Xzight, chaotic female centaur Barbarian - -----#- |....P@.| .....d..| |......$+ --------- [Xzight the Plunderess] St18/01 Dx11 Co15 In3 Wi7 Ch4 BarCenFemCha+P Dlvl:1 $0 HP24(24) Pw7(7) AC4 Exp1 T3 Latest messages Hello Xzight, welcome to SlashEMExtended! You are a chaotic female specialist centaur Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Idefix bites the low ooze. The low ooze misses Idefix. Really quit [yes/no]? Your inventory Weapons a - an uncursed poisoned +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: numbopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) The following skill became untrainable if you tried to train it too early: dart (turn 3780) The following skill became untrainable after a while: shuriken (turn 62361) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 49667) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66204 Monster spawn increase reached its maximum at turn 102547 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 274326 The monster class that cannot be genocided was nymph The monster class that was spawned more often: centaur (freq bonus 8) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: swordsman (freq bonus 20) The monster species that spawned more often: lucky transfixt (freq bonus 9) The monster species that spawned more often: shady soul (freq bonus 22) The monster species that spawned more often: harem servent (freq bonus 30) The monster species that spawned more often: corpse mage (freq bonus 24) The monster species that spawned more often: replayed parting (freq bonus 264) The monster species that spawned more often: harrumph decree (freq bonus 18) The monster species that spawned more often: tortured traitor (freq bonus 22) The monster species that spawned more often: mink (freq bonus 18) The monster species that spawned more often: prick monster (freq bonus 60) The monster species that spawned more often: pokemon (freq bonus 10) The monster species that spawned more often: emulsoid litigiosity (freq bonus 28) The monster species that spawned more often: blending nymph (freq bonus 60) The monster species that spawned more often: ghetto fungus (freq bonus 44) The monster species that spawned more often: The Hugging Topmodel (freq bonus 20) The monster species that spawned more often: epidote warp patch (freq bonus 60) The monster species that spawned more often: axonal deja (freq bonus 192) The monster species that spawned more often: centaur sage (freq bonus 10) The monster species that spawned more often: dwarf ruler (freq bonus 108) The monster species that spawned more often: quill bear (freq bonus 33) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: goyaman The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: weregrue The monster species that never randomly spawned: autofarm blood pudding The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: internet man The monster species that never randomly spawned: foxhound agent The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 33) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 37) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 290) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 2) Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having numbopathy (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (329) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (black helmet) * skullcap (rural helmet) * flack helmet (filtered helmet) * crystal helm (winged helmet) * mining helm (basin helmet) * field helm (padded helmet) * helm of safeguard (thinking helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (brand-new gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (camouflage patterned boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (PHORPHORBA BAIBO PHORBORBA) scroll of mana (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) scroll of phase door (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of standard id (EIGHT MONTHS IS TOO LONG JONADAB) scroll of cure (AURE ENTULUVA) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (AM PO COLVATIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 honey bees (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 goblins (1 created) 0 weak crows (1 created) 0 low oozes (1 created) 0 hobbit zombies (2 created) 0 twens (1 created) 0 small turrets (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Xzight the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. Since you quit, the score list will not be checked.