asriel, chaotic female redguardian Electric Mage -------------- |............- |............| ....d........| |...@........| -------------- [Asriel the Charger] St6 Dx10 Co7 In13 Wi6 Ch4 EleRedFemCha S0 Dlvl:1 $0 HP25(25) Pw18(18) AC7 Xp1/0 T1 Latest messages Hello asriel, welcome to SlashEMExtended! You are a chaotic female redguardian Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 56% Tool drop chance was reduced to 88% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable after a while: gun control (turn 31538) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 40499) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28770 Monster spawn increase reached its maximum at turn 224682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1294386 The monster class that cannot be genocided was zombie The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: slow humper (freq bonus 20) The monster species that spawned more often: thalmor (freq bonus 32) The monster species that spawned more often: fiery bug (freq bonus 12) The monster species that spawned more often: fishel blubber (freq bonus 6) The monster species that spawned more often: short worm (freq bonus 6) The monster species that spawned more often: castle prisoner (freq bonus 9) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 21) The monster species that spawned more often: midhulk (freq bonus 12) The monster species that spawned more often: dempster deteriorative aunt (freq bonus 10) The monster species that spawned more often: scleroma razored (freq bonus 9) The monster species that spawned more often: boomeranged infanticide (freq bonus 8) The monster species that spawned more often: clicking colony (freq bonus 4) The monster species that spawned more often: Nudziarth (freq bonus 24) The monster species that spawned more often: payable fluttery (freq bonus 12) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 24) The monster species that spawned more often: pt bomb (freq bonus 6) The monster species that spawned more often: agitable sept (freq bonus 16) The monster species that spawned more often: hand of the god (freq bonus 4) The monster species that spawned more often: golden patch (freq bonus 12) The monster species that spawned more often: priestess mummy (freq bonus 20) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: jolt eel The monster species that never randomly spawned: magic flute king The monster species that never randomly spawned: botanist emaciating The monster species that never randomly spawned: hyposensitized secluded The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: flying lemure The monster species that never randomly spawned: shard wort The monster species that never randomly spawned: blank bulb The monster species that never randomly spawned: uret mushroom The monster species that never randomly spawned: spelltouch turret The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: mountains (mountainous) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 16) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 60) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: symbiosis (PARASITARY, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: randospear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 7) The RNG hath decreed that this item was generated more often: shadow horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: cloak of flight (feathery cloak) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: contamination (unstable) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: moorland trap (freq bonus 2) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Mon Mar 9 12:11:13 2020. You could not have safely prayed (724) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 + matter 0% 100% b - lightning 4 + matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of reverse identify (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (DYNAHACK BOOTLEGACY) scroll of standard id (FASUN SEEEEP) scroll of cure (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of heal other (KCATTA SOD) * scroll of extra healing (NOISY STUNT NO EFFECTIVE) * scroll of greater mana restoration (SLEXUALLY TRANSMITTED DISEASE 2016) Spellbooks spellbook of shocking sphere (moldy) spellbook of lightning (purple) Potions potion of clairvoyance (aromatic) Rings ring of numbness (compost) Wands wand of lightning (degraded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye asriel the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.