aaaaaaaaah, lawful male polyinitor Paladin ------ -----....| |........| |........| |@.......| |.<.d....| ---------- [Aaaaaaaaa the Fighter of Law] St7 Dx10 Co10 In12 Wi12 Ch11 PalPolMalLaw Dlvl:1 $0 HP22(22) Pw23(23) AC-1 Exp1 T10 Latest messages Salutations aaaaaaaaah, welcome to SlashEMExtended! You are a lawful male polyinitor Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You displaced your little dog. (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 99% Implant drop chance was reduced to 90% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 540) The following skill became untrainable after a while: elemental spells (turn 41372) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35422 Monster spawn increase reached its maximum at turn 177910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 616392 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: blue naga hatchling (freq bonus 7) The monster species that spawned more often: battery hen (freq bonus 24) The monster species that spawned more often: porter genetic engineer (freq bonus 36) The monster species that spawned more often: gelatinous qube (freq bonus 2) The monster species that spawned more often: Dominik (freq bonus 4) The monster species that spawned more often: division thief (freq bonus 8) The monster species that spawned more often: subject thorough (freq bonus 4) The monster species that spawned more often: new jabberwock (freq bonus 18) The monster species that spawned more often: kiwi (freq bonus 1) The monster species that spawned more often: mint giant (freq bonus 24) The monster species that spawned more often: contact beastling (freq bonus 8) The monster species that spawned more often: hellhole force patch (freq bonus 2) The monster species that spawned more often: squeake part (freq bonus 4) The monster species that spawned more often: devised warp fungus (freq bonus 4) The monster species that spawned more often: warbot (freq bonus 2) The monster species that spawned more often: Vacuator (freq bonus 18) The monster species that spawned more often: really dangerous stalk (freq bonus 1) The monster species that spawned more often: asphyxiator tenpin (freq bonus 4) The monster species that spawned more often: dracolisk (freq bonus 2) The monster species that spawned more often: petty kobold shaman (freq bonus 24) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: bacterium sermonized The monster species that never randomly spawned: heath The monster species that never randomly spawned: off-color colony The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: angry southside hood The monster species that never randomly spawned: ze-urgh The monster species that never randomly spawned: innovation glaceed The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: megabyte impale The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: lead clump (gray) The RNG hath decreed that this item was never generated: regular material (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: meta bow ((null)) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 40) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 33) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 93) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 17) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 55) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item was generated more often: material bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: negative dragon scales ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 5) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1489 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (807) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 + body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (lead helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (RASH EM EXTENDED DISCOMFORT) scroll of mana (HOLLANDS ANTJE) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO) * scroll of greater mana restoration (INSOMNIA SMACKER) Spellbooks spellbook of polymorph (angry) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well aaaaaaaaah the Paladin... Since you quit, the score list will not be checked.