-[u  Player: Xzight Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-06-22.23:22:23.ttyrec Time: (1529709743) Fri Jun 22 23:22:23 2018 -[u  21 [79] 123 848 Volt-War-Hum-Fem-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a rotted sewer rat corpse. 57 [57] 124 845 Andy-Fem-Tra-Fem-Neu quit in The Dungeons of Doom on level 2. 66 [66] -[Kz This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] -[~y-[--.-----|...$..|.......||@.....|..8....|--------[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC8 Exp1 T1It is written in the Book of the blue Power Ranger:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god the blue Power Ranger seeks to possess the Amulet, and with it [11-[;1Hto gain deserved ascendance over the other gods. You, a newly trained Polymorph Trainee, have been heralded from birth as the instrument of the blue Power Ranger. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the blue Power Ranger! --More---[Ch--.-----|...$..|.......||@.....|..8....|--------[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC8 Exp1 T1Hello Xzight, welcome to SlashEMExtended! You are a chaotic female destabilizer Shapeshifter.--More---[& ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More---[  [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1The moon is waxing tonight.--More---[F Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More---[f' ' -[w2Specify unknown object by cursor? [ynq] (q) -[Gq[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1„-[G9What do you want to drink? [c or ?*] Ą-[_F Never mind.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1ń-[-t  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) τ-[F+--.-----|...$..|.......||@.....| Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without piτ-[],cking up objects/fighting --More--ӄ-[jM run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing --More---[o / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered --More---[ [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC8 Exp1 T1--.-----|...$..|.......||@.....|..8....|--------You are not wearing any armor.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1 Drop what type of items?  a - All types b - Scrolls ('?') c - Potions ('!') d - Wands ('/') A - Auto-select every item B - Items known to be Blessed U - Items known to be Uncursed(end) -[f!,[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1-[3E  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) -[%o +--.-----|...$..|.......||@.....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret) -[8o M[10;1H > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More---[^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off a-[ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More---[D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s-[:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More---[( W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards t-[( hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More---[M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M--[֟:w wipe wipe off your face --More-- -[TIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More-- -[+[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $0 HP 14(14)  Pw 24(24)  AC8 Exp1 T1--.-----|...$..|.......||@.....|..8....|---------[  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -[g![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1-[v 2Specify unknown object by cursor? [ynq] (q) -[70nSpecify what? (type the word) -[q [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T1"-[7 [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T2@<"-[|f @.a[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T2The RNG turns into an eastern rainbowfly![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T3"-[4 There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T3#-[There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T3#-[{ [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T4.@a.#-[ .@h..[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T4The RNG turns into a dwarf queen![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T5$-[-BXYou displaced The RNG.h@You see here 7 gold pieces {0}.k[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T5--More--'-[The RNG turns into a tasloi shaman![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T6)-[] 7 gold pieces.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha 7 14(14)  Pw 24(24)  AC8 Exp1 T6+-[qcYou displaced The RNG.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T7@.k+-[[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T8@.+-[K [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T9@.k.+-[t There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T9,-[?There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T9,-[[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T10.@k.,-[O[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T11,,#@.,-[O ###@o.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T11The RNG turns into an orc priest![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T12,-[l There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T12--[There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T12--[TThere is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T12--[Ǔ[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T13#,@o.--[QEF,@I,,[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T13The RNG turns into an Underwater Sabrina![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T14--[ [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T15#,@I,#--[f #,@,,[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T15You hear some noises.The porter lichen is killed![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T16%.-[y There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T16.-[?There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T16.-[jK hI,,@,,[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T16The RNG eats a porter lichen corpse {20}.l--More--0-[$The RNG turns into a petty leprechaun elder![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T170-[ 0Unknown command ' '.--More--1-[#]pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 2-[X{nTurn the number pad on? [yn] (n) 3-[ln[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T174-[90Unknown command ' '.--More--5-[ pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ?-[z{nTurn the number pad on? [yn] (n) A-[e n[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T17C-[[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T18,,@,C-[֊[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T19,,@,,lC-[ )[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T20,,#@,l,D-[ć LYou displaced The RNG.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T21,l,,@,,F-[I[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T22,@,,F-[8[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T23,l@,,F-[ There is a wall in the way![Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T23G-[3[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T24###+@,l,,,G-[ The door opens.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T25--------|.......|.........|..........------------,l,G-[&b[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T26---...V.|@,,-,,I-[ [Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T27-|@-,I-[ @.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T27The vampiroid misses.The vampiroid misses.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T28K-[V'You hit the vampiroid.You touch the vampiroid.[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T29sK-[ XYour attack doesn't seem to harm the vampiroid.--More--M-[O1 4You touch the vampiroid.s-[Xzight the Polymorph Trainee ] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  14(14)  Pw 24(24)  AC8 Exp1 T29The vampiroid claws you!--More--P-[The vampiroid rips into your breast with maniacal fervor![Xzight the Polymorph Train ee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  13(14)  Pw 24(24)  AC8 Exp1 T29[-1 -> 13][Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T29--More--Q-[8=[-1 -> 12]The vampiroid bites you![Xzight the Polymorph T rainee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  11(14)  Pw 24(24)  AC8 Exp1 T29[-1 -> 11][Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30R-[c/Unknown command ' '.--More--S-[ȂoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) U-[Z n------------ |..........| |........V@|##Turn the number pad on? [yn] (n) W-[n[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30W-[/Unknown command ' '.--More--W-[7oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) W-[^S n------------ |..........| |........V@|##Turn the number pad on? [yn] (n) W-[un[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30X-[U/Unknown command ' '.--More--X-[soYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) X-[n------------ |..........| |........V@|##Turn the number pad on? [yn] (n) X-[ n[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30X-[/Unknown command ' '.--More--Y-[݌oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^-[Ȗwy------------ |..........| |........V@|##In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--d-[i [Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30e-[; KYour attack doesn't seem to harm the vampiroid.--More--f-[-You miss the vampiroid.[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T30The RNG bites the vampiroid.--More--g-[f The vampiroid is destroyed![Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T31.h-[Unknown command ' '.[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T31i-[2[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T31j-[I Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) m-[+------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool m-[ [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / com-[ mmand [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] --More---[mail enable the mail daemon [TRUE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then [14;1-["3H fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] --More---[sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE-[-] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More---[qThere are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line -[q [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] --More---[Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): -[[20;1Hpreload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] --More---[Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partia-[l -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the --More---[  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like wa-[ lk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] --More---[ tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate contro-[ !l characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters) --More---[* nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_t-[Jopm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row) --More---[T cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid ex-[plosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] --More---[Uqmenucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed-[kqq by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta) --More---[JN  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:El-[\N &f). [RANDOM] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] --More---[traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default-[: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional --More---[ J[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP 12(14)  Pw 24(24)  AC8 Exp1 T31------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|---------[% Really save? [yn] (n) -[Xn[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP 12(14)  Pw 24(24)  AC8 Exp1 T31------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|---------[p+What do you want to ready? [- or ?*] -[Never mind.[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha  12(14)  Pw 24(24)  AC8 Exp1 T31-[### -[quit-[uit-[0 it-[f t-[R)Really quit [yes/no]? -[y-[e-[ps-[4@[Xzight the Polymorph Tra  12(14)  Pw 24(24)------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|--------[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP 12(14)  Pw 24(24)  AC8 Exp1 T31Do you want your possessions identified? DYWYPI? [ynq] (n) -[n Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:5) {0} b - a blessed wand of polymorph (0:2) {0}(end) -[m ------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|Do you want to see your attributes? [ynq] (n) -[#nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: reflection. You could not have this property intrinsically: acid resistance. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 32. Implant identification only worked 1 times out of 32. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 145. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 88% chance. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 85%. Amulet drop chance was red-[#}uced to 44%. Potion drop chance was reduced to 82%. Armor drop chance was reduced to 10%. --More---[Musable item generation frequency had a negative bias of 61%. Monster death drops spawned with only 99% chance. The following skill could not be trained at all: quarterstaff. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: spirituality. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: techniques (turn 76). The following skill became untrainable if you tried to train it too early: petkeeping (turn 3196). You had blown your chance of training the petkeeping skill. The following skill became untrainable after a while: two-weapon combat (turn 36160). The following skill couldn't be tr-[ained before a certain turn number is reached: two-handed sword (turn 81935). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 10. Monster spawn increase would have started at turn 46531. Monster spawn increase had reached its maximum at turn 92041. In this game, Eevee's evolution was vaporeon. --More---[MYour limit for ascension was at turn 24481975. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster class that was spawned more often: vampire (freq bonus 1). The monster species that was spawned more often: vorpal bunny (freq bonus 10). The monster species that was spawned more often: yet stargazed (freq bonus 16). The monster species that was spawned more often: gravity mold (freq bonus 10). The monster species that was spawned more often: tree colony (freq bonus 4). The monster species that was spawned more often: ninja girl (freq bonus 24). The monster species that was spawned more often: blargg (freq bonus 27). The monster species that was spawned more often: rockery late (freq bonus 80). The monster species that was spawned more often: Gazer Akai (freq bonus 18). The monster species that was spawned more often: necromorb (freq bonus 4). The monster species that was s-[opawned more often: grunthack zombie (freq bonus 16). The monster species that was spawned more often: migo queen (freq bonus 8). The monster species that was spawned more often: dim mushroom (freq bonus 2). The monster species that was spawned more often: chain devil (freq bonus 6). The monster species that was spawned more often: megahertz maximization (freq bonus 4). The monster species that was spawned more often: quinoa (freq bonus 9). The monster species that was spawned more often: minor rat-man (freq bonus 24). The monster species that was spawned more often: rothe leader (freq bonus 27). --More---[fuThe monster species that was spawned more often: Sophie's combat boot (freq bonus 4). The monster species that was spawned more often: lava force fungus (freq bonus 9).The monster species that was spawned more often: nexus naga hatchling (freq bonus 10). The monster trait that was more common: monsters that squeek (freq bonus 3). The monster trait that was more common: monsters that have scratch attacks (freq bonus 1). The monster trait that was more common: monsters that wail (freq bonus 2). The monster species that was never randomly spawned: great hulk. The monster species that was never randomly spawned: dude who thinks he's cool. The monster species that was never randomly spawned: pizazz stargazing broadway millstone. The monster species that was never randomly spawned: toked anele coeducation. The monster species that was never randomly spawned: soft warp patch. The monster species that was-[u never randomly spawned: hallucination image. The monster species that was never randomly spawned: Rebecca. The monster species that was never randomly spawned: dural tankship. The monster species that was never randomly spawned: intervention sphere. The monster species that was never randomly spawned: bad lich. The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). --More---[A The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)). The RNG hath decreed that this item was never generated: trap revealing (elysium). The RNG hath decreed that this item was never generated: hyper beam (pokemon logo). The RNG hath decreed that this item was never generated: expensive camera ((null)). The RNG hath decreed that this item was never generated: unaffected candle (candle). The RNG hath decreed that this item was never generated: gain wisdom (glass). The RNG hath decreed that this item was never generated: soft mattock ((null)). The RNG hath decreed that this item was never generated: leather saddle (saddle). The RNG hath decreed that this item was never generated: dark elven bow (black runed bow). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8). The RNG hath decr-[s )eed that this item was generated more often: sailor blouse ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9). The RNG hath decreed that this item was generated more often: unstable --More---[ stethoscope ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 17). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 118). The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 39). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 27). The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 20). The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9). The -[ kRNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 10). The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3). --More---[*= The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10). The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6). The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8). The RNG hath decreed that this item was always generated cursed: magic shield (pure). The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak). The RNG hath decreed that this item was always generated cursed: implant of elusion (dense). T-[J= -he RNG hath decreed that this item was always generated cursed: inferno (enveloped). The RNG hath decreed that this item was always generated cursed: secret whip ((null)). The RNG hath decreed that this item was always generated cursed: stomping boots --More---[ (platform boots). The RNG hath decreed that this item was always generated cursed: dememorize (zylon). The RNG hath decreed that this item was always generated cursed: levelport (unavailable). The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval). The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves). The RNG hath decreed that this trap was always invisible: bad effect trap. The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2). Next attribute increase check would have come at turn 960. Strength training was 3. Dexterity training was 2. Wisdom training was -2. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having reflection (0). You were prevented from having free action (0). You had infravision. [22;1-[E ]HYou had 1464 points of nutrition remaining. Your luck was zero. --More---[ m ZYou could not have safely prayed (269). You survived. --More---[o ------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|--------[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP 12(14)  Pw 24(24)  AC8 Exp1 T31Do you want to see your discoveries? [ynq] (n) -[ n Discoveries   Scrolls  scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MO  scroll of mana (KTTDLWRGT)  scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WIL  scroll of standard id (ZHNAERZTLICHE BEHANDLUNG)  scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY)  * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AN  * scroll of greater mana restoration (HP RECOVERY BY GRAUP)  Potions  potion of polymorph (chocolate)  Wands  wand of polymorph (clunky)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) -[ ------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|--------[Xzight the Polymorph Tra inee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP 12(14)  Pw 24(24)  AC8 Exp1 T31Do you want an account of creatures vanquished? [ynq] (n) -[ n Vanquished creatures:  0 normal ants (2 created) 0 baby mimics (1 created) 0 drains rats (2 created) 0 crawling worm masses (1 created) 0 lichens (1 created) a porter lichen 0 spore lichens (1 created) a vampiroid 0 chameleons (1 created)  11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More---[4Jn------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......||<.....|.......|--------Do you want to see your conduct? [ynq] (n) -[Dn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More---[n"------------|..........||.........@|##|.........s-,,#------------#,####,,,,,,#,#,--.-----|......|.......|Goodbye Xzight the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 31 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--