aaxelb, chaotic male asgardish Zyborg ------ ------------+- ##--------------- |%.%.% |............| ##,-.............| ##--------- /%.%.%%% ##|............| #,,,|.............| #,-.......| ..%.%% #,.......[.....+ #,#,..............|###,|.......| -%%%%% #,|............| ######,, ---------.-----#,,,+......<| |....| #,-------.------ ##,,,,,,, #,## ##,,#,|.......| -%---- #,# ,,######,#,,,,####, #,,,##,,# ---.----- #,# ####,###,,,##,,,,,,,,,,,, ##,#,,# #,#### #,,,,,,,,,,,,,####f,###- #,,,, #,,,,# #,,########--## #@-# #,# -------+---#,,# >+ #@| |..........,,,# ...| # |...---...|##,# .....| |...| |...|#,,# .......+ |...| |...-,,,-........| |...- -...|,###--------- |.......... ----------- [Aaxelb the Artificial Stupidity] St16 Dx17 Co12 In9 Wi10 Ch6 ZybAsgMalCha Dlvl:3 $1 HP0(47) Pw27(27) AC-4 Exp3 T804 Latest messages You are hit by a bullet! [-4 -> 38] What do you want to use or apply? [b-dhkvwy or ?*] You ignite your green lightsaber. The soldier wields a submachine gun {8}! The soldier fires a bullet! You are hit by a bullet! [-15 -> 24] Unknown command ' '. The soldier's pair of walking shoes blocks your attack. The soldier wields a dagger {4}! The soldier thrusts her dagger. The soldier hits you! [-4 -> 20] You hit the soldier! The soldier's pair of walking shoes deflects your attack. The soldier wields a submachine gun {8}! The soldier fires 4 bullets! You are hit by the 1st bullet! You die... Your inventory Weapons n - an uncursed -1 orcish dagger {4} o - 14 cursed -1 darts (in quiver) {0} u - 3 uncursed -1 knives {6} z - 20 blessed +3 arrows {0} A - an uncursed +0 orcish short sword {12} Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles p - an uncursed tripe ration {0} q - an uncursed tripe ration {0} B - an uncursed food ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of enchant weapon {0} l - 2 uncursed scrolls of standard id {0} Potions m - an uncursed potion of object detection {0} Rings x - an uncursed ring of fire resistance {0} C - an uncursed ring of see invisible {0} Wands d - an uncursed wand of solar beam (0:3) {0} k - an uncursed wand of striking called strike (0:2) {0} y - an uncursed wand of undead turning (0:3) {0} Tools b - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} c - 20 blessed diodes {20} h - an uncursed chest named mine {750} v - an uncursed figurine of an ungenomold {0} w - a cursed tin whistle called tin {0} The chest named mine is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shield (turn 75) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 33665 Monster spawn increase reached its maximum at turn 51117 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 755678 The monster class that cannot be genocided was nemese The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: holy slayer (freq bonus 108) The monster species that spawned more often: giant potion trove (freq bonus 15) The monster species that spawned more often: brown centipede (freq bonus 5) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 18) The monster species that spawned more often: gigantic twen (freq bonus 5) The monster species that spawned more often: dark stalk (freq bonus 36) The monster species that spawned more often: Helen wannabe (freq bonus 27) The monster species that spawned more often: flame punisher (freq bonus 14) The monster species that spawned more often: Friederike (freq bonus 15) The monster species that spawned more often: normal human (freq bonus 16) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 12) The monster species that spawned more often: covetous snow orc (freq bonus 24) The monster species that spawned more often: blue-red force fungus (freq bonus 7) The monster species that spawned more often: small turret (freq bonus 10) The monster species that spawned more often: tentacle wall (freq bonus 80) The monster species that spawned more often: wisdom naga hatchling (freq bonus 30) The monster species that spawned more often: boss monkey (freq bonus 12) The monster species that spawned more often: stone warp fungus (freq bonus 72) The monster species that spawned more often: large amulet trove (freq bonus 12) The monster species that spawned more often: uber sorcerer (freq bonus 42) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster species that never randomly spawned: egoxan The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: yeoman fundamentally The monster species that never randomly spawned: misinform belt modernized The monster species that never randomly spawned: refugee The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: sorcerer The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: acidic patch The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 27) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 4) Next attribute increase check would have come at turn 1422 Strength training was 0 Dexterity training was 2 Wisdom training was 6 Constitution training was 8 You were prevented from having cold resistance (0) You were prevented from having see invisible (0) You had 1306 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw energy 1 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (MAND PENDING MAGIC SPELL) scroll of enchant weapon (INEMPTIO) Potions potion of object detection (rosemary) Rings ring of fire resistance (wedding) ring of see invisible (multi-hued) Wands wand of solar beam (alabaster) wand of striking called strike (cavorite) wand of undead turning (hexagonal) Tools green lightsaber (lightsaber) diode (two-wired thing) tin whistle called tin (whistle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a blob 0 gas spores (1 created) 0 kittens (1 created) 0 dretches (1 created) a kobold (5 created) a large kobold (0 created) a mynock 0 mega goblins (1 created) 0 culves (1 created) a visor sewer rat (2 created) 2 field voles 2 giant rats (4 created) 0 grid bugs (1 created) 0 porter lichens (1 created) a spore lichen a sub-gnome 0 gnomes (1 created) 3 kobold zombies an aimless-looking merchant 0 normal humans (1 created) 0 incantifiers (1 created) 0 shopkeepers (2 created) 0 soldiers (15 created) 0 sergeants (1 created) 3 newts 0 twens (1 created) 2 normal frogs an iguana 0 sukkiri flowers (1 created) 0 novice medium walls (1 created) 0 nulls (1 created) 0 small turrets (1 created) 0 arrow turrets (1 created) a small item trove 62 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 18 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (41 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye aaxelb the Zyborg... You died in The Dungeons of Doom on dungeon level 3 with 385 points, and 1 piece of gold, after 804 moves. Killer: a bullet You were level 3 with a maximum of 47 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] 2 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 3 12049 Lorskel-Aci-Vgo-Mal-Neu died in The Gnomish Mines on level 8. Killed by a monster (stunted undead kop). - [102] 7 463 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [21] 8 426 Solarflare-Mah-Ame-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (xyloman). - [43] * 9 385 aaxelb-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a bullet. - [47] 10 352 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (kk2m9蘖). - [23] 11 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13]