>%0[| Player: Xzight Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-24.23:11:58.ttyrec Time: (1529881918) Sun Jun 24 23:11:58 2018 >%0[This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] @%0[p y#P@d$+[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP 24(24)  Pw 7(7)  AC4 Exp1 T1 It is written in the Book of Set:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Set seeks to possess the Amulet, and wi@%0[ th it to gain deserved ascendance over the other gods.  You, a newly trained Plunderess, have been heralded from birth as the instrument of Set. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Set!--More--A%0[s6Q#P@d$+Hello Xzight, welcome to SlashEMExtended! You are a chaotic female specialist centaur Barbarian.--More--C%0[G [Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T1[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T2<@E%0[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) G%0[c([Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T2I%0[?h@[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T2Idefix bites the low ooze.The low ooze misses Idefix.[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T3J%0[Q Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) M%0[[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T3N%0[~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) U%0[ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) X%0[ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Z%0[(X[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T3\%0[hT  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _%0[Z[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P  24(24)  Pw 7(7)  AC4 Exp1 T3_%0[I  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) a%0[/+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) d%0[|+Really quit [yes/no]? f%0[yh%0[eh%0[sh%0[?[Xzight the Plunderess  24(24)  Pw 7(7)#P@d$+[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP 24(24)  Pw 7(7)  AC4 Exp1 T3Do you want your possessions identified? DYWYPI? [ynq] (n) j%0[Qn Weapons  a - an uncursed poisoned +0 two-handed sword (weapon in hands) {60}  b - an uncursed +0 axe (alternate weapon; not wielded) {24}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {0}  Scrolls  e - 5 uncursed scrolls of healing {0}  f - 4 uncursed scrolls of mana {0}  g - 3 uncursed scrolls of phase door {0}  h - 2 uncursed scrolls of standard id {0}  i - an uncursed scroll of cure {0} (end) l%0[3 /#P@d$+[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP 24(24)  Pw 7(7)  AC4 Exp1 T3Do you want to see your attributes? [ynq] (n) %0[nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: jumping. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 156. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 10. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 128. Monsters only dropped their musable items with 72% chance. Monsters only dropped their equipment with 60% chance. Scroll drop chance was reduced to 92%. Amulet dro%0[p chance was reduced to 30%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 83%. --More--%0[FArmor drop chance was reduced to 83%. Food drop chance was reduced to 96%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: sling. The following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to basic proficiency: body spells. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: polymorphing (turn 8). The following skill became untrainable if you tried to train it too early: dart (turn 3780). The following skill became untrainable after a while: shuriken (turn 62361). The following skill couldn't be trained befor%0[le a certain turn number is reached: two-handed weapons (turn 49667). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 66204. Monster spawn increase had reached its maximum at turn 102547. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 274326. --More--%0[ The monster class that cannot be genocided was nymph. The monster class that was spawned more often: centaur (freq bonus 8). The monster color that was spawned more often: green (freq bonus 4). The monster species that was spawned more often: swordsman (freq bonus 20). The monster species that was spawned more often: lucky transfixt (freq bonus 9).The monster species that was spawned more often: shady soul (freq bonus 22). The monster species that was spawned more often: harem servent (freq bonus 30). The monster species that was spawned more often: corpse mage (freq bonus 24). The monster species that was spawned more often: replayed parting (freq bonus 264). The monster species that was spawned more often: harrumph decree (freq bonus 18). The monster species that was spawned more often: tortured traitor (freq bonus 22). The monster species that was spawned more often: mink (freq bonus 18). The m%0[< onster species that was spawned more often: prick monster (freq bonus 60). The monster species that was spawned more often: pokemon (freq bonus 10). The monster species that was spawned more often: emulsoid litigiosity (freq bonus 28). The monster species that was spawned more often: blending nymph (freq bonus 60). The monster species that was spawned more often: ghetto fungus (freq bonus 44). --More--%0[ The monster species that was spawned more often: The Hugging Topmodel (freq bonus 20). The monster species that was spawned more often: epidote warp patch (freq bonus 60). The monster species that was spawned more often: axonal deja (freq bonus 192). The monster species that was spawned more often: centaur sage (freq bonus 10). The monster species that was spawned more often: dwarf ruler (freq bonus 108). The monster species that was spawned more often: quill bear (freq bonus 33). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1). The monster species that was never randomly spawned: depraved shaman. The monster species that was never randomly spawned: goblin py%0[; %ro. The monster species that was never randomly spawned: goyaman. The monster species that was never randomly spawned: metal panther. The monster species that was never randomly spawned: weregrue. The monster species that was never randomly spawned: autofarm blood pudding. The monster species that was never randomly spawned: beautiful girl. The monster species that was never randomly spawned: furious fungus. The monster species that was never randomly spawned: internet man. --More--%0[ The monster species that was never randomly spawned: foxhound agent. The monster class that was always generated with extra speed: jelly. The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was never generated: crown ((null)). The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes). The RNG hath decreed that this item was never generated: silver long sword ((null)). The RNG hath decreed that this item was never generated: figurine ((null)). The RNG hath decreed that this item was never generated: sniper rifle ((null)). The RNG hath decreed that this item was never generated: peridot (radiant). The RNG hath decreed that this item was never generated: white peach ((null)). The RNG hath decreed that this item was never generated: chloroform (blackthorn). The RNG hath decreed that this item was neve%0[.r generated: concrete nunchiaku ((null)). The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 33). The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 32). The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of --More--%0[sjcraftsmanship (fleet, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 37). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8). The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 290). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 12). [%0[j18;1HThe RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3). --More--%0[The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10). The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49). The RNG hath decreed that this item was always generated cursed: trap disarming (listening). The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet). The RNG hath decreed that this item was always generated cursed: rose whip ((null)). %0[>F[19;1HThe RNG hath decreed that this item was always generated cursed: implant of cheating (maroon). The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield). The RNG hath decreed that this item was always generated cursed: atsuzoko boots --More--%0[|((null)). The RNG hath decreed that this item was always generated cursed: raygun ((null)). The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH). The RNG hath decreed that this item was always generated cursed: identify (bronze). The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)). The RNG hath decreed that this trap was always invisible: starvation trap. The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 2). Next attribute increase check would have come at turn 506. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having jumping (0). You were prevented from having numbopathy (0). You had 1498 points of nutrition remai%0[(|6ning. Your luck was zero. --More--%0[ ZYou could not have safely prayed (329). You survived. --More--%0[0#P@d$+[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP 24(24)  Pw 7(7)  AC4 Exp1 T3Do you want to see your discoveries? [ynq] (n) %0[>n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)%0[X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)%0[a * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)%0[ * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (4 of 8)%0[׆ ~ * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (red robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (internet helmet)  * sedge hat (black helmet)  * skullcap (rural helmet)  * flack helmet (filtered helmet)  * crystal helm (winged helmet) (5 of 8)%0[  * mining helm (basin helmet)  * field helm (padded helmet)  * helm of safeguard (thinking helmet)  * war hat (less helmet)  * plasteel gloves (white gloves)  * leather gloves (ice-cold gloves)  * gauntlets of safeguard (padded gloves)  * gauntlets of plugsuit (comfortable gloves)  * commander gloves (brand-new gloves)  * field gloves (spacey gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8)%0[  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (profiled boots)  * field boots (camouflage patterned boots)  * boots of safeguard (red sneakers)  Scrolls  scroll of healing (PHORPHORBA BAIBO PHORBORBA)  scroll of mana (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION)  scroll of phase door (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANC  scroll of standard id (EIGHT MONTHS IS TOO LONG JONADAB)  scroll of cure (AURE ENTULUVA)  * scroll of extra healing (AFKPU ZEJOTYDIN)  * scroll of greater mana restoration (AM PO COLVATIO)  Venoms  * blinding venom (splash of venom)  * tail spikes (sp%0[ Slash of venom)  * faerie floss rhing (splash of venom) (7 of 8)%0[Y= h * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)%0[ ;#P@d$+[Xzight the Plunderess ] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP 24(24)  Pw 7(7)  AC4 Exp1 T3Do you want an account of creatures vanquished? [ynq] (n) %0[Y n Vanquished creatures:  0 honey bees (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 weak crows (1 created) 0 low oozes (1 created) 0 hobbit zombies (2 created) 0 twens (1 created) 0 small turrets (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--%0[ #P@dDo you want to see your conduct? [ynq] (n) %0[ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--%0[~#Goodbye Xzight the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 24 hit points when you quit.--More--