Xzight, chaotic female snakey Murderer ##--------### #,.......0_,# #,|......|#@# #,|<..._$.,r# ##-------- [Xzight the Knife Killer] St9 Dx12 Co11 In8 Wi5 Ch7 MurSnaFemCha+Q Dlvl:1 $0 HP15(15) Pw5(5) AC-14 Exp1 T40 Brd Latest messages Hello Xzight, welcome to SlashEMExtended! You are a chaotic female aquarian snakey Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your movements are slowed slightly because of your load. There is a wall in the way! (2x) There is a doorway here. You see here a heavy iron ball {1200}. You stop. Your sewer rat is in the way! (2x) You see here a heavy iron ball {1200}. There is a wall in the way! You stop. Your sewer rat is in the way! There is a wall in the way! (2x) You stop. Your sewer rat is in the way! You are beginning to feel hungry. You stop. Your sewer rat is in the way! Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in scale gaps) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed jelly corpse {50} E - a cursed cold trove corpse {0} F - a cursed demimondaine corpse {600} G - a cursed lichen corpse {20} H - a cursed little grey alien corpse {650} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (3:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left scale gap) {0} p - a cursed +1 ring of gain intelligence (on right scale gap) {0} Wands t - an uncursed wand of remove resistance (0:1) {0} u - an uncursed wand of amnesia (0:5) {0} v - an uncursed wand of starvation (0:2) {0} Tools j - a cursed can of grease (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 8 cursed -6 rocks {0} i - a cursed -20 stone of vulnerability m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: double attacks You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 48 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 54% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: riding (turn 2985) The following skill became untrainable after a while: protection spells (turn 63053) The following skill couldn't be trained before a certain turn number is reached: shield (turn 32239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26070 Monster spawn increase reached its maximum at turn 98485 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737800 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: great eagle (freq bonus 30) The monster species that spawned more often: false mushroom (freq bonus 6) The monster species that spawned more often: invincible superman (freq bonus 4) The monster species that spawned more often: brasher conscientiously (freq bonus 15) The monster species that spawned more often: spike spore (freq bonus 18) The monster species that spawned more often: snugga (freq bonus 72) The monster species that spawned more often: sorrowful gouda (freq bonus 12) The monster species that spawned more often: large pile of killer coins (freq bonus 36) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 10) The monster species that spawned more often: prologed staffed (freq bonus 12) The monster species that spawned more often: illiterate from the hunger games (freq bonus 8) The monster species that spawned more often: freightage rudimentary (freq bonus 24) The monster species that spawned more often: hare (freq bonus 6) The monster species that spawned more often: grontah sephirah (freq bonus 10) The monster species that spawned more often: troll clan chief (freq bonus 4) The monster species that spawned more often: hellfire colossus (freq bonus 12) The monster species that spawned more often: Kosei (freq bonus 36) The monster species that spawned more often: guard drake (freq bonus 6) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 12) The monster species that spawned more often: pack jackal (freq bonus 30) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: inurn tokonoma The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: grimer The monster species that never randomly spawned: bare comfortable The monster species that never randomly spawned: cluckwork soldier The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: giant yellow mouse The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 31) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Next attribute increase check would have come at turn 806 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were poison resistant You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the risk of temporarily losing intrinsics (0) You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having stunnopathy (0) You were aware of the presence of poisonous monsters You had infravision You had 499 points of nutrition remaining You aggravated monsters You could swim You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 24% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (secree) Armor helm of thirst (etched helmet) undroppable gloves (tar gloves) cloak of luck negation (evil cloak) boots of weakness (turbo boots) Scrolls scroll of flood (MUUTATATOTOTS) scroll of lava (XIXAXA XOXAXA XUXAXA) scroll of growth (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of barrhing (KILOBAT GIGABAT TERABAT) scroll of lockout (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (BEE VERSUS SPIDER THE CONTEST) scroll of standard id (KRUIEMEDISYNE) scroll of cure (POKEMON GO KILLS PEOPLE) * scroll of extra healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) * scroll of greater mana restoration (YERXA) Spellbooks spellbook of darkness (encrypted) spellbook of aggravate monster (noble) spellbook of stun self (salted) Potions potion of urine (squishy) Rings ring of sustain ability (citrine) ring of gain intelligence (uranium) Wands wand of remove resistance (dyed) wand of amnesia (chrome) wand of starvation (elongated) Tools tin whistle (whistle) mirror (looking glass) Gems stone of vulnerability (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 jackals (2 created) 0 sewer rats (1 created) 0 ungenomolds (1 created) 0 immobile growths (1 created) 0 garter snakes (1 created) 0 twens (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Xzight the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 40 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.