Zxkuqyb, neutral male cockatrice Bully --.-- |...|# +...@, |..<|# |...| ----- [Zxkuqyb the Money Addict] St9 Dx6 Co14 In6 Wi6 Ch5 BulCocMalNeu Dlvl:1 $0 HP12(12) Pw3(3) AC5 Exp1 T13 Hal Latest messages Use hybrid races? [yn] (n) Hello Zxkuqyb, welcome to SlashEMExtended! You are a neutral male cockatrice Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. You kill the newt! You see here a newt corpse {10}. What do you want to eat? [e or ?*,] Blecch! Rotten food! You feel weirded out! You feel a mild buzz. The red light buzzes! You smash a heavy object into the Shaman Karnov's upper body. You see a door open. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 club (weapon in foreclaw) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of fruit juice {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fire resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 36 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 91% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: searching (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21362 Monster spawn increase reached its maximum at turn 67477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 185085 The monster class that cannot be genocided was (null) The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: boil-covered wretch (freq bonus 21) The monster species that spawned more often: purple fungus (freq bonus 30) The monster species that spawned more often: aquatic golem (freq bonus 4) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 8) The monster species that spawned more often: agent black warp patch (freq bonus 28) The monster species that spawned more often: feistier pollution extensively (freq bonus 12) The monster species that spawned more often: holy shit (freq bonus 18) The monster species that spawned more often: watch kaptain (freq bonus 10) The monster species that spawned more often: blue-green mold (freq bonus 10) The monster species that spawned more often: nonon (freq bonus 12) The monster species that spawned more often: panic (freq bonus 10) The monster species that spawned more often: cat man (freq bonus 10) The monster species that spawned more often: tear force fungus (freq bonus 18) The monster species that spawned more often: jungle warrior shaman (freq bonus 30) The monster species that spawned more often: manly cantilevered (freq bonus 8) The monster species that spawned more often: space elf queen (freq bonus 18) The monster species that spawned more often: Elven Master Rogue (freq bonus 12) The monster species that spawned more often: Dr. Delilah (freq bonus 18) The monster species that spawned more often: giant octopus (freq bonus 15) The monster species that spawned more often: obsidian gargoyle (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: petro patch The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: pavilion halidom osage agglutinated The monster species that never randomly spawned: reassuringly peartly The monster species that never randomly spawned: dwarven caster The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: screaming spirit The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 35) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 46) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 20) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 83) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 38) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 7) Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 0 You were poison resistant You were petrification resistant You were hallucinating (20) You were prevented from having fire resistance (0) You were prevented from having speed (0) You had 1491 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother Earth, Solonor Thelandira and Barnum Your deity was Lady Gaga The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (461) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) Potions potion of fruit juice (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Zxkuqyb the Bully... Since you quit, the score list will not be checked.