) The monster species that spawned more often: undead psyker (freq bonus 15) The monster species that spawned more often: digression frustum (freq bonus 5) The monster species that spawned more often: gentleman assignment (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: wiep goblin The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: greater slitan The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: femvampire The monster species that never randomly spawned: spokespeople toothiest unsheathing The monster species that never randomly spawned: adjure thrummy The monster species that never randomly spawned: sabine odorful The monster species that never randomly spawned: cursing point The monster species that never randomly spawned: dollishly evangelism The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 9) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 58) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: heavy long sword ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: ceramic spear ((null)) The RNG hath decreed that this item was always generated cursed: sand sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: symbiosis (PARASITARY) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Trap randomization happened for 1 in 916 traps Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Mon Mar 9 12:11:13 2020. You could not have safely prayed (123) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 + matter 0% 100% b - lightning 4 + matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of healing (SPAMCATCHMAIL AT GMX DOT DE) scroll of mana (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of phase door (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of standard id (VET POTE TONBE) scroll of cure (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of heal other (CURSED GOLD DETECTION) * scroll of extra healing (OIL YOU ASSHOLE) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) Spellbooks spellbook of shocking sphere (snowy) spellbook of lightning (cloth) Potions potion of paralysis (finicky) Rings ring of cold resistance (poofy) Wands wand of lightning (jelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye asriel the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.