Yasdorian, neutral male ak Thief is dead! Failed Existence -------------- |............| |............| |............|## |.............,# ---.----------,# #,,# #,# ######,# #,# ,,,,,,,# ##,# ##----|---,## #,,# ---- |......|,, #,------....------ ---......--- #,|...~..........| ...........| #,...............| |..........| ##|...@..........| ---.<....--- ...............| |......| ------....------ -------- ----- [Yasdorian the Looser] St5 Dx12 Co8 In11 Wi8 Ch11 FaiAktMalNeu+F S0 Dlvl:1 $0 HP-2(16) Pw13(13) AC-12 Xp1/0 Wt30/750 T139 Hun Latest messages You miss the kobold zombie by a league. The kobold zombie claws you! [-3 -> 11] You miss the kobold zombie by a league. The kobold zombie misses. Unknown command ' '. You miss the kobold zombie by a league. Jasajeen swings her soft girl sneaker at the kobold zombie. Jasajeen hits the kobold zombie. The kobold zombie is destroyed! Jasajeen swings her soft girl sneaker at the twen. Jasajeen misses the twen. Jasajeen hits the twen. The twen is killed! Unknown command ' '. (2x) You see here a twen corpse {10}. What do you want to eat? [* or ,] You feel guilty. You feel bad! You die... Your inventory Weapons a - a cursed -6 knife (weapon in foreclaw) {2} b - 7 uncursed -4 bullets (in quiver) {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} i - a blessed +2 pair of dancing shoes {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35514 Monster spawn increase reached its maximum at turn 50676 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5153940 The monster class that cannot be genocided was piercer Today, this monster class was always generated hidden: umber hulk The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: decayed force fungus (freq bonus 6) The monster species that spawned more often: Jane's dancing shoe (freq bonus 4) The monster species that spawned more often: continent centaur (freq bonus 4) The monster species that spawned more often: tainted creature (freq bonus 4) The monster species that spawned more often: nexus growth (freq bonus 3) The monster species that spawned more often: slow spore (freq bonus 4) The monster species that spawned more often: gun turret (freq bonus 3) The monster species that spawned more often: green gunner (freq bonus 14) The monster species that spawned more often: Kenshiro (freq bonus 6) The monster species that spawned more often: slime force patch (freq bonus 4) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 12) The monster species that spawned more often: celtic leprechaun (freq bonus 6) The monster species that spawned more often: amethyst dragon (freq bonus 4) The monster species that spawned more often: inertia mushroom (freq bonus 16) The monster species that spawned more often: giant emerald frog (freq bonus 3) The monster species that spawned more often: dungeon crawler (freq bonus 24) The monster species that spawned more often: evasive hill orc (freq bonus 8) The monster species that spawned more often: azure growth (freq bonus 4) The monster species that spawned more often: zombified moogle (freq bonus 2) The monster species that spawned more often: Zoth-Ommog (freq bonus 3) The monster species that never randomly spawned: house ant The monster species that never randomly spawned: swamp kappa The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: thrasher The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: Benge Barbarois The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 24) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 15) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 20) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 855 Strength training was 17 Dexterity training was 2 Wisdom training was 7 Constitution training was 1 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had 441 points of nutrition remaining You aggravated monsters You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paul, Annemarie and Paul Your deity was Annemarie You could have safely prayed (198) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a kobold 0 demimondaines (1 created) 0 goblins (2 created) a sewer rat 0 visor sewer rats (1 created) a scavenger 0 porter lichens (1 created) 0 small snakes (1 created) a kobold zombie 0 redguard girls (1 created) 0 hata-hatas (1 created) a twen 0 plague poppies (1 created) 5 creatures vanquished. 14 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Yasdorian the Failed Existence... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 139 moves. Killer: a bad damage effect You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 2 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 3 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 4 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] * 0 Yasdorian-Fai-Akt-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [16]