b5 Player: ash Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-06-29.06:01:57.ttyrec Time: (1656482517) Wed Jun 29 06:01:57 2022 bWEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. bYWShall I pick a character's race, role, gender and alignment for you? [ynq] bnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M -bN6 a Dissident  N - a Diver (1 of 5)bO O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk  U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff  s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hussy  z - an Ice Mage  A - an Intel Scribe  B - a Janitor  C - a Jedi  D - a Jester (2 of 5)b!  E - a Justice Keeper  F - a Knight  G - a Korsair  H - a Kurwa  I - a Ladiesman  J - a Librarian  K - a Locksmith  L - a Lunatic  M - a Mahou Shoujo  N - a Mason  O - a Mastermind  P - a Medium  Q - a Midget  R - a Mill Swallower  S - a Monk  T - a Murderer  U - a Musician  V - a Mystic  W - a Necromancer  X - a Ninja  Y - a Nobleman/Noblewoman  Z - a Noob Mode Barb  a - a Nuclear Physicist  b - an Occult Master  c - an Officer  d - an Ordinator  e - an Otaku  f - a Paladin  g - a Pickpocket  h - a Pirate  i - a Poison Mage  j - a Pokemon  k - a Politician  l - a Practicant  m - a Preversioner  n - a Priest/Priestess  o - a Prostitute  p - a Psion  q - a Psyker  r - a Quarterback  s - a Ranger  t - a Ringseeker b&" (3 of 5)bA u - a Rocker  v - a Rogue  w - a Sage  x - a Saiyan  y - a Samurai  z - a Scientist  A - a Secret Advice Member  B - a Shapeshifter  C - a Shoe Fetishist  D - a Slave Master  E - a Social Justice Warrior  F - a Software Engineer  G - a Space Marine  H - a Spacewars Fighter  I - a Stormboy  J - a Supermarket Cashier  K - a Symbiant  L - a Thalmor  M - a Topmodel  N - a Tosser  O - a Tourist  P - a Tracer  Q - a Transsylvanian  R - a Transvestite  S - a Twelph  T - an Unbeliever  U - an Undead Slayer  V - an Undertaker  W - an User of Stand  X - a Valkyrie  Y - a Walscholar  Z - a Wandkeeper  a - a Warrior  b - a Weirdboy  c - a Wild Talent  d - a Wizard  e - a Womanizer  f - a XelNaga  g - a Yautja  h - a Yeoman  i - a YSexymate EB*2;1H j - a Zookeeper (4 of 5)b& +Choosing Race Pick the race of your Symbiant   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton (1 of 7) b )+Use hybrid races? [yn] (n)  b3 nChoosing Gender Pick the gender of your bretonian Symbiant  m - male f - female * - Random ! - Quit(end) bo I+Choosing Alignment Pick the alignment of your male bretonian Symbiant  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) b>l+bL------##)..[#|##..F..)..@#------b[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1  It is written in the Book of Erotic Air Current Noises:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Erotic Air Current Noises seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Moldhome, have been heralded from birth as the instrument of Erotic Air Current Noises. You are destined to rb+ecover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erotic Air Current Noises!--More--bb]tHello ash, welcome to SlashEMExtended! You are a lawful male bretonian Symbiant.--More--b\2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--b}XR Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--b"l  bxm [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 There is a staircase up here.You see here a wintry wand {0}.Be careful! New moon tonight.--More--bJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!b:> b7@Unknown command ' '.[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 bl [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 bB # bx enhancebZ nhancebL Current skills: (2 slots available)  Fighting Skills bare-handed combat Basic (max Master) body armor Basic (max Expert) polymorphing Unskilled (max Expert) devices Basic (max Master) searching Unskilled (max Expert) petkeeping Basic (max Master) techniques Unskilled (max Expert) symbiosis Basic (max Grand Master) form V (Shien) Unskilled (max Expert) form VI (Niman) Unskilled (max Expert) riding Unskilled (max Expert) Weapon Skills dagger Unskilled (max Expert) short sword Unskilled (max Expert) scimitar Unskilled (max Expert) club Unskilled (max Expert) mace Basic (max Expert) flaibwAl Unskilled (max Expert) quarterstaff Unskilled (max Expert) Spellcasting Skills healing spells Unskilled (max Expert) enchantment spells Unskilled (max Expert) protection spells Unskilled (max Expert)(end) .b[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 /b# /bs enhance/b&# nhance/bv Current skills: (2 slots available)  Fighting Skills bare-handed combat Basic (max Master) body armor Basic (max Expert) polymorphing Unskilled (max Expert) devices Basic (max Master) searching Unskilled (max Expert) petkeeping Basic (max Master) techniques Unskilled (max Expert) symbiosis Basic (max Grand Master) form V (Shien) Unskilled (max Expert) form VI (Niman) Unskilled (max Expert) riding Unskilled (max Expert) Weapon Skills dagger Unskilled (max Expert) short sword Unskilled (max Expert) scimitar Unskilled (max Expert) club Unskilled (max Expert) mace Basic (max Expert) flai/bvAl Unskilled (max Expert) quarterstaff Unskilled (max Expert) Spellcasting Skills healing spells Unskilled (max Expert) enchantment spells Unskilled (max Expert) protection spells Unskilled (max Expert)(end) 0bQ [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 1bj# 1b~ t1b echnique2bcV Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared e - symbiosis 1 Prepared(end) 5bM,Z[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 5bb  Weapons u - an uncursed +0 mace (weapon in hand) {12} Armor v - an uncursed +0 lizard scales (being worn) {10} w - an uncursed +0 dragon horned headpiece (being worn) {1} Scrolls x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Tools a - an uncursed symbiote {0} b - an uncursed symbiote {0} c - an uncursed symbiote {0} d - an uncursed symbiote {0} e - an uncursed symbiote {0} f - an uncursed symbiote {0} g - a blessed symbiote {0} h - an uncursed symbiote {0} i - a blessed symbiote {0} j - an uncursed symbiote {0} k - an uncurs5b ed symbiote {0} l - an uncursed symbiote {0} m - an uncursed symbiote {0} n - an uncursed symbiote {0} o - an uncursed symbiote {0} p - an uncursed symbiote {0} q - an uncursed symbiote {0} r - an uncursed symbiote {0} s - an uncursed symbiote {0} t - an uncursed symbiote {0}(end) 7bm[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 8b Weapons u - an uncursed +0 mace (weapon in hand) {12} Armor v - an uncursed +0 lizard scales (being worn) {10} w - an uncursed +0 dragon horned headpiece (being worn) {1} Scrolls x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Tools a - an uncursed symbiote {0} b - an uncursed symbiote {0} c - an uncursed symbiote {0} d - an uncursed symbiote {0} e - an uncursed symbiote {0} f - an uncursed symbiote {0} g - a blessed symbiote {0} h - an uncursed symbiote {0} i - a blessed symbiote {0} j - an uncursed symbiote {0} k - an uncurs8bed symbiote {0} l - an uncursed symbiote {0} m - an uncursed symbiote {0} n - an uncursed symbiote {0} o - an uncursed symbiote {0} p - an uncursed symbiote {0} q - an uncursed symbiote {0} r - an uncursed symbiote {0} s - an uncursed symbiote {0} t - an uncursed symbiote {0}(end) 9b}m[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw  10(10)  Pw 14(14)  AC7 Exp1 T1 :b# :b<quit;bs ZReally quit? WARNING: this will erase your game permanently! [yes/no]? bT^ZReally quit? WARNING: this will erase your game permanently! [yes/no]? >b y?bЌe?b5J s@b[Ash the Moldhome  10(10)  Pw 14(14) @ba------##)..[#|##..F..)..@#------[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Abn Weapons u - an uncursed +0 mace (weapon in hand) {12} Armor v - an uncursed +0 lizard scales (being worn) {10} w - an uncursed +0 dragon horned headpiece (being worn) {1} Scrolls x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Tools a - an uncursed symbiote {0} b - an uncursed symbiote {0} c - an uncursed symbiote {0} d - an uncursed symbiote {0} e - an uncursed symbiote {0} f - an uncursed symbiote {0} g - a blessed symbiote {0} h - an uncursed symbiote {0} i - a blessed symbiote {0} j - an uncursed symbiote {0} k -Ab an uncursed symbiote {0} l - an uncursed symbiote {0} m - an uncursed symbiote {0} n - an uncursed symbiote {0} o - an uncursed symbiote {0} p - an uncursed symbiote {0} q - an uncursed symbiote {0} r - an uncursed symbiote {0} s - an uncursed symbiote {0} t - an uncursed symbiote {0}(end) BbX [Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 Do you want to see your attributes? [ynq] (n) Cb|nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property intrinsically: confusion resistance. You could not have the double effect of this property: blindness resistance. Scroll identification only worked 100 times out of 198. Ring identification only worked 4 times out of 46. Implant identification only worked 1 times out of 43. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 63. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 176. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 93% chance. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 94%. Potion droCb}p chance was reduced to 89%. Armor drop chance was reduced to 88%. Tool drop chance was reduced to 92%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: occult spells. The following skill was limited to skilled proficiency: trident. The following skill became untrainable after a while: spirituality (turn 35560). The following skill became harder to train at higher skill levels: matter spells. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 92928. Monster spawn increase had reached its maximum at turn 165765. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 66105Cbb~ 6. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: leprechaun (freq bonus 8). The monster species that was spawned more often: picture dragon (freq bonus 27). The monster species that was spawned more often: mummified pianist (freq bonus 13). The monster species that was spawned more often: ebony mushroom (freq bonus 14). The monster species that was spawned more often: hedgehog (freq bonus 30). --More--DbThe monster species that was spawned more often: quill rat (freq bonus 36). The monster species that was spawned more often: integral patch (freq bonus 72). The monster species that was spawned more often: Krooella the Kobold Queen (freq bonus 33). The monster species that was spawned more often: mosaic memento (freq bonus 78). The monster species that was spawned more often: flame archer (freq bonus 18). The monster species that was spawned more often: graduation chef pelvic (freq bonus 60). The monster species that was spawned more often: kuyd giant (freq bonus 40). The monster species that was spawned more often: scaling voicelessly (freq bonus 24). The monster species that was spawned more often: trap ghost (freq bonus 36). The monster species that was spawned more often: nono entity (freq bonus 22). The monster species that was spawned more often: fiery sentai (freq bonus 24). The monster species that was spawned more often: cDb/analling singlehandedly (freq bonus 10). The monster species that was spawned more often: alignment turret (freq bonus 36). The monster species that was spawned more often: datively practicing bore humidifying (freq bonus 18). The monster species that was spawned more often: great swamp wyrm (freq bonus 54). The monster species that was spawned more often: dream mold (freq bonus 36). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2). The monster trait that was more common: monsters that have beam attacks (freq bonus 3). The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1). The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1). The monster species that was never randomly spawned: very strong turret. The monster species that was never randDbEomly spawned: perfumed shriek. The monster species that was never randomly spawned: burnel ooze. The monster species that was never randomly spawned: thrum announcing. The monster species that was never randomly spawned: spined revil. The monster species that was never randomly spawned: midgard infector. The monster species that was never randomly spawned: nonliturgical exalt. The monster species that was never randomly spawned: tomb viper. The monster species that was never randomly spawned: suck monster. The monster species that was never randomly spawned: +3 sl barrier. The RNG hath decreed that this item was never generated: heavy chrome ball ((null)). The RNG hath decreed that this item was never generated: implant of prospering (realgar). The RNG hath decreed that this item was generated more often: bone fragment (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: negative dragon scales (Db(null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6). The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 21). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 37). The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 25). The RNG hath decreed that this item was generated more often: heavy zebetite ball ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3). The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 17). --More--Eb : The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 14). The RNG hath decreed that this item was generated more often: driving (WILHELMINE TAKESHI, freq bonus 10). The RNG hath decreed that this item was generated more often: bobble hat (corona mask, freq bonus 5). The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus Eb: 8). The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76). The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet). The RNG hath decreed that this item was always generated cursed: sludge (litter). The RNG hath decreed that this item was always generated cursed: fire boots (hot boots). The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray). The RNG hath decreed that this item was always generated cursed: massive staff ((null)). The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink). The RNG Eb; hath decreed that this item was always generated cursed: expensive camera ((null)). The RNG hath decreed that this trap was always invisible: blade trap. The RNG hath decreed that this trap was generated more often: miguc trap (freq bonus 3). Trap randomization happened for 1 in 133 traps. Traps were spawned invisible 1 times in 22. Traps were extra hard to find 19% of the time. Next attribute increase check would have come at turn 969. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were cold resistant. You were shock resistant. You were petrification resistant. You had not decided on your sexuality yet. You were prevented from having free action (0). You recognized peaceful creatures. You had 1500 points of nutrition remaining. Your Eb*< luck was zero. You had spell retention for remembering 75 spells. You could not have safely prayed (159). --More--Fb ,You survived. --More--GbB------##)..[#|##..F..)..@#------Gb~[Ash the Moldhome ] St8 Dx8 Co6 In9 Wi16 Ch9 SymBreMalLaw Dlvl:1 $0 HP 10(10)  Pw 14(14)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Hb-n Discoveries  Armor dragon horned headpiece (headpiece) Scrolls scroll of healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of mana (JOIN US OR THOSE) scroll of phase door (CURSE THE NERFS RAAAAAAAGE) scroll of standard id (MODD ARCHWILIO) scroll of cure (A WINNER IS YOU) scroll of heal other (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of extra healing (WHIRLPOOL GROPING) * scroll of greater mana restoration (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ib%Do you want an account of creatures vanquished? [ynq] (n) Jb5n Vanquished creatures:  0 tucholds (1 created) 0 eggoblins (1 created) 0 sewer rats (4 created) 0 spike molds (1 created) 0 regular humans (1 created) 0 zero gunnhilds (1 created) 0 hallucinating survivors (1 created) 0 dream-beams (1 created) 0 fire troves (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--KbADo you want to see your conduct? [ynq] (n) Kb% Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Nb, Goodbye ash the Symbiant... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--ObN  OboQ 7 Since you quit, the score list will not be checked.