ϵ-[O\ Player: Xzight Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-23.02:51:59.ttyrec Time: (1529722319) Sat Jun 23 02:51:59 2018 ϵ-[_ycThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...ϵ-[ ϵ-[[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC0 Exp1 T1You return to level 1 in The Dungeons of Doom.--More--ѵ-[r----------|........||..|.....|.....@...||....d....--.-------[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC0 Exp1 T1Velkommen Xzight, the dwarven Valkyrie, welcome back to SlashEMExtended![Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1 --More--׵-[M8 K The moon is waxing tonight.--More--ص-[k?Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--ٵ-[q' ٵ-[" Pick an object.ܵ-[C-Can't find dungeon feature '!'.ߵ-[  @ a human or elf or you (dwarven valkyrie called Xzight)  Accessing Pokedex entry for dwarf...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normal generation, with frequency 35. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Is the same race as you. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical  1d4, uses weapon - ordinary physical ߵ-[L   --More---[<---------- |........| |..|.....| Dwarfs have faces like men (ugly men, with wrinkled, leathery skins), but are generally either flat-footed, duck-footed, or have feet pointing backwards. They are of the earth, earthy, living in the darkest of caverns and venturing forth only with the cloaks by which they can make themselves invisible, and others disguised as toads. Miners often come across them, and sometimes establish reasonably close relations with them. ... The miners of Cornwall were always delighted to hear a bucca busily mining away, for all dwarfs have an infallible nose for precious metals. Among other things, dwarfs are rightly valued for their skill as blacksmiths and -[6=jewellers: they made Odin his famous spear Gungnir, and Thor his hammer; for Freya they designed a magnificent necklace, and for Frey a golden boar. And in their spare time they are excellent bakers. Ironically, despite their odd feet, they are particularly fond of dancing. They can also see into the future, and consequently are excellent meteorologists. They can be free with presents to people they like, and a dwarvish gift is likely to turn to gold in the hand. But on the whole they are a snappish lot. [ The Immortals, by Derek and Julia Parker ]--More---[ `----------|........||..|.....|.....@...||....d....--.------- [Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC0 Exp1 T1 [Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1-[ o Pick an object.-[} 5Unknown direction: 'm' (use hjkl or .).--More---[ -[-Can't find dungeon feature '/'.-[@ a human or elf or you (dwarven valkyrie called Xzight)  Accessing Pokedex entry for valkyrie...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists cold. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d8, uses weapon - ordinary physical -[ t  1d8, uses weapon - ordinary physical  --More---[& ---------- |........| |..|.....| .....@...|[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1-[^Pick an object.-[-Can't find dungeon feature '!'. -[m -Can't find dungeon feature '/'. -[W[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1 -[fs2Specify unknown object by cursor? [ynq] (q) -[f 0nSpecify what? (type the word) -[m-[ +m a mimic--More---[\ "More info? [yn] (n) -[ y The ancestors of the modern day chameleon, these creatures can assume the form of anything in their surroundings. They may assume the shape of objects or dungeon features. Unlike the chameleon though, which assumes the shape of another creature and goes in hunt of food, the mimic waits patiently for its meals to come in search of it.--More---[M[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1-[ 2Specify unknown object by cursor? [ynq] (q) #-[N 0nSpecify what? (type the word) $-[ o%-[F*o an orc--More--,-[ "More info? [yn] (n) .-[gn[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1/-[^L 0Unknown command ' '.--More--1-[t pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 4-[9{nTurn the number pad on? [yn] (n) 7-[ћn[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1<-[U+Pick an object.?-[^-Can't find dungeon feature '!'.A-[i[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1E-[GThere is a staircase up here.[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1߶-[3@Specify unknown object by cursor? [ynq] (q) -[0nSpecify what? (type the word) -[ m-[x +m a mimic--More---["More info? [yn] (n) -[g n[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T1-[:[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T2<@-[EThere is a wall in the way![Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T2-[DThere is a wall in the way![Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw  24(24)  Pw 2(2)  AC0 Exp1 T2-[o8*Really save? [yn] (n) -[C n[Xzight the Stripling ] St17 Dx11 Co16 In4 Wi4 Ch7 ValDwaFemLaw Dlvl:1 $0 HP 24(24)  Pw 2(2)  AC0 Exp1 T2----------|........||..|.....|.....<...||....d@...--.--------[ Really save? [yn] (n) -[CySaving...Be seeing you...