x]d0  Player: ajh Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-08-27.14:28:08.ttyrec Time: (1693146488) Sun Aug 27 14:28:08 2023 y]dEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. y]dRestoring save file...y]d y]d) N[Ajh the Brigade Runner ] St7 Dx14 Co14 In13 Wi9 Ch12 FirHumFemLaw Dlvl:2 $41 HP 44(44)  Pw 30(30)  AC1 Exp3 Wt127/1380 T657 0:10 You return to level 2 in The Dungeons of Doom.--More--]d####,,,##,,,@,#-----------,,,|.........|.........|,,,.|.........+###..,,------.........|..##|.................|...!...........|..|..............<...$-----------------..[38]d9;5;2m-[---]ds[Ajh the Brigade Runner ] St7 Dx14 Co14 In13 Wi9 Ch12 FirHumFemLaw Dlvl:2 $41 HP 44(44)  Pw 30(30)  AC1 Exp3 Wt127/1380 T657 0:10 Hello ajh, the human Firefighter, welcome back to SlashEMExtended!--More--]d= yAttention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--]dg;' ]d<>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence) --More--]d  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row) --More--]d  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row) --More--]d\n aexml aexmm aexmr (acid explosion matrix middle row)--More--]dt`* aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color) --More--]d  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR --More--]d_ J were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta) --More--]d0# menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or --More--]d the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it --More--]d j is recommended that you spell out as much of the role name--More--]dV as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] --More--]doO>wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: --More--]d) !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--]d[Ajh the Brigade Runner ] St7 Dx14 Co14 In13 Wi9 Ch12 FirHumFemLaw  44(44)  Pw 30(30)  AC1 Exp3 Wt127/1380 T657 0:11 ]d5 hUnix SlashEMExtended Version 2.7.6 (c336e3cd) - last build Sun Oct 30 14:04:20 2022.[Ajh the Brigade Runner ] St7 Dx14 Co14 In13 Wi9 Ch12 FirHumFemLaw  44(44)  Pw 30(30)  AC1 Exp3 Wt127/1380 T657 0:11 ]d,>  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to] ]dG?   h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or re]dy? bdraw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoptions or sit or spelldel  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) ]dET+ Extended Command: v  a - vanquished [list vanquished monsters]  e - version [show version]  e - versionext [list compile time options for this version of Slash'EM] (end) ]d ^+ Extended Command: ve  r - version [show version]  r - versionext [list compile time options for this version of Slash'EM] (end) ]d U+ Extended Command: ver  s - version [show version]  s - versionext [list compile time options for this version of Slash'EM] (end) ]d`V+ Extended Command: vers  i - version [show version]  i - versionext [list compile time options for this version of Slash'EM] (end) ]dW+ Extended Command: versi  o - version [show version]  o - versionext [list compile time options for this version of Slash'EM] (end) ]d' X+ Extended Command: versio  n - version [show version]  n - versionext [list compile time options for this version of Slash'EM] (end) ]d U+ Extended Command: version  version [show version]  e - versionext [list compile time options for this version of Slash'EM] (end) ]d  Extended Command: version   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show w]dlj hat type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver ]d8   r - read or redraw or remove or removeimarkers or ride or rub  s - save or search or seeall or seeamulet or seearmor or seegold or seerings or seespells or seetools or seetrap or seeweapon or setoptions or sit or spelldel  t - takeoff or takeoffall or technique or teleport or throw or travel or turn or twoweapon  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (end) ]d+ Extended Command: v  a - vanquished [list vanquished monsters]  e - version [show version]  e - versionext [list compile time options for this version of Slash'EM] (end) ]dԸ ^+ Extended Command: ve  r - version [show version]  r - versionext [list compile time options for this version of Slash'EM] (end) ]d2 U+ Extended Command: ver  s - version [show version]  s - versionext [list compile time options for this version of Slash'EM] (end) ]d?V+ Extended Command: vers  i - version [show version]  i - versionext [list compile time options for this version of Slash'EM] (end) ]d\5W+ Extended Command: versi  o - version [show version]  o - versionext [list compile time options for this version of Slash'EM] (end) ]dX+ Extended Command: versio  n - version [show version]  n - versionext [list compile time options for this version of Slash'EM] (end) ]d*] U+ Extended Command: version  version [show version]  e - versionext [list compile time options for this version of Slash'EM] (end) ]d9 y+ SlashEMExtended version 2.7.6 Options compiled into this edition:  autopickup_exceptions, auto open doors, color, debug mode, elapsed time on status line, Elbereth,  insurance files for recovering from crashes, light sourced spell effects, invisible objects,  deferred handling of hangup signal, log file, extended log file, mail daemon, news file, rogue level,  saddles and riding, display layers, screen clipping, seduction, show damage amounts, show weight of inventory, sinks,  terminal info library, timed wait for display effects, lightsabers, Jedi, firearms, tourists, walled mazes, yeomen,  record turns in xlogfile, record conduct in xlogfile, record major achievements in xlogfile, --More--]dd  record real time in xlogfile, record starting and ending time in xlogfile, record initial gender in xlogfile,  record initial alignment in xlogfile, save and bones files accepted from version 2.7.6 only, basic NetHack features. Supported windowing systems:  traditional tty-based graphics, curses,  with a default of tty. --More--]d)[Ajh the Brigade Runner ] St7 Dx14 Co14 In13 Wi9 Ch12 FirHumFemLaw Dlvl:2 $41 HP 44(44)  Pw 30(30)  AC1 Exp3 Wt127/1380 T657 0:11 ####,,,##,,,@,#-----------,,,|.........|.........|,,,.|.........+###..,,------.........|..##|.................|[38;5]db,@;7m...!...........|..|..............<...$-----------------..-[---