asriel, chaotic female xorn Altmer -------------- +.......@....| |........'...+ |............| - ------------ [Asriel the Cantrip Caster] St9 Dx4 Co9 In17 Wi10 Ch9 AltXorFemCha S0 Dlvl:1 $0 HP12(12) Pw29(42) AC9 Xp1/0 T2 Latest messages Hello asriel, welcome to SlashEMExtended! You are a chaotic female xorn Altmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. spellbooks of poison brand - This is a spellbook. Color: white. Material: paper. Appearance: pergament. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You need to be holding a weapon to use this, and the weapon in question must be of a type that can be poisoned, which is what will be done to it. However, you will also be poisoned and may lose attribute points. Your weapon cannot be poisoned! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 46% Implant drop chance was reduced to 84% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 96% Food drop chance was reduced to 84% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 13) The following skill couldn't be trained before a certain turn number is reached: shield (turn 48609) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55698 Monster spawn increase reached its maximum at turn 168455 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1658688 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: xorn (freq bonus 6) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: off-color force patch (freq bonus 18) The monster species that spawned more often: green warp fungus (freq bonus 28) The monster species that spawned more often: accredited squallier (freq bonus 8) The monster species that spawned more often: ancient (freq bonus 24) The monster species that spawned more often: old bear (freq bonus 32) The monster species that spawned more often: intelligent piercer (freq bonus 126) The monster species that spawned more often: petty gunntaurs (freq bonus 42) The monster species that spawned more often: metal ripper (freq bonus 16) The monster species that spawned more often: k