-[_` Player: Xzight Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-23.03:25:25.ttyrec Time: (1529724325) Sat Jun 23 03:25:25 2018 -[anBad syntax in OPTIONS in /dgldir/userdata/Xzight/slex/Xzight.slexrc: autodescribe. Hit return to continue: -[W e This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...-[\ [Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC-2 Exp1 T1You return to level 1 in The Dungeons of Doom.--More---[UK+Ŀ@f:+[Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC-2 Exp1 T1Velkommen Xzight, the dwarven Valkyrie, welcome back to SlashEMExtended![Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC-2 Exp1 T1 --More---[T K The moon is waxing tonight.--More---[ Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More---[H ' -[q Pick an object.-[ -Can't find dungeon feature '#'.-[ag [Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC-2 Exp1 T1˽-[& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ν-[[Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw  24(24)  Pw 2(2)  AC-2 Exp1 T1-[ՠPick an object.-[65Unknown direction: 'm' (use hjkl or .).--More---[-[$ y@-[4v  A-[p[ B-[u eB-[< sB-[[Xzight the Stripling  24(24)  Pw 2(2)+Ŀ@f:+[Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC-2 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) D-[Rn Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0}(end) E-[[F+Ŀ@f:+Do you want to see your attributes? [ynq] (n) E-[nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallu party. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 150. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 28. Armor identification only worked 15 times out of 31. Gem identification only worked 100 times out of 130. Tool identification only worked 5 times out of 20. Monsters only dropped their musable items with 70% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 97%. AE-[mulet drop chance was reduced to 88%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 75%. --More--E-[t~Armor drop chance was reduced to 92%. Concealing monsters were spawned underneath items 26% of the time only. Monster death drops spawned with only 77% chance. The following skill could not be trained at all: techniques. The following skill was trained at half the usual rate: whip. The following skill was trained at one fifth the usual rate: techniques. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: polearms. The following skill became untrainable if you tried to train it too early: divination spells (turn 18). The following skill became untrainable if you tried to train it too early: riding (turn 4452). The following skill became untrainable after a while: crossbow (turn 55652). The following skill couldn't be trained before a certain turn number is reaE-[~ched: firearms (turn 28593). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 74665. Monster spawn increase had reached its maximum at turn 165146. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1236750. The monster class that cannot be genocided was trapper or lurker above. --More--E-[ The monster class that was spawned more often: cat or other feline (freq bonus 2).The monster species that was spawned more often: fungiform overall macadamized (freq bonus 8). The monster species that was spawned more often: super saiyan (freq bonus 72). The monster species that was spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 20). The monster species that was spawned more often: group dwarf (freq bonus 28). The monster species that was spawned more often: Conquest (freq bonus 4). The monster species that was spawned more often: croqueting hiccupped (freq bonus 18). The monster species that was spawned more often: Karin (freq bonus 24). The monster species that was spawned more often: inferiority pesky (freq bonus 10). The monster species that was spawned more often: undead saiyan (freq bonus 4). The monster species that was spawned more often: unscramble followupE-[9 (freq bonus 10). The monster species that was spawned more often: little giant (freq bonus 5). The monster species that was spawned more often: strange zombie (freq bonus 24). The monster species that was spawned more often: bright blue spore (freq bonus 8).The monster species that was spawned more often: orangutan (freq bonus 16). --More--E-[|The monster species that was spawned more often: stone-chasm fly (freq bonus 20). The monster species that was spawned more often: purple crystal golem (freq bonus 8). The monster species that was spawned more often: weaponized dinosaur (freq bonus 15). The monster species that was spawned more often: arachnotron (freq bonus 10). The monster species that was spawned more often: impossible challenger (freq bonus 24). The monster species that was spawned more often: ankylosaurus (freq bonus 48). The monster trait that was more common: monsters with cold resistance (freq bonus 2). The monster trait that was more common: monsters that can be tamed with food (freq bonus 1). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1). The monster trait that was more common: monsters that count as gnome (freq bonus 4). The monster trait that was more commoE-[!n: unknown (freq bonus 2). The monster trait that was more common: monsters that count as human (freq bonus 1). The monster species that was never randomly spawned: manes. The monster species that was never randomly spawned: 50 foot woman. --More--E-[m#The monster species that was never randomly spawned: flying bunch of counterfeit cash. The monster species that was never randomly spawned: blood golem. The monster species that was never randomly spawned: giant teal toad. The monster species that was never randomly spawned: Tuxedo Mask. The monster species that was never randomly spawned: tundra bear. The monster species that was never randomly spawned: prayer book permamimic. The monster species that was never randomly spawned: personifying thirteenth. The monster species that was never randomly spawned: cyan starlit sky. The RNG hath decreed that this item was never generated: poison blast (tattered). The RNG hath decreed that this item was never generated: shield ((null)). The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this item was never generated: helo crossbow -[#H((null)). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: wooden stake ((null)). The RNG hath decreed that this item was never generated: regeneration (moonstone). The RNG hath decreed that this item was never generated: oldest staff ((null)). The RNG hath decreed that this item was never generated: no-light stone (gray). --More--E-[5The RNG hath decreed that this item was never generated: create familiar (wormwood). The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7). The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 31). The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 37). The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 18). The RNG hath decreed that this item was generated more often: bronze arrow ((null),E-[cq freq bonus 18). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 3). The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 23). The RNG hath decreed that this item was generated more often: log ((null), freq --More--E-[C[bonus 3). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 8). The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9). The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8). The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: andaluE-[q[:site (radiant, freq bonus 3). The RNG hath decreed that this item was always generated cursed: paralysis (automatic). The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY). --More--E-[The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak). The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword). The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)). The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate). The RNG hath decreed that this item was always generated cursed: stone of fainting (gray). The RNG hath decreed that this item was always generated cursed: magic shield (pure). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this trap was always invisible: map trap. The RNG hath decreed that this trap was generated more often: glyph of -[<9;1Hanimation (freq bonus 3). Next attribute increase check would have come at turn 385. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--E-[pConstitution training was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having mana regeneration (0). You were prevented from hallu partying (0). Your chance to block was 37%. You had automatic searching. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You could not have safely prayed (463). You survived. --More--E-[ c+Ŀ@f:+[Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC-2 Exp1 T1Do you want to see your discoveries? [ynq] (n) E-[:n Discoveries   Weapons  * dwarvish spear (stout spear)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword) (1 of 8)E-[X * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm) (2 of 8)E-[˻} * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)E-[S * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * dwarvish roundshield (large round shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes) (4 oE-[Tf 8)E-[}  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (cyan robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (dream helmet)  * sedge hat (netradiation helmet)  * skullcap (filtered helmet)  * flack helmet (dim colored helmet) (5 of 8)E-[y  * crystal helm (resounding helmet)  * mining helm (brick helmet)  * field helm (crested helmet)  * helm of safeguard (radiant helmet)  * war hat (less helmet)  * plasteel gloves (white gloves)  * leather gloves (runic gloves)  * gauntlets of safeguard (occultism gloves)  * gauntlets of plugsuit (fighting gloves)  * commander gloves (steel gloves)  * field gloves (odd pair of gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 8)E-[  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (sputa boots)  * field boots (pink sneakers)  * boots of safeguard (velvet pumps)  Scrolls  scroll of healing (GRAB EM BY THE PUSSY)  scroll of mana (LA VIVME)  scroll of phase door (MUQIN BENDAN XI WO DE JIBA)  scroll of standard id (MASKELLI EREKISIPHTHE IABEZEBYTH)  scroll of cure (FWQWGADZ)  * scroll of extra healing (ROOT CANAL THERAPY)  * scroll of greater mana restoration (IDE BY 0)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (7 of 8)E-[ h * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)E-[3> n+Ŀ@f:+[Xzight the Stripling ] St17 Dx14 Co17 In4 Wi4 Ch4 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC-2 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) E-[ n Vanquished creatures:  0 jackals (2 created) 0 kittens (1 created) 0 black rats (1 created) 0 porter lichens (1 created) 0 newts (1 created) 0 small turrets (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--E-[A +Ŀ@f:+Do you want to see your conduct? [ynq] (n) E-[ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--E-[v +Ŀ@f:+Farvel Xzight the Valkyrie... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--