Gb  Player: arkholt Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-24.05:36:07.ttyrec Time: (1645680967) Thu Feb 24 05:36:07 2022 Gbɢ EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Gb٦ WShall I pick a character's race, role, gender and alignment for you? [ynq] Ub+yUb9NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--\b}Ŀ#@@$(+\b[Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1  It is written in the Book of King Kai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god King Kai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of King Kai. You are destined to recover the Amule\b=t for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with King Kai!--More--ab)Ŀ#@@$(+abzrHello arkholt, welcome to SlashEMExtended! You are a neutral female insectoid Saiyan.--More--jb Z You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--qbx Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--sb2 sb![Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu  19(19)  Pw 11(11)  AC7 Exp1 T1 The moon is waning tonight.b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b&e[Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu  19(19)  Pw 11(11)  AC7 Exp1 T1 bCount: 22bd 0Unknown command '^?'.--More--bD oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) b|syĿ# @@ $ (In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--b=^ [Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu  19(19)  Pw 11(11)  AC7 Exp1 T1 b  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b'+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) bۀ+Really quit? WARNING: this will erase your game permanently! [yes/no]? b yb eb sb[Arkholt the Little Wannabe Fighter  19(19)  Pw 11(11) bĿ#@@$(+bF>[Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) b4bn Armor a - an uncursed +1 robe (being worn) {16} Comestibles b - 5 cursed lumps of royal jelly {0} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) b Ŀ#@@$(Do you want to see your attributes? [ynq] (n) bInFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: stoned chilling. Ring identification only worked 4 times out of 23. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 191. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 92% chance. Weapon drop chance was reduced to 99%. Food drop chance was reduced to 99%. Shop item generation was reduced to 90%. Musable item generation frequency had a negative bias of 41%. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: two-handed sword. The following skill wbas trained at half the usual rate: shield. The following skill was limited to expert proficiency: knife. The following skill became untrainable if you tried to train it too early: sling (turn 48). --More--b7The following skill couldn't be trained before a certain turn number is reached: devices (turn 48947). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 24450. Monster spawn increase had reached its maximum at turn 104708. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3046500. The monster class that cannot be genocided was ant or other insect. The monster class that was spawned more often: fungus or mold (freq bonus 1). The monster species that was spawned more often: werecow (freq bonus 6). The monster species that was spawned more often: dwarf whiplady (freq bonus 6). The monster species that was spawned more often: Warder Lieutenant (freq bonus 14). The monster species that was spawned more often: hippie lady (freq bonus 15). The monster species that was spawned more often: magic touch (bvfreq bonus 3). The monster species that was spawned more often: breaker smasher (freq bonus 6).The monster species that was spawned more often: Shiny Angel (freq bonus 3). The monster species that was spawned more often: Max the Badass (freq bonus 18). The monster species that was spawned more often: speeding eye (freq bonus 6). The monster species that was spawned more often: wetting elemental (freq bonus 27). --More--b{3The monster species that was spawned more often: determiner untangling (freq bonus 8). The monster species that was spawned more often: Rubinho (freq bonus 24). The monster species that was spawned more often: sentimentalist roamed (freq bonus 12). The monster species that was spawned more often: kobold suser (freq bonus 4). The monster species that was spawned more often: touched absoluter (freq bonus 18). The monster species that was spawned more often: mysterious woman (freq bonus 12). The monster species that was spawned more often: green slaad (freq bonus 30). The monster species that was spawned more often: outsider (freq bonus 24). The monster species that was spawned more often: subside saliency (freq bonus 7).The monster species that was spawned more often: greater lava demon (freq bonus 2).The monster trait that was more common: monsters that can fly (freq bonus 4). The monster trb3ait that was more common: monsters that bark (freq bonus 12). The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2). --More--b The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 6). The monster species that was never randomly spawned: own smoke. The monster species that was never randomly spawned: pastel distribute brinkmanship restitution replayed. The monster species that was never randomly spawned: nether mushroom. The monster species that was never randomly spawned: truth-seer. The monster species that was never randomly spawned: frankish soldier. The monster species that was never randomly spawned: solvejg air area. The monster species that was never randomly spawned: tankwielder. The monster species that was never randomly spawned: Amy's roommate. The monster species that was never randomly spawned: weeping vampire. The monster species that was never randomly spawned: disarticulating toppled readapted. The RNG hath decreed that this item was never generated: grom axe ((nullb )). The RNG hath decreed that this item was never generated: killer heels (ski heels). The RNG hath decreed that this item was never generated: wooden stake ((null)). The RNG hath decreed that this item was never generated: drum of earthquake (drum). The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6). The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 6). --More--bA The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 28). The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 56). The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3). The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6). The RNG hath decreed that this item was generated more often: carotine injection (serum, freq bonus 20). The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 9). The RNG hath decreed that this item was generated morbwA e often: scalpel ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 88). The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8). --More--bSThe RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of hallucination resistance (vivarium cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4). The RNG hath decreed that this item was always generated cursed: b_SUruk-hai shield (white-handed shield). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic). The RNG hath decreed that this trap was always invisible: multiplicator trap. The RNG hath decreed that this trap was generated more often: bad effect trap --More--b (freq bonus 3). The spell school whose books are more common was occult spells (freq bonus 16). Trap randomization happened for 1 in 58 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 6% of the time. Next attribute increase check would have come at turn 810. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. You had full nutrients. You had scent view. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (375). You survived. --More--b Ŀ#@@$(+bZ2[Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) b&Xn Discoveries   Armor  robe (orange robe)  Scrolls  scroll of healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT  scroll of mana (POWER IS GREATER THE BASE IS LESS)  scroll of phase door (ZESE PLASHCH)  scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE)  scroll of cure (VELOX NEB)  scroll of heal other (MONST DOT C AINT BIG ENOUGH)  * scroll of extra healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA)  * scroll of greater mana restoration (IYI)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) b(Ŀ#@@$(+b()=[Arkholt the Little Wannabe Fighter ] St16 Dx11 Co11 In6 Wi11 Ch8 SaiInsFemNeu Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) bqbp$ b; Since you quit, the score list will not be checked.