Xzight, chaotic female destabilizer Shapeshifter ------------ |..........| |.........@|## |.........s-,,# ------------#,#### ,,,,,,# ,#,--.----- |......| .......| |<.....| .......| -------- [Xzight the Polymorph Trainee] St9 Dx12 Co8 In12 Wi12 Ch10 ShaDesFemCha Dlvl:1 $7 HP12(14) Pw24(24) AC8 Exp1 T31 Latest messages Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Your attack doesn't seem to harm the vampiroid. You miss the vampiroid. The RNG bites the vampiroid. The vampiroid is destroyed! Unknown command ' '. (2x) Really save? [yn] (n) What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:5) {0} b - a blessed wand of polymorph (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: reflection You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 61% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 82% Armor drop chance was reduced to 10% Monster death drops spawned with only 99% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: techniques (turn 76) The following skill became untrainable if you tried to train it too early: petkeeping (turn 3196) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: two-weapon combat (turn 36160) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 81935) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46531 Monster spawn increase reached its maximum at turn 92041 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 24481975 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: vorpal bunny (freq bonus 10) The monster species that spawned more often: yet stargazed (freq bonus 16) The monster species that spawned more often: gravity mold (freq bonus 10) The monster species that spawned more often: tree colony (freq bonus 4) The monster species that spawned more often: ninja girl (freq bonus 24) The monster species that spawned more often: blargg (freq bonus 27) The monster species that spawned more often: rockery late (freq bonus 80) The monster species that spawned more often: Gazer Akai (freq bonus 18) The monster species that spawned more often: necromorb (freq bonus 4) The monster species that spawned more often: grunthack zombie (freq bonus 16) The monster species that spawned more often: migo queen (freq bonus 8) The monster species that spawned more often: dim mushroom (freq bonus 2) The monster species that spawned more often: chain devil (freq bonus 6) The monster species that spawned more often: megahertz maximization (freq bonus 4) The monster species that spawned more often: quinoa (freq bonus 9) The monster species that spawned more often: minor rat-man (freq bonus 24) The monster species that spawned more often: rothe leader (freq bonus 27) The monster species that spawned more often: Sophie's combat boot (freq bonus 4) The monster species that spawned more often: lava force fungus (freq bonus 9) The monster species that spawned more often: nexus naga hatchling (freq bonus 10) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster species that never randomly spawned: great hulk The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: pizazz stargazing broadway millstone The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: dural tankship The monster species that never randomly spawned: intervention sphere The monster species that never randomly spawned: bad lich The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 118) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 39) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 27) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 20) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 960 Strength training was 3 Dexterity training was 2 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having free action (0) You had infravision You had 1464 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donkey Kong, Jack Bauer and the blue Power Ranger Your deity was the blue Power Ranger The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (KTTDLWRGT) scroll of phase door (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of standard id (ZHNAERZTLICHE BEHANDLUNG) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (HP RECOVERY BY GRAUP) Potions potion of polymorph (chocolate) Wands wand of polymorph (clunky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 normal ants (2 created) 0 baby mimics (1 created) 0 drains rats (2 created) 0 crawling worm masses (1 created) 0 lichens (1 created) a porter lichen 0 spore lichens (1 created) a vampiroid 0 chameleons (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Xzight the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 31 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.